questions-forum
Is this how height maps are supposed to look like?
GLSL
C++
OpenGL
Texture Artifacts
C++
Vulkan
OpenGL
replicating cuda stream behavior in opengl
Performance
OpenGL
Want to make a raytracer and a rasterizer.
Rasterization
Ray/Path Tracing
Tips on modernizing a 10+ years old Graphic engine?
Performance
C++
Importance Sampling Environment Map
C++
OpenGL
nvrhi (Vulkan backend) troubles with semaphores and layout transitions
C++
Vulkan
Failed to CreateInstance on ICD 4
C++
Vulkan
barriers and atomics
GLSL
OpenGL
Fog slicing artifact
D3D12
Rasterization
Tiled forward rendering spot light gets cut off, culling issue
Rust
Other
Multiple Quads not rendering
GLSL
C++
OpenGL
Trouble understanding perspective projection
Mathematics
Other
C
[RenderDoc] Strange byte length?
C++
Performance
Vulkan
visual studio doubt
Other
OpenGL
open world asset streaming strategy
Other
Performance
Issues rendering in my obj loader
C++
OpenGL
What's the difference between dither.it's quantization and my imagemagick script?
Other
Slow data download from GPU
C++
Vulkan
Linking PhysX on Visual Studio
Other
OpenGL mingw\bin\ld.exe cannot fin -lglad
C++
OpenGL
SDL2 memory leaks
C++
C
2D Raycaster has fisheye
Mathematics
Transmittance, absorption and optical depth units/dimension
Mathematics
Should an asset know how to load it self?
C++
OpenGL
Image (Bitmap) Rotation optimization, C++/SIMD
Performance
C++
java+jogl render on JPanel problem
OpenGL
skeletal animation with gltf in python
Other
OpenGL
How to "reload" a scene in the same window using OpenGL?
C++
OpenGL
I'm trying to make a Raycasting engine inspired by Wolfenstein but I don't know how.
GLSL
Mathematics
C++
OpenGL
Processor halp
Other
"Stack" of screen space shaders
OpenGL
Understanding D3D12 reference counting / memory management
D3D12
C
Can I use glm::vec for non-graphics stuff?
C++
OpenGL
Irradiance Map
Vulkan
OpenGL
Trying to make a triangle in OpenGL that is rainbow
GLSL
OpenGL
glDrawArrays(GL_TRIANGLES, 0, 3); Segmentation fault
C++
OpenGL
Fast mesh wireframe rendering
Performance
D3D11
Vulkan Cubemap Generation From HDR
Vulkan
Display/Render multi-threading question/issue
OpenGL
Help needed mitigating floating point error if possible.
Other
D3D11
Persp correct texture mapping issues
Mathematics
Swap chains and window (re)size
D3D12
C++
D3D11
reading+writing with textures (undefined behavior?)
GLSL
OpenGL
Loading HRR Image In Vulkan
Vulkan
STB loading images upside down 'sometimes'.
OpenGL
glfw making a grid
C++
OpenGL
How to Hide Horizon Line?
Rasterization
OpenGL
IBL Irradiance Map Error
GLSL
C++
Vulkan
Adreno 650 Low resolution Z-buffer - how to verify it's working?
Other
Vulkan