#gttod - untitled
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DOOM (1993/4) - GTTOD TC
actual nightmare
oh god lol
holy shit
can't decide what to do next
do i overhaul the HUD or do i add the shotgun
fuck it coin flip heads is shotgun
Coin flipped: It's heads!
uhuh
wait we dont have the shotgun model
could have sworn it was in the assets channel at some point
ask Andrew
@broken dirge
nuts man can i borrow the shotgun model to crunch it into doom
ok while i wait ill start working on the hud
haven't done the numbers yet but i think this works
pretty much finished the hud i think
will replace the key icons with something closer to the gttod keys tho
if anyone wants to try the really low quality work ive done so far
it's only the HUD, pistol and AR (chaingun) so far
they're all just 1:1 reskins of the default weapons right now, though i plan to make a DEH to make them more similar to the GTTOD ones
should run on just about any source port that supports PWADs
i'm not gonna upload it out of fear but i made a dehacked patch that makes the ar more of an ar and makes the pistol more responsive
occasionally and for no clear reason whacked crashes when you save
great software

Correct me if im wrong, but this is a doom mod right?
it is
well you probably wont have to deal with the bullshit the engine does if it just reskins everything. Good luck!
wait until you see #gttod-general message
That's what I saw
ah lol
also..........
Me when gttod doom mod exists
tho yea can i yoink a few weapon models? if i can't thats ok ill just recreate them
updated
- now has an embedded .DEH file that modifies weapon stats to be more in line with their GTTOD counterparts (requires an embedded DEH capable port, will release standalone DEH later)
- GUP!!!
what source port are you running? or are you usign the official version
cos iirc the official doom port hates mods for whatever reason
its the source one
source doom?????
im pretty sure
what !
shut
whatevber the steam onbe is
ok ill make a zip with PRBOOM+ and a batchfile real quick
oh the steam one is the BFG port
oh
doesn't support mods but you can copy the data files to a port that does
! that should be able to run it yea
sweet
idk how that is in the steam version but im not gonna question it
raytraced
I wanna see this mod with rtx
its fun
my graphics card can barely handle it at times
real
i tried it once but i think it has some kinda hatred for AMD cards, it was hyper bugged
makes sense tho
i'm just writing a batch file rq
when it's finished all you have to do is drop the files into the doom folder (with DOOM or DOOM2.wad) and then just run the bat file
alright
fixed the bat file because i wrote it wrong
i think i'll try replacing the enemy sprites and sounds
its fortunate that a lot of gttod enemies have immediate doom counterparts
mmm
actually no
map01
photo for my own reference
i know it's completely unintentional but the way GTTOD styles rocks and platforms is literally perfect for a doom demake
those edge highlights are only on the top face meaning i can do them with just one simple outline sector
and the detail on the sides of platforms is "minimal" in a way
got custom textures to work
ignore the sky
not too much jank yet
WhackEd was preposterously janky tho
i mean you can't expect much from a glorified hex editor tbf
DOOM II - GTTO.WAD
trying to redraw the main menu background and i remember why im not an artist
this shit hard af
all blocked out ish
reference for comparison
redid the pistol sprite using a blender composite group instead of manual editing and i think it looks good
also way more reproducible for future weapons
on pause for 3 seconds while i implement and publish the coilgun
I am going to put your breating heard on pause
off pause because i implemented and published the coilgun
Lesss fukin’ gOoOOoOoOoO

made an easy way to generate placeholder weapon sprites
bump

I know nothing about this but...
