#Quake 4 lightning gun

1 messages Β· Page 2 of 1

tulip scarab
#

same as glenn's smart pistol

grave iron
#

I thought it used loki ammo

#

Which is infinite

#

Do it

#

Infinite ammo with overheat for primary fire
Power cells for alt fire

tulip scarab
#

πŸ‘

#

also idk if these are good or bad news but the overheat skip issue is happening less often, but more inconsistently

#

so its less likely to happen but also more unpredictable

grave iron
#

As I understand it heat is generated per shot. I suspect that insane fire rate is causing the issues. Can you raise heat capacity/lower heat generation for gun to last 5 seconds?

#

Add more details to animation like claws flipping and capsules acting chaotically(one is rapidly closing and opening, other is stuck and the third is struggling to close). At the end of animation doorguy just punches the gun, intimidating it to work again

This could also be used to increase the duration of overheat, making it more punishing

tulip scarab
#

good idea, would add a lot of character to the anims

tulip scarab
#

previously the heat per shot was higher, to make getting to the overheat point faster

grave iron
#

Lower the heat to 1 and count how long it can fire before overheating

tulip scarab
#

IIRC it overheats around 100 heat

grave iron
#

Hm..

#

Is it possible to increase that cap?

tulip scarab
#

no idea

#

but heat can be set to less than 1

#

so its possible to fine tune it

tulip scarab
#

by that logic, if I set the heat per shot to .6 it should last about 5 seconds

grave iron
#

Making it last 10 seconds for babed version is gonna be a challenge

tulip scarab
#

just gotta halve the amount

#

make it .3 instead of .6

#

though from playing with heat enabled for a bit I think 5 and 10 seconds might be too long tbh

tulip scarab
#

since true, continuous firing isn't something that happens very often, the gun gets a lot of chances to breathe and let its heat meter cool off

grave iron
#

We can fine tune the numbers

#

But honestly I'd love to fire longer without overheat. More fun that way

#

coming back to this. The way I see it swaping to alt fire should always sets it mag size to 0, so you'll have to start charging(play reload animation) which you can interrupt to fire

tulip scarab
#

recently figured out that all I need to do that is to plug a negative number into the reloadinsertammo animation event

#

so it would basically just have an animation event that adds -30 rounds every time you go into alt fire

grave iron
#

hah, nice

tulip scarab
#

progress report: it don't work

grave iron
#

Have you followed andrew's guide for segmented reloading?

tulip scarab
#

I did, the issues I had were mostly stuff it didn't cover

grave iron
#

Ask andrew for guidence?

tulip scarab
#

one of the issues I had was properly playing each charge level anim (it would instead just replay the first one thrice)

#

he could probably help with that

#

but for some reason the burst shot wouldn't fire less than 2 shots, and I couldn't really mask the fact there were multiple projectiles being fired

tulip scarab
#

the biggest issue I'm having is the fact that the gun is already in a pretty complete state, so its very easy to break it when I start messing around with it and hard to get it back into a functional state

#

I'm gonna mess around with this concept a little more and see what I can get out of it

tulip scarab
grave iron
#

Be sure to ask andrew. He should help out

grave iron
tulip scarab
#

its still a little buggy tho

#

big issue is you can't interrupt a reload with a fire mode switch, so once you start charging, you're stuck

#

and it immediately starts charging once you fire, so that's another issue

#

also plays the whole reload regardless of your reserve ammo

tulip scarab
#

this only happened when I sped up the ROF though

#

it might be the same issue I'm having with the primary fire

grave iron
#

Interupting reload with alt fire switch is impossible, cus it lead to gun breaking bugs in the past

tulip scarab
#

the gun automatically reloads when empty, and has no proper reload end, so you only get to switch back to primary fire when its reserves completely run dry, which is quite difficult with cells, since they recover over time

#

this might be what kills this concept tbh

grave iron
#

Hm. Make reload manual(press reload button) and mark the end of charging animation as reload ending. See if that works

tulip scarab
#

haven't seen a way to make the reload manual, I'm pretty sure every other gun just does it automatically when it runs dry

#

adding a proper reload end event would work, but you'd still have to wait the full lenght of the reload to switch back

#

overall I think a custom script that allows for a variable charge would produce a better result, and could probably be used in future mods

grave iron
tulip scarab
#

so it stops being something that adds nuance and startegy to the gun's use and instead becomes more of an annoyance

grave iron
#

Thats bad..
Are you able to make a custom script?

tulip scarab
#

I highly doubt I can, I don't know where I'd even begin if I did try it

grave iron
#

guess we're out of options but to ask andrew for help

tulip scarab
#

yup

#

probably gonna have to be something like this then

#

with animation triggers that switch between different projectile stats, allowing for distinct charge levels

grave iron
#

@topaz cedar We're in need of your wisdow

topaz cedar
#

Mm

grave iron
#

We have problem with implementing alt fire

#

again

topaz cedar
#

Yes go on

grave iron
#

Ok, so Swoi tried to implement the charging mechanic via segmented reloading; basicly reloading the gun before it can be fired with the amount of ammo in the 'mag' determining its damage. But it leaves you with no control - the gun starts 'reloading' the moment you swap fire mode and you can't cancel the process

#

Anyway you can help?

tulip scarab
#

Ideally it would at least mimic this

grave iron
#

No way to disable auto reloading?

tulip scarab
#

Also, this may or may not be useful in this project, but how is the stripper clip anim on the bolt action implemented?

#

Cuz if the charge reload thing ends up being the way whe go about having a variable charge then I'll need a way to make each insert anim distinct

grave iron
#

might need to ping him again, he's more likely to pay attention to you than to me

tulip scarab
#

like if you have 9 rounds it uses a stripper clip and then hand loads 4

#

Is this where reload types come in?

