I'm working on my 3d renderer with PBR shading and skeletal animation, when loading large (relatively not too large) model file with animation it takes time reading assets and create textures, packing model data into GPU buffers, loading animations, skeletal data
I wonder how games doesn't take all this time to load it's data and it may load it in runtime without any lag also it bother me while working just to change variable in shader I have to run and wait again to run this, I know it take seconds but it just a 3 model !!!!
