This might be a bit broad, but I was wondering what the people here have studied and how did that lead them to work in the computer graphics industry. I'm asking because I'm a physics graduate, in the final year of a computational physics master, but I'm finally coming to terms with the fact that I don't actually want to work in physics (not that I don't like it anymore, more that I don't have the passion to do research in physics), but in computer graphics, to do things like what I see here everyday (especially ray tracing, global illumination, real-time rendering, things like that that are both pretty and challenging to create)
I'm guessing most people come from a computer science background, but I believe some come from the natural sciences too, I'm wondering about what are the possible paths from one end to the other. We have an obligatory internship next semester, and I'm starting to look into computer graphics labs (like this one https://graphics.cg.uni-saarland.de/), but I'm not really confident about my profile, since I don't have a strictly comp-sci background, only my knowledge in computational physics and some personal, not really impressive graphics-related projects on my GitHub.
I hope this isn't too off-topic, since I'm not asking advice on something specific ; if it isn't acceptable, I will take the post down. For extra info, I am in Europe, but I'm curious about any experience I can read/discuss about, really.