#

Basically the idea on the lightning gun was to have it use charge level 1 whenever you have 0 rounds, level 2 when you have 10 and level 3 when you have 20

#

reloading 10 rounds each time

topaz cedar
#

I'd have to get in a VC to see what the issue is

tulip scarab
#

I just wanna know how to have the reload insert anims switch depending on how many round you have loaded

#

but tbh I think a proper variable charge script would be a better solution for the lightning gun than the charge reload thing

tulip scarab
grave iron
#

You heard the man, Swoi

tulip scarab
#

I'd have to talk through text

grave iron
#

The true way to communication

grave iron
tulip scarab
#

overheat actually takes a lot longer than I thought, so I'll mess around with it until I hit the target time

#

Issue where it paused briefly between insert anims was my fault, its fixed now

#

reverting to the fully segmented charge reload to experiment further and trying to clean up any associated issues rn

#

still don't fully understand how to make the insert anims switch based on ammo

tulip scarab
#

I presume it requires me to use the reload types function to work, but I've got no clue how to use that

#

I'll send a video of the gun's current state when I clean it up a bit more

tulip scarab
#

Timed it, took a whole 17 seconds to overheat

tulip scarab
#

takes 5 secs to overheat now

tulip scarab
tulip scarab
#

Yeah I'm thinking the charge reload thing isn't gonna work

grave iron
#

Seems like we need a new concept for alt fire..

tulip scarab
#

could omit it entirely on the base gun

#

have it be exclusively on the undying light

#

tbh I still think the charge shot is good, its just that the variable charge has a lot of issues

tulip scarab
tulip scarab
grave iron
#

We can scrap variable charge part and shorten the charge anination to be just claw opening with ball forming; then have 2-3 sec reload with capsules opening

#

Alternetavly there's is another idea to try: heavy arc shot that creates static aoe explosion

tulip scarab
#

would be interesting to have a lingering effect like with the incendiary grenade

#

or a cluster effect, where the main explosion spawns smaller explosions near itself

#

I think that might be doable even without custom scripts

grave iron
#

How about creating a hazzard zone that deals static damage to foes?

naive stream
#

Lightning storm

grave iron
#

A storm that is aproaching

tulip scarab
#

I've got an idea for the alt fire

#

chain explosions

#

each enemy caught in the initial explosion will, itself, explode

#

by doing this you get a fire mode that is extremely effective at managing crowds yet almost useless for individual enemies and small groups

naive stream
#

Or just use the sun

tulip scarab
#

fair enough lmao

grave iron
#

Hm. A lightning blast triggering domino effect. I like it

#

Static for everyone

tulip scarab
#

also made the primary fire chain to enemies immediately next to the one you're shooting at

grave iron
#

nice

tulip scarab
livid bobcat
#

augh

grave iron
#

Oh
My
God!

#

I'm like what I see, but why does awe have green colour instead of orange?

#

also send me the files, I wanna play test it on enranged

tulip scarab
#

also matches the cells it uses for ammo, since other cell guns have green (like the BHG)

grave iron
#

Hm, fair point

tulip scarab
#

oh yeah

#

btw

grave iron
#

ye?

tulip scarab
#

I did a run earlier where I was testing it

#

just normal difficulty and no runes

#

managed to beat blade sentinel

grave iron
#

Gonna start up the stream and try enranged difficulty(no runes)

tulip scarab
#

lol

grave iron
#

does alt fire consumes 35 power cells?

tulip scarab
#

yes

#

I was thinking of changing it to 33 before sending the .weapon file but I forgot

grave iron
#

I think 30 would be better

#

would've got to blade sentinel if I knew about ammo cost

tulip scarab
#

33 and 30 ammo consumption are almost the same in practice, since both represent 3 consecutive shots before having to wait for the cells to recharge

grave iron
#

Regarding primary fire:
-Lower overheat capacity to 3.5 seconds
-Static is too good for this fire mode, I think. Turns mostly singe target fire mode into horde cleaner. How about swapping to fire?

tulip scarab
grave iron
#

Electricity does a good job setting things on fire

tulip scarab
#

do you think I should also remove the slight chain effect from the primary fire?

#

Or do I just leave it?

grave iron
#

I think it should be somewhat stronger

#

cus I haven't even noticed it

#

probably because of static

tulip scarab
#

Tbh its also cuz I kinda nerfed it to the ground after a little bit of testing

#

Was too good of a crowd killer so I overcorrected

grave iron
#

Partly revert the nerf and see how its gonna work out witout static

tulip scarab
#

Main things I did to nerf it were limit how many enemies it can chain between and the distance at wich it chains

#

I'll increase the latter while keeping the former to its current amount of one (1)

grave iron
#

Hm. Use original values for babed version?

tulip scarab
#

Probably not gonna use the same as the original, maybe chain to 2 or 3 enemies and have an even longer range

#

main issue with the original was it was set up such that any enemy hit by the explosion would emit the same explosion, which would also hit itself

#

so it would just loop until it died

#

I fixed it by having the impact effect of the first explosion be a separate explosion that doesn't chain and deals less damage

tulip scarab
#

with the light show that is its particle system, every time it hit a crowd my fps just tanked

grave iron
#

Found a bug: if you swap the gun during overheat animation it stops working

#

Also minor fuckery with pick up animation for both lightning gun and your smg

#

argh, why its not properly displays the vid

#

ah, there we go

topaz cedar
#

Yep, gotta set the sway speed

tulip scarab
#

Cuz its one of the issues I was having here #oswald-suggestions message

tulip scarab
#

IIRC I just set it yo the amount that was in the tutorial

grave iron
#

only with the ones blessed by your touch

tulip scarab
#

So just the lightning gun, M2R8-K and WZP1

#

hm

tulip scarab
#

Sway stats on M2R8-K

livid bobcat
#

I’m using the base sway stats (that you recommended) and scaling it to four and in still having that weird pickup, on all of the mods

tulip scarab
#

like its still got the weird pickup

#

but it doesn't look like a vr game

livid bobcat
#

Hold on lemme check something

#

I might have had a revelation

#

(I just got home)

