Is there any way to select which GPU should be used by OpenXR (with underlying DirectX 11)? The only related method I have found is xrGetD3D11GraphicsRequirementsKHR. But it returns a single struct with single GPU that should be used (LUID od device).
We are using Holographic Remoting (remote rendering to HoloLens) extension of OpenXR which means there is not connected any AR/VR headset. Our program runs on laptop with integrated Intel GPU and dedicated NVidia. OpenXR seems to always automatically choose NVidia GPU. We need to select integrated Intel one for some debug purposes and possible later choose between multiple dedicated GPUs. Is this possible somehow?