simplified options for non nerds
- keep it as a mod for the original doom
- make it a mod for modern doom (doesn't work on older hardware, but allows for cool programming like dashing and whatnot)
- turn it into a standalone game on a custom version of the original doom engine (hardest, but works on old hardware AND allows for cool programming)
extra thing:
if i go with option 3, it won't be playable on modern ports like GZDoom, so it'll only work on whatever i compile it for, and it probably won't have features like higher resolutions or whatnot
extra extra bonus with option 2:
it'll be playable on switch
If you go with 3 (maybe even with 2 depending on the licenses everything that is needed uses) Yes. might make one of the funny little installers for this
results are overwhelmingly 2
time to learn zscript
and also rip all the weapon models
Just checked and if i understand it right Yes. can distribute gzdoom, so that is already nice to know
gzdoom is gpl and if i base it on freedoom instead of doom ii that can also be redistributed
Huh
doom
context:
GZDoom is a modernized doom engine with crazy modding systems
it's licensed under GPL which can be modified and distributed freely as long as i also license my stuff under GPL
Freedoom is a replacement for the Doom/Doom II data files that can be redistributed freely
which is great because the original data files cannot
If you use freedoom that would make a it a lot easier for me but dont feel pressured by me, i can just include a long .txt telling everyone what they need to do
i would actually also prefer to use freedoom so people can play it without the og doom
because it can be hard to get the right version sometimes
I didn't know Yes. did code
I dont, the source code for the cool pirates game installers was released and i use that
I posted a game in #general-chat
Lemme get the link
#general-chat message
I see
You could always learn to code and make a really cool installer
An installer would be a great entry project
True, and Yes. will learn how to code but those installers are peak
The fact the instantly blast you with music
And its the same track just on loop
It doesnt get better then that
Can both be done? Like a toggle
could but would take a lot of time
You could add this into your own one
Wouldn't be too hard
Yeah i know
At least I don't think so
Also, I wouldn't recommend doing a UI with your first project
Keep it to the command line
I did add music to a random project i had to do for school once and that was done in like 10 min
me listening to river - solo for the 500th time at full volume
Depends on what framework you are using
bsmntoid, you should make a UI framework tier list
i only know 2
What 2?
Real
Wws using visual basic since that was what they forced use to use (probably because thats the only thing my teacher knew)
qt is nice and fast but god i fucking hate qt creator
Same
and gtk is from the gnome people
I stopped using it
so it inherently sucks
Everything should just be ascii art with hyperlinks
correct!
Never fully learned it
return to tui
I don't include it in my list of frameworks
I know
WinForms
WPF
.NET MAUI (win UI 3)
Unity
we should go back to curses/ncurses
For the first 2 I can do both the framework and full versions
Also MAUI sucks ass
bsmntoid do you plan to learn a good UI framework?
i plan to learn qt so i can use it
Interesting choice
i know you technically don't have to use qt creator or even a build system
Nah
I'll avoid it because of c++ though
I know c++
I would just rather use something else
i'd just prefer qt, because it's properly cross platform, themable, integrates with kde plasma, and in general i find most programs i use that i like happen to be in qt
i think c++ is okay
better than c#
Fake
there's also egui
im gonna start working on the installer, since the files are packed after the installer is done
do you want any specific style? i can post some pics of the ones i have
i dont mind, the crazier thbetter
non of them are that crazy but i can probably do some funny with the logo at the top lemme test that real quick
funny is not possible with the picture
will look into modifying the themes
Yes. aint paying all that for some silly little installer
(you apperently need that programm to make the themes)
at least thats a perpetual license
we do a little law breaking
ough
i have no idea how to open the these that are already made
this reminds me of windows 7
why does this software look so familiar
idk its like visual studio but cost 3+k a year
okay so i tried using the above theme and i dont think its working
i just used he file the program uses
okay so the files from he program and the files from the github repo i downloaded this from arennt the same
i give up on trying to make my own theme, my brain is way to smooth for that
also the github repo only saying this doesnt help
documentation supreme
the documentation on how to use the files included is alright
but i will make a custom logo and icon so it isnt too boring
i just had the silliest idea
release as a plugin manager "mod" that immediately crashes the game and boots up doom
that would be so fucking funny ngl
btw do you happen to have like a door sprite or some other stuff that would look good at the top
not yet
alright, i will just make something up then for now
freaky
btw do you want any specific music? was going to use carefree by kevin macleod or some random music that fits he piracy installer vibe
nah your choice
im gonna provide this as well as a portable (primary version) AND a funny plugin manager joke
added your logo from bsmntec.com to the top lef
i also just noticed that the door is clipping into the line for he install dir box
and is missing the doorknob
gonna fix that
professional gramming
fixed
gonna dl gzdoom and freedom now
and see how i can make he .bin files work with that
i will probably add a .txt for all the credits next to the .exe
here is the installer with gzdoom and freedoom, i will add the mod once its done
Simple Fast Anonymous file sharing for everyone.