#

WOW was I wrong

#

I thought that the weapons you directly built to GTTOD do that and not workshop subscribed weapons but the Cold War doesn’t do it anymore and the banana did

#

I can send you all the stats for the Cold War to see if you can fix that

tulip scarab
#

the draw issue seems absent in the USP and the Scattercaster, while the sway seems normal on the Cold War

#

So a combination of the two might fix everything

livid bobcat
#

I didn’t get the draw issue

topaz cedar
#

Yeah it's you goofy goobers not me

#

What you don't know is that the bugs you have are also the bugs I have since that's literally just my weapon script copy and pasted over into the mod tools lmao

#

So I'm right here in the trenches with ya my gamers

#

Generally speaking, you can make MOST guns

#

The fact that the lightning gun even exists in MK1 of the mod tools is nuts

#

I'd say this one is really pushing the current weapon system

grave iron
#

Wonder what we can do when the tools will be expanded and updated

#

Cus I wanna participate in creating more unique weapons like our lightning gu

tulip scarab
tulip scarab
#

slamming full speed against walls until things fall into place and work properly

grave iron
tulip scarab
#

for example: #gttod-speedruns message

#

explosions drain your dashes and immediately start recharging them

grave iron
#

Hm..

grave iron
#

I think its too early to ask, but any news on implementing babe version?

tulip scarab
#

I'll update the anims to match the changes I made while implementing the base variant, then I'll start implementing it

grave iron
#

got it

#

Meanwhile I'm thinking on how to imporive the alt fire for undying light

#

How about this: ball does not expire upon explosion and creates damage zone, dealing damage to all enemies in radius for couple seconds before expiering

tulip scarab
#

good idea, I'd love to make it more of an area denial weapon

#

though idk if the current explosion script can really do that

grave iron
#

You can try to trigger effect after explosion

#

and use elite shade's aura to mark the damage zone

tulip scarab
coral lava
tulip scarab
coral lava
#

Doomed

tulip scarab
#

pain

#

explanation:
chains and gun collide with player, creating a constant force vector (also collide with projectiles, causing them to explode immediately)

possible fix:
make it so the weapon layer's physics don't interact with other layers (player & default)

method:
literally just uncheck a couple boxes in the project settings (physics tab -> layer collision matrix)

problem:
you'd need to change the actual game to do that (outside the scope of the mod tools)

coral lava
#

Maybe don't have physics on chains ? It is cool none the less but still

#

Ya gotta change the game :)))

tulip scarab
#

for now I'll leave the chains as they are but without collision, so they'll just phase through the gun

grave iron
#

Chains clipping throught the gun looks wierd. Cant you limit their movement?

tulip scarab
#

Its mostly a temporary solution until I think of something better, but I can try to limit their movement to reduce clipping

#

I'll leave that for when I have it almost fully implemented though

tulip scarab
#

after some more testing it seems the collision on the chains isn't actually causing any issues, it was the gun's collision

#

so I'll try some things out to see if I can fix that

tulip scarab
#

its fixed

late patrol
#

yippee

grave iron
#

Nice
I think the mini screen could be used to display heat gauge/ammo(up to 99 ammo)

tulip scarab
#

most of them related to the chains colliding with things they shouldn't

#

I'll give some other stuff a shot before moving on with implementation, but ideally having the weapon layer's physics, at least its collision, not interact with the rest of the layers would pretty much completely solve this, I think

grave iron
#

In worst case scenario you can disable chain physic all together

tulip scarab
#

true

#

I don't think it'll get to that point though, tbh

#

also

#

unrelated

#

but I found something funny that's probably also present in the file I sent you

#

jump and then shoot at the ground below you with primary fire

#

you'll float

grave iron
#

Huh. Need to test that

silver shard
grave iron
#

Yes. It plays the game for you

silver shard
#

Lol

#

This gun is more powerful than doorguy

tulip scarab
#

you know how if you pick up a box in a source game and stand on top of it you start to fly

#

same concept

tulip scarab
#

not the best solution, but it mostly works

grave iron
#

sad source noises

tulip scarab
#

Overheat on the undying light is set to take roughly 10 seconds

grave iron
#

More than double compared to base version

tulip scarab
#

pretty much

#

all thats really left now are the sound effects, I think

grave iron
#

Have you added extra effect to alt fire?

tulip scarab
#

not yet

#

gonna see what I can do about that

tulip scarab
tulip scarab
coral lava
#

I am simply amazed what you guys did with this weapon model both in sound and effects and pretty much anything

#

My hat's off to you

tulip scarab
#

I'm honestly quite happy with how it turned out

late patrol
#

as you should be

tulip scarab
#

there's a couple things that aren't quite perfect (chains and alt fire especially), but overall it ended up pretty good

tulip scarab
grave iron
#

Litteraly just woke up

#

Okay, this looks amazing. Just need to cook up better sounds for undying light, fine tune the balance

#

And present it with style..with a small trailer

tulip scarab
#

Gonna clean up the project file so its more readable, zip it up and send it to you then

grave iron
#

Dont rush with file sending yet. I 'm gonna try to make more beefy sounds for undying light + I think it would be cool to have an idle sound like bhg

#

Also dont you think that awe mode should be green for both versions of the gun?

tulip scarab
#

idk tbh

#

its up to you

grave iron
#

I'd say make it green to be consistent. Plus its gonna look better this way

tulip scarab
#

good point, since the green is supposed to indicate the use of cells

grave iron
#

Yup

#

Once I get home i'll get to sound making. Got some ideas

tulip scarab
#

Want me to send you all the anims rendered individually, to make it easier to line up the sounds?

