questions-forum
How to render screentones without interference patterns?
Mathematics
Other
Stuttering on mouse movement with glfwPollEvents
C++
Performance
OpenGL
How would I debug my subpass dependencies in vulkan?
Vulkan
Suballocations of large buffer for indices referring to moving vertices
Other
Performance
What are decals?
Rasterization
Learning shaders whit shadertoy
Vulkan
OpenGL
How to modify the rendering pipeline ?
Vulkan
The y-position of the heightmap is inaccurate, leading to misplaced models
C++
OpenGL
Why do I need to remove the positive charactaristic function for the pdf of the outgoing direction t
Rust
Vulkan
Ray/Path Tracing
using quaternions for rotation
Mathematics
Rust
OpenGL
C
Im not sure if my renderer is following the optimal method of deferred rendering
Performance
Vulkan
Understanding Gouraud Shading
SW Rasterization
Rasterization
My particle system is simulating a Cartesian frame of reference when it should be simulating gravity
GLSL
C++
OpenGL
7 mads and 1 mul vs 2 dot4s and 1 add?
HLSL
Performance
What are perturbed normals?
Mathematics
HLSL
getMemoryWin32HandleKHR works once and not again.
C++
Vulkan
OpenGL
Beginner OpenGL Question
OpenGL
Beginner Question about Build Systems
C++
OpenGL
Which one is correct
Rasterization
Ray/Path Tracing
How to do mouse triangle intersection in this scenario?
Other
Beginner questions about WGPU [Solved]
Rust
Other
Best Practice Philosophy for Grass Shaders
GLSL
Vulkan hello triangle trying to debug black screen
C++
Vulkan
how do i get position and rotation from a 4x3 matrix
C
how would one go upon implementing astigmatism in their engine?
Other
Vertices from obj loader does not get displayed correctly.
C
OpenGL
Implementing tone mapping
OpenGL
if an object is rotated around a known vector by a known amount in world space what is the rotation?
Mathematics
how to install GLglut.h on VS 2022 ?
C++
OpenGL
particle system resources?
Other
Should I pack textures together or not?
GLSL
OpenGL
How to make a good DirectX 11 abstraction?
C++
D3D11
Rotation about 2 axis
Mathematics
C++
OpenGL
Animations
Mathematics
C++
C
Per-frame navmesh with moving obstacles?
C++
Other
C
Unable to get present queue
C++
Vulkan
Visual artifacts after perspective projection & clipping when triangle is out of screen
Mathematics
Object picking
Ray/Path Tracing
D3D12
Vulkan
OpenGL
D3D11
Triangle not visible after projection matrix
D3D11
C
2D Rectangles with rounded corners? Antialiasing not working
GLSL
C++
OpenGL
Is vkUpdateDescriptors expensive with dynamic descriptors
Performance
Vulkan
When should I clip vertices
Mathematics
C++
How bad are gpus at trignometry?
Performance
Vulkan
where should I get started with shaders?
GLSL
OpenGL
Are Assimp bones always before their parents?
Other
How to calculate uv coordinates (and back) from pixel indices
SW Rasterization
OpenGL
Bindless textures for streaming
GLSL
Other
Vulkan
OpenGL
How do I maintain relative transformation bw 2 objects after changing transformation of any one wit
Mathematics
Perspective projection
Mathematics
Achitecture of Personal real time rendering engine for experimenting
Mathematics
GLSL
C++
OpenGL