#NetherEngine - C++ DX12 renderer
8 messages · Page 1 of 1 (latest)
: ) yay
Made a few very small QOL updates today : no more guessing about root parameters and stuff, you can just use the name of the buffer / resource directly as they make to root param indices cpp commandList->SetGraphicsRootConstantBufferView(mShaderReflection.rootParameterBindingMap[L"mvpBuffer"], gameObject->GetTransformConstantBuffer()->resource->GetGPUVirtualAddress());Also added a transform component for the objects. Gonna dive into CSM directly from tomorrow 🥲
Yeah... I think I had asked if this thread could be deleted a long while back too
these days I mostly work on my voxel engine (have put up a thread for that as well, will put some updates there)
oh