#

or just the blend file, since you could just plop the wav files in the video editor

grave iron
#

Send the animation renders cus I dont have blender

tulip scarab
#

πŸ‘

#

actually, the primary fire sounds don't really need to be lined up, since they're split into three

#

just gotta make sure the loop part loops properly

#

I'll render the rest and send it

tulip scarab
#

Do note that a couple of the anims have been modified after being exported, so its a good idea to check the videos I sent as well as the gun in game for reference

#

Those changes being primarily the inclusion of the lightning arcs and the lightning ball in a number of anims, as well as making the capsules move on the alt inspects

grave iron
#

Can you send me the sound samples you used for overheating and claws?

grave iron
tulip scarab
#

I'll send you the audio folder with all the current sounds if you need them for reference

grave iron
#

I think its unneeded now. After replaying the latest vid for god kbows how long, I belive most of the sounds are in the good spot. I did made a new sounds for inspect and updated the ones for base and babe variant

#

also when inspecting the gun in awe mode, you should play charging sound(base of babed) instead of silly made placeholder

grave iron
tulip scarab
#

is the beeping in the start supposed to be there?

grave iron
#

Shit, let me get rid of it real quick

tulip scarab
#

also tbh I'm not sure how well the explosion/thunder crack sound is gonna fit amongst the rest of the sfx

#

feels a little out of place

#

same with the loud tv beep/buzzer on the overheat sound you sent

grave iron
#

I thought it'd be funny. Guess I'll dive back and remake these sounds

tulip scarab
#

it'd be nice to sneak that into some of the other sfx

#

like right after the capsules finish expanding in the overheat, just before the return to idle

grave iron
#

Its suppose to play at the end of inspect animation when you get zapped

#

Hense the name

tulip scarab
#

I meant the one at the start of the idle loop, but the buzzer sound might fit if its a little quieter and synced with the capsule expansion

grave iron
#

I just had a though: can gun have multiple sounds to play randomly when overheat animation ends?

tulip scarab
#

I actually don't know

#

it might be

grave iron
#

imagine what we can do with this. Beeped sounds, some random gun sounds stolen from DG2

tulip scarab
#

in the animation functions you have a slider for the chance to play, two values that determine the sfx range (changes pitch IIRC), and a way to add more than one sound file

#

on the last one idk if it just picks one randomly or plays all of them at once

grave iron
#

only I way to know for sure

tulip scarab
#

last second-ish of the fire loop the background noises cut out and it just sounds like a stun gun

#

also idle loop has a short part right at the start where it sounds odd

tulip scarab
#

just got rid of the first half second-ish of sound and now it loops perfectly

tulip scarab
grave iron
#

I thought about using quake 3 fire start sound for base version, but you said it might not fit in with the loop sound; but you can certantly try and see how that'll sound

tulip scarab
#

added little electrical sparks to match the new idle sounds

grave iron
#

The sound is definitely fits in perfectly

#

But I think the sparks should appear on claws

naive stream
#

Maybe on the awe mode?

tulip scarab
grave iron
#

Yeah + the top circilaw claws

tulip scarab
livid bobcat
#

its so sexy

tulip scarab
#

@grave iron I'll send you the .weapon file so you can try it out in its current state, want me to zip up the project file and send that as well?

grave iron
#

@livid bobcat Can you do a poster similar to this, but for lightning gun?

livid bobcat
#

yea

#

@tulip scarab you got any cool poses of the lightning gun in action

#

either with no background or the workshop background

#

both work

livid bobcat
#

Yea

tulip scarab
#

Was fixing the offhand so it would go away properly when wallrunning and swimming and got a little silly while I was at it

grave iron
#

If you can dual wield mgl, why not

#

Tho there's still a bug with overheat swapping causing weapon to stop working

tulip scarab
grave iron
tulip scarab
#

If you use force draw it'll work

#

reason that happens is the free refil event

#

it only plays around the middle of the overheat anim, so if you swap before that you'll get stuck

tulip scarab
#

I can move the event earlier or add it to the idle, that might fix it for good

#

did the latter, seems to have worked

livid bobcat
#

early version

#

i hope you know im not a graphic designer

keen ocean
#

w

#

slaps ass

grave iron
grave iron
topaz cedar
#

W

grave iron
#

adding in dev tag 1393 messages later

coral lava
#

How close are we ?

grave iron
#

Uh...'Waiting for final changes and poster before release' close

coral lava
#

Can't wait

#

Need now :)

livid bobcat
#

what else would you like for the banner

grave iron
#

I honestly dunno

#

absolute creative freedom for ya

livid bobcat
#

I don’t wanna add too much and clutter it up

#

It is just a banner after all

grave iron
#

You can leave it as it is, maybe add some minor details

livid bobcat
#

Yea prob

livid bobcat
#

just added some nice quotes and changed the compositing a lil bit

#

dman the bloon bright af in that pic

#

different in the render

#

thats better

#

@grave iron hows this

grave iron
#

First: its bit hard to read yellow text on white background
Sexond: you forgot to credit Chris Wizardman for making both models

livid bobcat
#

oh I didn’t know he made the models

#

And I’ll change the yellow quote text

#

added chris and same outlining to the quote

#

best vers so far

grave iron
#

probably should rename me to L. Shadow

coral lava
#

It feels unreal :_)

coral lava
#

:)))

coral lava
#

That and you forgot that "lazy" in shadow's name :)))

grave iron
#

My name is too lazy to render

coral lava
#

For real ?

grave iron
#

Dunno, might be unityMoment

livid bobcat
#

I’ll do it tonight when I get back home

coral lava
#

Based

grave iron
#

Swoi, is the gun ready?

