#NetherEngine - C++ DX12 renderer

8 messages · Page 1 of 1 (latest)

broken field
jaunty ember
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: ) yay

broken field
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Made a few very small QOL updates today : no more guessing about root parameters and stuff, you can just use the name of the buffer / resource directly as they make to root param indices cpp commandList->SetGraphicsRootConstantBufferView(mShaderReflection.rootParameterBindingMap[L"mvpBuffer"], gameObject->GetTransformConstantBuffer()->resource->GetGPUVirtualAddress());Also added a transform component for the objects. Gonna dive into CSM directly from tomorrow 🥲

jaunty ember
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its time you report some progress

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its been 2 years almost 3

broken field
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these days I mostly work on my voxel engine (have put up a thread for that as well, will put some updates there)

jaunty ember
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oh