#Disable radar chat messages
1 messages · Page 1 of 1 (latest)
You can disable these with the universal block modifier
No, you can't. There is only the possibility to disable repeating a message, and to send to the whole team or just the owner. There is nothing about fully disabling the message.
But this option will break this block’s purpose, which is knowing if someone is at your base. Why placing a radar if it’s not to be informed when someone is here ? If the issue is the chat being flooded, the « don’t repeat messages » option is perfect for me
There is for the scanner door
You can also insert a Redstone Module, which will make it output a redstone signal when it detects someone. A Username Logger can then log who is near.
Fair
the additon of this would purely be useful with a redstone module
Perhaps it could be a default if the redstone module is added, otherwise I don’t see any scenario where no message at all would be useful (as LIG already mentioned)
yea the purpose in my opinion is to add the ability to centralise all information in a control room, with radar (+redstone modules) linked to a monitoring system (i.e. lamps) that make you able to see where is the treat among all sectors
bc it feels more realistic then just seeing the alert in the chat
also it reduces response delay as you need to know what radar is at what coordinates
(badly explained)
Well you can still do that with the « repeat message=off » option on every radars and secure redstone interfaces. There is even a positive aspect of this option: even if you are not in the control room (ex at spawn or in another room) you can still know who is where.
And you can rename the radars with an anvil, in order to show its name in the chat when triggered
That doesn't work for someone who simply does not want to see a message in chat.
But what could you do if no redstone module is added?
Set chat messages to “on” for that radar, I imagine.
Soooo leave it how it currently is
Unless you just temporarily don’t want to get messages, like if you invite a friend to visit your base
yes I know Chainmail is in my living room. I invited her over for a slice of cake!
But then what if you add a Redstone module and don’t want chat messages, only the Redstone signal? Like if you’re just using it as a player detector or want a more immersive notification system that doesn’t clog your chat? Especially if it’s a high volume through way that would otherwise spam you like crazy?
That’s basically the entire suggestion
But what’s the use case for no messages without a Redstone module
Maybe the chat message toggle only exists if a Redstone module is installed?
Well how would that make sense? Redstone modules functions are to send out a signal based on condition from the block used. Such toggle would make sense to connect with a smart module but thats necessary when the feature is intended for the redstone functions.
It makes sense when you frame it as the Redstone module allowing the radar to send a Redstone signal instead of OR alongside the chat message. Like a Redstone override function
But in this case I don’t think it’s a matter of making sense or not really. It’s a gameplay QoL function that allows for a modicum of suspension of disbelief. IMO, anyway
Agreed
i mainly suggested this because i am making a huge island with friends which posseses a bunker, a military base and a research site. And first, the security operator who is tasked to monitor sectors is not the block owner
second, he would receive tons of messages because of the amount of multiple alerts (there is a lot of players)
also ig its not very hard to add so why not
@spiral iris (i pinged you bc you have pls ping role) what do you think about it ?
Bothering developers does not accomplish anything productive. Please don’t do it again (rule 6 and borderline rule 4)