livid bobcat
#

ooga unga

grave iron
coral lava
#

Tommorow I'm coming home , if this gun is ready tommorow then it will be perfect timing

grave iron
#

'my body is ready' moment

coral lava
#

Yes :)))

naive stream
#

Longest time so far that a mod has been seen to completion

grave iron
#

Waiting for Swoi to give the green light with the finalized files

tulip scarab
#

I'm pretty much done

#

want me to zip it up and send it over?

grave iron
#

yup.
also would you kindly teach me how to upload stuff on workshop?

grave iron
#

Seems like different games have different methods of uploading and none is quick.
What do I need for uploading?

tulip scarab
#

step 1: open mod tools

#

step 2: fill in the left over spaces

#

(steam id and description)

#

step 3: boot up GTTOD

#

step 4: open the console and type upload

#

step 5: select the mod you wanna upload and you're done

tulip scarab
coral lava
#

It is happening

#

My fucking god I'm shaking

tulip scarab
#

zip file ended up twice as big as the cap for dms, might just add a password and send it here

coral lava
#

Best option

tulip scarab
tulip scarab
livid bobcat
#

GTTOD group project gets an A+ grade

coral lava
#

@grave iron i would advise the tutorial made by Andrew , it really helps

coral lava
grave iron
#

Just woke up.
Sobody send me the mod tools and link to the tutorial. I'll get it done once I'm home from work

tulip scarab
#

link to mod tools and the unity version you need to use them are both in #modding-start

livid bobcat
#

cant you just upload it?

grave iron
#

Sigh
This is no easy process. Bear with me, I'm downloading another version of unity just to open mod tools

grave iron
#

@topaz cedar following your guide to set up mod tools, so I can upload the gun, but I can't set up custom mod path cus the game won't save the imputed path

topaz cedar
#

Yeah something went odd with it last update

#

Already reported

grave iron
#

Weeeeeeeeel shit

topaz cedar
#

These are all relevant

grave iron
#

Yes I'm pressing enter
No, I'm not in the main menu cus application option dosen't exist there
And yes, I'm pressing X

topaz cedar
#

Try hitting escape when you set it

grave iron
#

already tied that

topaz cedar
#

mm

grave iron
#

no results(

topaz cedar
#

Paste the path

grave iron
#

d:\GTTODMods
very creative, I know

topaz cedar
#

Literally what mine is, too

grave iron
#

exept for the drive

tulip scarab
#

might work

grave iron
tulip scarab
#

odd

grave iron
#

Can't even spawn the gun

tulip scarab
#

do you have the .weapon file in the mod folder?

grave iron
#

I don't think so. I put there the unpacked zip file you sent me

#

am I missing something here?

tulip scarab
#

zip file doesn't go in there

#

goes in mod tools

#

in the weapon mods folder

#

mod-tools/Assets/0. GTTOD/0. Mods/1. WeaponMods

tulip scarab
grave iron
#

jees I feel stupid for not knowing this

tulip scarab
#

after that open the mod tools with unity hub

tulip scarab
grave iron
#

isn't ingame upload function suppose to work?

tulip scarab
#

it does

#

it uses the .weapon file

#

which is generated by mod tools

grave iron
#

aaah, I think I get it now

tulip scarab
#

when you select create asset bundles IIRC

#

you gotta add your mod folder (the one the game uses) into the mod tools, but I don't remember where it goes

#

might be explained in the readme included into the mod tools, or in the mod tools c# script itself

grave iron
grave iron
#

nvm, I think I found it

grave iron
#

workshop description
Hm...can this be edited in steam workshop?

tulip scarab
#

might be, idk

#

haven't tried

grave iron
#

I..think I've uploaded it

coral lava
#

don't think so

grave iron
#

its in private mode right now

grave iron
#

Okay. everything seems to be ready. I just need to make the mod visible for everyone somehow. I'll firgue that tommorow

naive stream
#

It just takes a minute

#

It’s really sloe

grave iron
#

I can't firgue out how to chance the damn privacy settings, and for some bloody reason can't get the thumbnail to show up

#

@tulip scarab need help here

tulip scarab
#

I'm gonna be real

#

I got no clue what your issue is

grave iron
#

lets start with the thumbnail. How did you make it appear on your mod?

tulip scarab
#

I didn't have do anything special

#

everything just showed up when I uploaded it

#

though my thumbnail got squished into a square for some reason

#

does the gun show up in game for you, at least?

grave iron
#

yeah

tulip scarab
#

hm

#

did you input your steam id properly?

grave iron
#

I just can't chance the privacy setting cus its not even avaible on the workshop page

grave iron
tulip scarab
#

but then again I can't read what anything says on that screenshot so I might be missing something

grave iron
#

This song and dance around workshop is gonna take forever, people are waiting in anticipation and I'm exhausted after never ending hard work.

Swoi, can you do the honor and publish the mod yourself?

tulip scarab
#

tbh I'd prefer if you did it, in case you wanna update it in the future

grave iron
#

true that. I'm gonna try again, see if I made a mistake somewhere along the path

#

I've found the problem
@topaz cedar your mod upload tools are broken

#

It uploads blank with no content or file size

topaz cedar
#

(Except for the fact that if that were true, the workshop would be empty)

grave iron
#

The gun is working in game

#

but nothing arrives at workshop

#

0 mb

#

no wonder I can't publish it

naive stream
#

Just give it a moment or two

grave iron
naive stream
#

It takes a damn long while for steam to upload for some reason

#

Like an hour-day

grave iron
#

Hm..I'll wait some more then

grave iron
#

Welp, still nothing,
Swoi, Chrish. Can any of you try to upload the mod and see if the workshop thing is broken or not?

livid bobcat
#

Did you add the thing at the bottom right

#

I forgot what it’s called

coral lava
#

to me should work

coral lava
#

@topaz cedar

#

tried uploading it too and it's the same problem

tulip scarab
#

it shows up in game

livid bobcat
#

modding broark

topaz cedar
#

Uhohhh

#

Hmmm

#

I haven't fucked with it at all either

#

What version of Unity are you on?

