#Geomorpher - Node-Based (procedural) terrain creator

1041 messages · Page 2 of 2 (latest)

feral delta
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your project

real frost
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ah. It's currently halted so not much to see there anyways (and private) as I was doing some UI investigations but got sidetracked again by doing my ocean system lol

solid breach
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hehe

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the neverending programmers adhd

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2394089827498274938457 side projects

real frost
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tbf. it is actually going okay right now

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not switching away from the ocean/engine project

solid breach
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dont lie to yourself

real frost
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once I got ocean I need terrain anyways

solid breach
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hehe

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oki

real frost
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because I need to do coastal interactions

solid breach
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where is the ocean project thread though

real frost
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released on my blog as soon as it's "done"

real frost
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for some definition of done

solid breach
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no excuses

real frost
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I am effectively rewriting my paper on it but with some additions on top as well as making it easier to read

solid breach
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people dont want to read blogs, they want to see screenshots, and bikeshed your every decision here and there

real frost
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I'm going to get some enemies by doing so, cough, people that sell ocean simulations on unreal for waaaay too much KEKW

real frost
solid breach
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a blog is written once

real frost
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A blog does not mean I can't do a thread for the post once it is done

solid breach
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it gets under with all the noise left and right

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just dumping a link into a thread is not what its supposed to be

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and dont get me wrong, i dont tell you what you need to do

real frost
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Nah it's dumping a link with screenshots and some short explanation

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ofc. implementation can be bikeshedded a lot KEKW

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but that's a fine line between bikeshedding the implementaiton of the ocean system itself and bikeshedding my luigi (tm) engine

real frost
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After all it's supposed to teach you how to implement your own ocean rendering as well

real frost
lofty imp
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We should have a channel to talk about terrain and world gen so we don't all hijack Implodes thread :p

real frost
solid breach
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there is also #1082662796233293834

real frost
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Reviving together with #1120311055193743490

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I will rewrite this with owge and ignore shipping to AMD for now (pls release a good driver KEKW )

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I am not yet fully sure how the UI will be solved but I will see

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I will also probably just raytrace the terrain instead of using a mesh for it