#Dispenser functionality for some universal tools
1 messages · Page 1 of 1 (latest)
I've been wanting something like this to help with farming large quantities of reinforced blocks. Also this would allow automatic block breaking without TNT.
I would love to have this in the mod, however before finally approving it, I'd like @teal scroll's and @outer orbit's opinion on this.
I'm not sure how useful the owner changer having this functionality would be.
And we would need to enable verification when the reinforced dispenser changes ownership.
Dispenser functionality for some universal tools
Lol liveinground always has the ideas liked the quickest
not always lol
My opinion:
- No UBRemover functionality, since I don't think SC should add yet-another-modded-block-breaking-device, even if it's a kind of niche interaction
- No UOC functionality, since I can only think of all the UOC edge cases when implementing this, and no actual usecases (like: when will you want to automatically change the owner of a block? And after the block's owner has changed, it can't be moved by a piston anyways, so the capability of automation granted by this is questionable)
- What I can however absolutely see is UBReinforcer functionality, in the way described (e.g. for automatically making reinforced walls), + unreinforcing should also be possible (for blocks that have the same owner as the reinforced dispenser). We already have Crafter compatibility with the UBReinforcer, so adding Dispenser compatibility to it shouldn't be too much of an issue. This will need to be limited to Reinforced Dispensers (as already mentioned) so the UBR knows which owner the new blocks should have.
I disagree with the remover. No other modded block will be able to remove SecurityCraft's blocks unless they specifically add support for it. So that niche interaction you mentioned can only be filled by SecurityCraft itself.
Regarding the other two, I fully agree and those were my exact concerns/thoughts.
Reinforcer + remover combo could definitely be used for automatic stone and obsidian farms
If the UBReinforcer with a Dispenser can auto-unreinforce, then any other modded miner block can remove these blocks, so by extension these other modded miner block can remove reinforced blocks
Yes, and I do not want to see this in SecurityCraft, a mod focusing on base security rather than automated farms
But what if you want reinforced blocks and cannot use the Crafter?
What do you mean by crafter functionality?
Then use a MC version which has crafters (half-joking)
And for reinforced blocks as items, bulk reinforcing them using the UBReinforcer GUI should already be fast enough, way faster than a reinforcing + auto-removing combo could ever be (+ that wastes UBRemover durability)
I mean I see where you're coming from, and that you can unreinforce blocks, break them with another modded block breaker, and then feed them into a crafter that reinforces them again... but that seems convoluted.
You can craft vanilla blocks/reinforced blocks together with a universal block reinforcer to un-/reinforce them. This recipe can also be done in a crafter, meaning you can automate this.
But it's automatic, and with lots and lots of resources and reinforcing machines you can be faster than the GUI way.
Such a system will never be fully automatic, since UBRemovers need to be crafted manually in versions that don't have the Crafter (and in versions that do have the Crafter, the problem is already solved through the process that you described as "convoluted" above)
You can craft level 3 reinforcers which means you only need to craft one per machine, and then it's done.
Allowing the UBRemover to work from a dispenser allows one specific use case, the automation of collecting reinforced blocks as items, while opening Pandora's Box of cleanly being able to mine every single block in the game (with the exception of some leaves and ores). This is in huge demand in Minecraft's playerbase (see the second message in this thread), and I do not want SC to devolve into that kind of mod, there are other mods (like Create) that do this farm-every-item-automatically process in a much much better/cooler way (which would be made completely irrelevant if SC provides such an easy way to acquire block items).
With your proposed system, where one Dispenser would reinforce incoming blocks and one Dispenser would remove them (so you get infinite reinforced block items), the removing Dispenser needs a steady supply of UBRemovers which cannot be made unbreakable in survival.
Ah, removers.
I hate your way of abbreviating
Just call them remover and reinforcer, it's even shorter 
Ok I understand your point more now
"Remover" is sometimes ambiguous, but I can do that
How so?
Like, if Create or another mod also had a block called Remover which would e.g. break blocks
(I don't know if that's the case)
Right
Create does in fact have such a block, it is called a drill not a remover, but I think I would use this a lot. I have stone generators that would be nice if they could run without player interference
I was actually thinking about suggesting this recently, so I could make an auto concrete converter/reinforcer
It took me a second to understand what the suggestion was actually trying to implement, lol
So you could load up a dispenser with, say, a UBR, and then have the dispenser "use" that item on a reinforced block placed in front of itself?
Or in a farm as y'all mentioned where a block is reinforced by a dispenser, pushed over, broken by another dispenser, and then dropped and loaded into a chest via a hopper or something?
I could see that being helpful 
A UOC + dispenser function seems kind of clunky and niche though, don't see that being widely used/reliable
But I'll give the reinforcer/remover + dispenser functions a thumbs up, I like that idea
Wait this has been approved? Nice

Added in 1.10.0 