tulip scarab
topaz cedar
#

It's linked in #modding-start

tulip scarab
#

doing that this millisecond

topaz cedar
#

I wonder if that's what it is

tulip scarab
#

Probably not

#

since lazy and chris had the same issue

#

I kinda doubt all 3 of us had the wrong version of unity installed

#

though I do wonder if some of the issues I was having were caused by that

tulip scarab
grave iron
topaz cedar
#

But yeah

#

I think there's something fucky wucky going on here

#

And I have a hunch of what it could be

#

Nope nevermind that wasn't it lol

#

I wasn't signed into Steam

#

Otherwise it worked fine

#

So uhhh

#

Let me try from Steam rq

#

I'm gonna have to see what's going on on your end

#

Because it's definitely with the file

#

All my other weapons are uploading too

#

@grave iron @livid bobcat @tulip scarab

#

And also others are uploading mods too

#

Sam uploaded a music mod the other day

#

I hid your attempts as incompatible, @grave iron your page seemed way further along so I can unmark it once we get this adjusted

#

My guess is something is wrong in your mod settings, like perhaps the Steam ID

#

But my guesses have all been wrong so uhh

#

We'll see

coral lava
#

@topaz cedar so this is you , then ?

topaz cedar
#

If you had uploaded a failed attempt and it was at 0MB then yeah

coral lava
#

yea

livid bobcat
topaz cedar
#

The mod is missing something

#

I dunno what it is, I'd have to see myself

livid bobcat
#

oooh I see what you mean now

#

what’s that thing in the bottom right you have to do I forget

grave iron
grave iron
#

Got a small visual bug here

tulip scarab
grave iron
#

the overheat screen is broke and is goes outside the model

tulip scarab
#

oh

#

I see it now

grave iron
#

also Undying light's awe inspect are using the wrong sound again

#

btw guess the reason why the mod was broken

tulip scarab
#

why?

grave iron
#

Thumbnail was above 1mb

tulip scarab
#

bruh

grave iron
#

yeeeep

#

But its fixed now and as you can see, Andrew loving it

tulip scarab
#

splendid

grave iron
#

Can fix the bugs later

tulip scarab
#

true, so long as they aren't anything huge we can just fix them whenever

grave iron
#

yup. 2 minor bugs and quality of life change to have

tulip scarab
late patrol
#

this could just be a me problem, but for shock the overheat is bugged

grave iron
late patrol
#

when it overheats if I keep holding the button it shoots one more little bit and then bugs out and wont shoot al all until I switch weapons

tulip scarab
#

pain

grave iron
#

Better to accumilate feedback and fixes before updating the mod

#

In any case I already want to make another gun; maybe not as crazy as lightning gun

tulip scarab
tulip scarab
naive stream
#

Y’all got the dub

crimson dust
#

holy hell i shoulda been watching this

#

this cool af i gotta check this out

#

strange, isn't downloading for me for whatever reason

coral lava
#

and we have it , ladies and gentlemen

grave iron
grave iron
#

Okay. I'm gonna post my weapon concepts here so we can decide which one is the coolest and worth making

#

Quake champtions super shotgun
Its a double barrel, but better. Nothing too crazy or complex about it

#

Pair of Trident.

Two handguns, always used together. controls are taken from dual wield: primary fire shoots left gun, alt fire shoots right gun

First gun is a double barreled and a big drum. fires in 2 round burst
Second gun gun break action pistol with delay between shots

#

And the last on the list
Quake 4 blaster

Primary fire - semi auto pistol. Stats equal to upgraded pistol
Alt fire - charged shot. Cost more ammo and has delay between shots, but its stronger.

Babed variant.
Now its two pistols, dus it cannot be dual wielded.

Primary fire - full auto
Alt fire - Same charged shot, but has slighty lower ammo cost and near instant delay between shots

#

@coral lava @tulip scarab So, what do we think?

coral lava
#

The first and the second sound the most appealing

#

Maybe I can do something about the quake 4 blaster

#

Tho I promise nothing

#

On 3rd of September morning I am leaving and I have no idea what's gonna happen with my life

#

Or if the laptop is going to work , it's a bit broken

#

I have 2 or 3 models to do and they should be easy

#

I'll try the quake 4 blaster

#

Again

#

No promise

livid bobcat
#

the db revolver is wild and so is the belt fed one

grave iron
coral lava
#

Well

#

Technically I am just starting work :))

#

That will be my life going forward

#

I am basically changing work fields

grave iron
#

work sucks. hope you'll have free time to make the models

coral lava
#

Same

grave iron
#

@livid bobcat @coral lava @tulip scarab
Should we win 100$ in upcoming mod contest, how are we gonna split it up between you 3?

coral lava
#

I'm out

#

I can't

#

Sorry

grave iron
#

Sanctions holding your wallet too?

coral lava
#

No

grave iron
#

other reasons then. Sad
Guess all money goes to swoi and frames?

coral lava
#

maybe i'm in

#

idk if i can drop a random weapon then sure

grave iron
#

I mean if lightning gun wins, you'll get money as part of the team

livid bobcat
#

I really need to set up like a PayPal or something hhhhh

coral lava
#

i have one

tulip scarab
grave iron
#

We'll figure something out. I'll go and tell andrew that we sumbit as a team

livid bobcat
#

it’s no contest lmao

grave iron
#

it is

#

and its a 100$ to win)

livid bobcat
#

I mean we could all submit our mods we made ourselves but I still think Lightning would win

grave iron
#

You all should definitely submit your mods.

coral lava
#

We make 2 of them and submit both

#

For impression sakes , if you want to do the artillery/tank rifle or the triple sniper we could pair it with a character model made by @distant cobalt if he wants to

distant cobalt
#

Why'd you need a character model?

