#BEGINNER QUESTION: How difficult is Vulkan? Like really?
17 messages · Page 1 of 1 (latest)
Aren't you experiencing it right now?
What do you want us to tell you about it that you haven't seen already
Heh I know, but only wondering if it taking this long is usual
I learned Vk well enough to port one of my games to it in about 2 weeks
It all depends on your experience level with graphics
If you have no graphics experience then yeah you're going to get pretty mired
if 3 years is a long time depends on how much hours you put into it each week. you're probably learning various largely orthogonal topics (independent of vulkan, but that you happen to learn at the same time together with vulkan) that slow you down.
No mipmaps, no lighting, no shadows, no effects, no multisampling, no PBR
stuff like this. don't really need vulkan for this. but in general if you started from scratch (mostly) 3 years with typical hobby hours is probably not too unusual
I see
Ah, nothing close to 8 hours
On average: 4-5, roughly
That's still a lot
I see, I assume you had prior experience with graphics and APIs that are comparable to Vulkan?
Just OpenGL
Similar, I did messed around in OpenGL for a few months and then switched over to Vulkan in a week or so. Understanding Vulkan doesn't really have much to do with graphics at all, the actually complex bits are just largely synchronization and resource management