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1464 threads · Page 28 of 30

How to render screentones without interference patterns? 34 messages
Mathematics Other
Stuttering on mouse movement with glfwPollEvents 53 messages
C++ Performance OpenGL
How would I debug my subpass dependencies in vulkan? 3 messages
Vulkan
Suballocations of large buffer for indices referring to moving vertices 66 messages
Other Performance
What are decals? 29 messages
Rasterization
Learning shaders whit shadertoy 2 messages
Vulkan OpenGL
How to modify the rendering pipeline ? 6 messages
Vulkan
The y-position of the heightmap is inaccurate, leading to misplaced models 4 messages
C++ OpenGL
Why do I need to remove the positive charactaristic function for the pdf of the outgoing direction t 3 messages
Rust Vulkan Ray/Path Tracing
using quaternions for rotation 117 messages
Mathematics Rust OpenGL C
Im not sure if my renderer is following the optimal method of deferred rendering 4 messages
Performance Vulkan
Understanding Gouraud Shading 19 messages
SW Rasterization Rasterization
My particle system is simulating a Cartesian frame of reference when it should be simulating gravity 146 messages
GLSL C++ OpenGL
7 mads and 1 mul vs 2 dot4s and 1 add? 95 messages
HLSL Performance
What are perturbed normals? 6 messages
Mathematics HLSL
getMemoryWin32HandleKHR works once and not again. 3 messages
C++ Vulkan OpenGL
Beginner OpenGL Question 10 messages
OpenGL
Beginner Question about Build Systems 5 messages
C++ OpenGL
Which one is correct 27 messages
Rasterization Ray/Path Tracing
How to do mouse triangle intersection in this scenario? 42 messages
Other
Beginner questions about WGPU [Solved] 5 messages
Rust Other
Best Practice Philosophy for Grass Shaders 19 messages
GLSL
Vulkan hello triangle trying to debug black screen 6 messages
C++ Vulkan
how do i get position and rotation from a 4x3 matrix 10 messages
C
how would one go upon implementing astigmatism in their engine? 20 messages
Other
Vertices from obj loader does not get displayed correctly. 21 messages
C OpenGL
Implementing tone mapping 3 messages
OpenGL
if an object is rotated around a known vector by a known amount in world space what is the rotation? 28 messages
Mathematics
how to install GLglut.h on VS 2022 ? 7 messages
C++ OpenGL
particle system resources? 3 messages
Other
Should I pack textures together or not? 4 messages
GLSL OpenGL
How to make a good DirectX 11 abstraction? 18 messages
C++ D3D11
Rotation about 2 axis 4 messages
Mathematics C++ OpenGL
Animations 205 messages
Mathematics C++ C
Per-frame navmesh with moving obstacles? 918 messages
C++ Other C
Unable to get present queue 9 messages
C++ Vulkan
Visual artifacts after perspective projection & clipping when triangle is out of screen 34 messages
Mathematics
Object picking 8 messages
Ray/Path Tracing D3D12 Vulkan OpenGL D3D11
Triangle not visible after projection matrix 58 messages
D3D11 C
2D Rectangles with rounded corners? Antialiasing not working 13 messages
GLSL C++ OpenGL
Is vkUpdateDescriptors expensive with dynamic descriptors 2 messages
Performance Vulkan
When should I clip vertices 16 messages
Mathematics C++
How bad are gpus at trignometry? 16 messages
Performance Vulkan
where should I get started with shaders? 10 messages
GLSL OpenGL
Are Assimp bones always before their parents? 6 messages
Other
How to calculate uv coordinates (and back) from pixel indices 12 messages
SW Rasterization OpenGL
Bindless textures for streaming 4 messages
GLSL Other Vulkan OpenGL
How do I maintain relative transformation bw 2 objects after changing transformation of any one wit 18 messages
Mathematics
Perspective projection 31 messages
Mathematics
Achitecture of Personal real time rendering engine for experimenting 29 messages
Mathematics GLSL C++ OpenGL