#

You only need arms

livid bobcat
#

It’s so heavy doorguy needs more armor to even hold it

topaz cedar
#

Yes, set up money stuff if you're gonna be a modder and want to get the Patreon Prize Pool

livid bobcat
#

PayPal?

#

(also what is the patreon prize?)

grave iron
#

100$ in cash or games within that price range. And I think I know what game I want

livid bobcat
#

Ah ok

grave iron
#

@tulip scarab Do you have some time to spare? I want to fix some bugs with the lightning gun and implement qol changes

tulip scarab
#

sure

#

let's do it

#

I think I figured out some sway values that get rid of the GTTOD VR experience for me and still look normal for everyone else, so I wanna update the mods I've worked on to use those

#

also wanna mess with some of the lightning gun's stats

#

and fix the screen on the undying light

tulip scarab
#

just moved the sprite I was using for it into the lightning gun's folder

tulip scarab
#

I forgot

#

also what QOL changes do ya wanna add?

grave iron
#

broken heat gauge and incorrect inspect(awe mode) sound for undying light
As for qol stuff: after firing a charged shot there is around 3-4 sec long delay before you can swap fire modes or fire again. I wanted to lower it

#

also return chaining effect for primary fire. It also could use some damage boost

tulip scarab
grave iron
#

Static would be way too strong, don't you think?

#

Fire is good, esepically if primary fire jump between enemies

tulip scarab
#

aight

tulip scarab
tulip scarab
tulip scarab
#

fixed

#

gonna buff the lightning chain range a little then send .weapon to you for testing @grave iron

tulip scarab
#

@grave iron

grave iron
#

got it

tulip scarab
grave iron
#

I'll deal with it tommorow

tulip scarab
#

πŸ‘

rough vine
#

lmao I remember this

livid bobcat
tulip scarab
vast slateBOT
livid bobcat
#

YESSSS

vast slateBOT
livid bobcat
#

I am graphic designer

rough vine
vast slateBOT
tulip scarab
tulip scarab
keen ocean
#

credits looking a bit unintelligible

crimson dust
#

smoi, qoow and edman

vast slateBOT
vast slateBOT
grave iron
vast slateBOT
vast slateBOT
#

You need to provide an image/GIF to fry! (Tip: try right-clicking/holding on a message and press Apps -> Select Image, then try again.)

livid bobcat
#

This channel is now a OH THE MISERY and DEEP FRIED STEAM WORKSHOP THUMBNAIL post channel

grave iron
#

@tulip scarab @coral lava I'm in need of Lightning Gun's blender file for experimentation. Who has it?

tulip scarab
#

I should have them

#

1 sec

#

@grave iron

grave iron
#

Nice. Now to spend half a day watching youtube tutorials)

grave iron
#

Alrighty. We need to fix the icon and do minor rebalance thanks to introduction of a new ammo type

As suggested earlier lets slow down primary mode's fire rate and make it fire 2 projectiles instead; and make it use plasma cartiges(he actually went with my suggestion)
As for alt fire. I'd say keep the ammo type, but rise the ammo cost to 50

@tulip scarab

tulip scarab
#

to add to this, I think we should make the alt fire not require switching fire modes (like with the firesoul) once that functionality is available in the mod tools

grave iron
#

I was thinking to suggested that and that is possible right now, but via aldin's plagin

#

same stuff is planned for STG44's harpoon gun

#

and I could advice it for Draco's byonet

#

@silver shard cathehe

#

join us, oh mighty mod maker

silver shard
#

what am I doing?

#

oh

#

another harpoon

#

I need the files before I can begin work on something like that

tulip scarab
grave iron
#

I think he needs up to date version with proposed balance changes

tulip scarab
#

ooh

#

ok

#

I'm not home rn so I can't work on it immediately

#

I'll work on those when I get back

silver shard
#

I can wait

#

I haven't actually programmed the harpoon yet

#

also, adding custom code that requires base game functions (like this) will cause the unity project to become a hot mess

grave iron
silver shard
#

a few days

grave iron
#

Fine by me

#

we got all the time in the world before game's release update

silver shard
#

what exactly am I making here?

#

harpoon, or something else

silver shard
#

oh, I see

#

That should be easy

#

I'll even show you all how to do it

#

although it would require a dll download

#

before 1.0 that is

#

as you can't include custom code in mods at the moment

grave iron
#

I'll just add the link to the mod manager in the workshop post

silver shard
#

oh

#

it won't be a plugin

#

no bepinex here

grave iron
#

but it does require mod manager to work, right?

silver shard
#

well

#

you don't have to install anything via the mod manager

#

but this would be super easy to install

#

drag one file into the game folder

grave iron
#

I see. So just include dll with the files and everything should be fine

silver shard
#

you would need to have the user download it separately and put it in the game folder

#

or you could, just wait till 1.0 and have it be automatic

grave iron
#

That'd be easy. Leave the link to downloading dll and instructions

silver shard
#

yeah

grave iron
#

I suspect it would take andrew another year to finish the game

#

half a year at best

#

and why wait for officially included function, when its avaible with 2 extra steps

silver shard
#

because of friction

#

if users are forced to download something else then less people will be willing to download it

grave iron
#

could just make 2 versions of the gun as a temporary solution

#

or make a mod that changes alt fire to behave as it suppose to on 1.0 launch. Want that stuff early, download the mod. No? Use fire mode switch

#

we can made a final decision later

silver shard
#

I could do that, but it takes more work to account for 2 different install types

grave iron
#

like I said, we can decide on what to do later

tulip scarab
grave iron
#

also Aldin. Can I post these pics from Escape from Shatter or that'd be considered as spoilers?

