Apologies for the cryptic / not very clear topic, but I will potentially have to attend the first interview round (for the role of GPU driver developer).
I have used low level GPU Api's (DirectX12) and primarily use C++, but driver development seems to be a different world (Not using DirectX12, but implementing functions that the DX api exposes and directly interacting with the GPU, and most code is written in plain C).
Should I focus on purely revising and going over what I already know (such as the DirectX12 API, C++ / some C, GP techniques, GPU arch), or focus more on learning about the basic theory of device drivers? I don't have too much time before the interview so not sure how much I will be able to prepare (but at the same time do not want to loose this opportunity).