the file was too big for discord
(disclaimer: Yes. can legally share this as credit is given within the installed files to all projects used)
uh oh
You forgor to cooy the files from bsmntec_Yes dir to installdir
For some reason ultraARC didnt wanna include them so i just put them there
Idk i just downloaded the latest version
i like it
damn you all!! i am TOO lazy to learn decorate/zscript for what is really at heart a joke mod
development will continue as a dos-compatible wad with dehacked for small code changes
Will it still work with gzdoom and freedoom?
yea
Nice
most modern source ports actually support embedded dehacked loading as well which is great
because dehacked can also be used to patch the original dos exe, so it'll work on both
DOOM II / FreeDOOM P2 - The Ultimate GTTOD
"The Ultimate GTTOD" goes hard af
weapon lineup i'm thinking:
fists - fists
pistol - pistol
shotgun - shotgun
super shotgun - double barrel
chaingun - PDW
rocket launcher - rocket launcher
plasma rifle - ??? (one of the new plasma weapons maybe?)
BFG9000 - BHG
chainsaw - ???
i think the first three are perfect
got a custom palette working so gttod graphics will look better but existing graphics are now completely crazy which is fun
doom but fried for a bit too long
Doom II, but you took a shit ton of LSD
palette comparison if anyone finds it interesting
doom has a lot of brown, gttod like straight up does not have brown
simple compositing setup for nice looking weapon spirtes
sick
Lesss goooooooooo
cutting the super shotgun/double barrel to allow for FD P1 / Doom 1 / The Ultimate Doom support
DOOM - The Ultimate GTTOD
some basic texture replacements are in
nice, good job ❤️
restarting because i fucked up the colour palette AND the non-uniform pixel size that doom uses
unsquished pistol
Gasp !! Carrr !!!
shotgun is in and working, imported imp as placeholder enemy
midi cover of shred is in as e1m1 as well
i just realised that i now have to change the picture i made for the installer since its no longer called GTTO.WAD
reimplemented hud + new screen border
yay
readded godmode face
THE SHADES
dorguy is coolest man
I always forget that he does have shades under that visor
it's great because they make reactions more clear
main menu screen
writing these down for myself so i don't forget them
ideas for enemy spawning : big circle of lines around a door with a droppod texture, crossing lines closes the door and opens a door in a hidden room to allow monsters into a teleporter
make grab-a-gun textures and use them for small boxes that contain weapons
colour corrected imp while i figure out how to render gttod enemies as doom sprites
colour 🍵👌
Nice❤️
updated with new title, sadly there was no space for the "freaky edition"
Yes. made a silly little spelling mistake
mistake has been fixed
switching from SLADE to DBX for mapping because the stair builder utility can make sector outlines like this really easily
!!!!!
Imagine if doom mod would be more popular than og game
if it was more ambitious then probably
since having this sorta mod with like zmovement and more advanced scripting than what bsmntoid wants could go down well
i think if and when i finish the vanilla compatible mod i'll try to learn zscript maybe
future releases will include the "woof!" source port instead of prboom+, since it's actively maintained, and a lot more polished and user-friendly
breaking news: the reworked version of tugttod will be released via several 1.5mb 3.5in floppy disks, loose in a plastic bag hung on a tree
Real
Holy shit this is awesome how have I not seen it until now
dont know where the files for tbis went
I eated them
why.!
Yummy 🤤
indefinitely on hold because i've kinda fallen off doom modding but i'll definitely come back to this at some point
gttod - untitled
What are these
i have 5 million dead projects i'm never coming back to so i've renamed them all to untitled to be reclaimed next time i do anything
But you'd create a new forum for next projects
why
clog up forum less
Already clogged....
And they'll go into inactive forums anyways and won't show up on top
But now they do because you renamed everything
the forum is almost all unfinished projects anyways
too late
I'm holding modding hostage
don't you have the most published mods?
Probably
what's the deal with that
Haunted phone
iphone users playing 8ball and sending hog exploding head emojis all day
iphone users be using unmodified youtube client