Better late than never, lemme introduce yet another game engine
https://github.com/Razakhel/RaZ
It can be used under Windows, Linux, macOS and in a browser (see https://razakhel.github.io/RaZ/demo/). You can develop with it in C++ (17 for now, but will migrate to recent versions when they're fully finalized), its base language, but is also entirely usable with Lua scripting.
Mostly rendering-oriented, as it's the main domain I'm a big fan of, it also of course features other aspects necessary to aim being a full-fledged game engine (audio, physics, ...). I'm however very interested in any kind of real-life phenomenon simulation, so I intend to try out many of those in the future (procedural generation of many things, fluid simulation, precise physics simulation, ...). Sadly, free time is not infinite 
Feel free to follow and/or star the project, or even contribute to it! You're especially very welcome to try it out, make your own project(s) and give me your feedback; several projects (only made by myself for now) are referenced on the repo's main page to give you an idea of what's easily possible (although much more can be done). I also have a (rather small for now) YouTube playlist that I use to showcase any kind of random experiment using the engine: https://www.youtube.com/playlist?list=PLLYADJ7Ri6mURjJka9ZscOH8JBRi9lEne.
There's also a dedicated GUI editor (in C++ too, using Qt), which greatly needs improvement to be actually usable and thus can also very well be contributed to (https://github.com/Razakhel/RaZor).
See the engine's repo's README and wiki (https://github.com/Razakhel/RaZ/wiki) for all information!
), OBJ, FBX, OFF




