Hello,
Some context : I am currently in the 3rd year of a bachelor in Games Programming, but we don't have math classes, just a few math lessons from time to time. I feel like this is a problem if I want to find a job in Graphics Programming.
I know how to do 2D and 3D transformations (basically what's in chapter 2 and 3 of this book) and some basic physics (like I made a physics engine for example), but I think I should learn more (like calculus for example).
I already saw "Linear Algebra Done Right" mentionned somewhere, would it be useful for GP ?
And would anyone have some other resources that could teach the math / physics subjects I should know to do GP ?