silver shard
#

no

#

you can't post them

grave iron
#

got it

silver shard
#

when the mod gets updated to ship with the custom code package that is

grave iron
#

So we can include dll stuff right now and simply remove it from the workshop page, when the mod tools gets an upgrade

tulip scarab
#

I was thinking the oposite

silver shard
#

and andrew gets the final say on how exactly that would work

tulip scarab
#

make the updates (- instant alt fire), upload that, add instant alt fire then upload .weapon + dll elsewhere

#

then update workshop when 1.0 comes out

silver shard
#

yeah

tulip scarab
#

that way the workshop doesn't get filled by redundant copies of the same mod

tulip scarab
grave iron
#

So, we're sticking with posting 2 versions, right?

silver shard
#

the mod manager does not support adding files to folders outside the game folder

tulip scarab
#

tragic

#

would make install super straightforward

silver shard
#

yeah

#

unless the user added a custom path it wouldn't be possible

#

you could make a plugins that installs an unlisted workshop mod

tulip scarab
#

oh that could work

silver shard
#

but like

#

we could just wait

#

this feels like a lot of work for stop gap solution

tulip scarab
#

fair tbh

silver shard
#

we could just

#

update the balance

#

wait till 2069 for 1.0 to come out

#

add the other stuff then

grave iron
#

naybe we could add third fire mode and tie to a reload button by then

tulip scarab
#

?

#

wdym?

grave iron
#

just some silly thoughts

silver shard
#

I think we should just

#

uhhh
change the balance

#

and like
uhhh
wait for 1.0

grave iron
#

Alright, I'm convinced. instant alt fire is on the hold till its achiveable offically

tulip scarab
#

yeah that's probably for the best

grave iron
#

Still doing balance update and icon fix

silver shard
#

yeah

#

are you gonna reupload or update it

grave iron
#

if I can update it properly this time

silver shard
#

I can show you

tulip scarab
grave iron
#

had to reupload it last time, cus I couln't update it for some reason

silver shard
#

also, the mod goes private when you update it, you will have to make it public again

#

I need to fix that...

grave iron
silver shard
#

thumbnail bug is fixed

silver shard
#

it does now

#

my fault, I need to fix it

#

I fixed the thing that caused the drg gun to become public on publish

#

but updating is the same, so it will force updated mods private till you change them back

#

this is still better then the old system though

#

because it won't make your mod public before you want it to be

tulip scarab
#

huh

#

I was wondering cuz I updated the m2r8-k 2 days ago and its still public

silver shard
#

you are on the public branch

#

the mod fixes I made have not been pushed publicly yet

tulip scarab
#

oooh

#

i

#

c

silver shard
#

guh

grave iron
#

New goal: post lightning gun files after we push its update

tulip scarab
#

@grave iron try this out in dev branch, feels pretty good in public branch but still runs out pretty fast so I wanna know what its like with the new ammo type

grave iron
#

Will do once I'm home

grave iron
#

Also how can you not have acsess to dev branch

distant cobalt
#

probably because he's not a supporter

grave iron
#

Niether am I rly

distant cobalt
#

yeah you're a tester

grave iron
grave iron
#

Done some playtesting in quickplay in witnessed(gone up to threat level 45) and here's my thoughts:

  • Eats through ammo like nobody's business; but so does the volleycaster.
  • fire rate is fine
  • damage definitely lacking on higher threat levels. Lets increase it by 25 across the board

High ammo consumption gave me an idea: what if we balance the gun around being super strong but eating all your ammo for lunch? Cut the heat gauge and use overheat animation for alt fire(and make it deal some damage to the player).

Also draw animation isn't working + icon still need adjustment to the new hud

silver shard
#

Draw animations are bugged for everything

#

Including the base game arsenal

grave iron
#

huh, more bugs

grave iron
#

@tulip scarab pining just in case

tulip scarab
#

I'll look into those changes

#

I'll start with the icon since that's easiest

#

just gotta crop

#

done

grave iron
#

Sexcellent

tulip scarab
#

imo I think we should bump base damage up to 35 and BABE damage up to 70-75 ish

#

also I'll increase alt fire ammo consumption to 50 since I forgot to do that before

#

also bumped shield effectiveness up to 120% on the base variant

#

imo the scaling for the ammo text seems off

#

I think this is caused by the draw from pool thing

#

since its probably just getting rid of the number for the rounds in the gun

grave iron
#

Morning. Will take a look once I'm able to

grave iron
#

Looks good, deffinetly good

#

Interesting note: you can't switch fire modes if you don't have enough ammo

tulip scarab
#

all guns have this

grave iron
#

didn't knew that

#

I think the gun is ready to be uploaded. Does the thumbnail has correct size?

tulip scarab
#

I don't think it does

#

also the project on my end lacks the correct steam id

#

I'll zip up the project and send it over

grave iron
#

hold on, let me get the steam id first so I can upload it straight up

#

But first I'm going back to irl work

tulip scarab
tulip scarab
#

@grave iron I'm gonna be real with you

#

Idk what problem you're having

distant cobalt
#

his shit cursed fr

tulip scarab
#

literally all I did was put my steam id in the corresponding box

silver shard
#

Why don't you update it then

tulip scarab
#

I can?

silver shard
#

If you have permission to on the workshop page

tulip scarab
#

oooooh

#

I see

#

that's cool actually

#

I don't think I have permission yet tho

grave iron
grave iron
#

@tulip scarab Problem fixed and I blame Andrew for confusion. If you want, I can make you a co creator, but I'm gonna need your friend request in steam
Do you have blender files on hand? I wanted to sent those into modding assets
P.S. Is there any chance I can interest you in making animations for the blaster?

distant cobalt
#

you have the blaster blend file, no?

grave iron
#

Ye

distant cobalt
#

then you could get the file put in the channel

grave iron
#

Probably should move it into more apropriate channel

tulip scarab
grave iron