I'm trying to implement shadowmapping using OpenGL. So far I've gotten stabilized cascades working, and I'm trying figure out if everything works properly and how to deal with the shadow acne to a reasonable degree. I have implemented a receiver plane bias, but noticed something weird one on of the meshes.
Shader can be found here: https://github.com/Cryru/Emotion/blob/master/Emotion/Assets/Shaders/MeshShader.frag
I need someone to mentor me a bit in this
Please help ;_;

