#The Mod Cemetery
1 messages · Page 4 of 1
I have updated Unity to 2019.4.40f1. This is the most updated version of Unity 2019.
The mods still work
I'll be switching to that, but you don't have to if you don't want to
Andrew, any chance you can assist with gun implementation by making some custom scripts?
What'cha need
I've been waiting for someone to ask for this
gimme sec, gonna dig up all the stuff needed and ping you in the right place
and done
if anyone can sned help i need it big time i'm finishing up the sjogren but i still can't get it to work right
https://discord.com/channels/318052335362244608/1099884639922966610
whats wrong
ok so i can't figure out the shell loading
upon reload it just keeps loading shells even if you're out or the gun is full
does the animation have a ammoincrease thing
yep
at this point i'm probably gonna restart cos i think i mucked up the animator
mucked up as in completely broke
the aussie bled through
ya fuckin stuffed it mate
i think maybe
yea it went through on the workshop as a change
heck yeah
i updated the cold war
but have the mod tools been updated? i notice theres also a delay in the firing animation as well
looking at the github the last commit was a month ago so i doubt it
he did switch unity versions
he mentioned something a while ago about having a setting for burst and delay fire weapons but i dont know if it was even published
not much of a change though, still 2019
so i can just download this version and open the same project and (hopefully) nothing goes wrong?
i'm pretty sure all that matters is the release year but i might be wrong
We talked about this already
are you talking about the burst setting you had implemented just not enabled or something else
Would anyone know how to make music related mods?
This 40 second video exists
You may have to slow down the video during the timelapse parts, but it's still pretty self explanatory. I'll link to the latest version of the mod tools below once I have them out:
[MOD TOOLS NOT YET READY]
other than that no
well other people know how, just not me
you will need to download unity from the link in #modding-start
and the modding tools, also from #modding-start...
no need for blender
Thanks, I'm trying to get into modding, and i have no idea where to start. This helps a lot tho
Hey lads, am on phone atm but i just saw the ping where nuts mentioned modding is now on public branch. As some one who loves to create mods what are the limitations to modding in this environment? Wow eg i wanna make 1 gun for getting the feel is it possible to create said mod with fully custom animations particle effects, sounds and if so is it possible to create separated mods and play them together? Wow not limited to having to create an entire mod pack?
My apologies if i am asking faqs just point me in the direction where I can find more info about this 🙂
So the only mods at this point that are supported are Weapon and OST mods
As to the extent of weapon mods you can use custom animations and sounds, and im pretty sure particle effects too? But I havent created a weapon mod since thats outside my skill set
https://youtu.be/Pnr9aFBtEjg
Here is an in depth guide made by the dev to show how to make weapon mods
Yeah, a bit longer this time lol it's a little bit more involved.
BUT
THE GOOD NEWS
If you bring me some high quality assets, bro, I'll do implementation for you ANY day, for FREE. You can get me a Blend file? Dude, I'm set. We can hash the rest out while I'm working.
Aight thanks! Yeah i’ll check it out when I get back I love getting into a new scene like this. I see usage of unity animations? Is it also possible that i create my animations in blender? I would assume so but not sure how it’s done with the rig atm as i can’t access the tools yet
Im pretty sure all the animations are done in blender
Very cool! Looking forward to testing it out!!
Welcome!
<@&1097882785043185777> <@&1097884545648443512> AY, now that mods are on public branch, I wanna help out and make some.
😄
So who needs me to do what
mods are on pub now? shit I guess it's time to revive my dead in the water project
I'm like a really shitty necromancer
Map support please
i was wondering if it was possible to replace existing models
Thats coming later
ok
epic
Andrew just means if anyone needs help implementing mods
But yes, this
There's so many half-made mods
I wanna hop in and finish shit
what about lazy's lightning gun?
He has a bunch of really weird requests that most could already be achieved with some creativity and the current weapon system
creativity reminds me that i have smth on a back burner
but i can't rn
pc busted

I have smthn im modeling but the depression has been halting that lmao
How would I fix the delayed firing anim on the Cold War?
You mentioned something about it being implemented just not enabled for me to use
A while ago
@shrewd echo So, you neeeeeed...
basically with the new update both the firing anim and the actual firing got delayed instead of the firing
You need to separate your fire and your charge animations
And then have a condition in your animator called "Charge"
If you want, I can call you and walk you through it
should i work on just seperating the anims in blender first?
Yep
yea that makes sense
and that would mean basically reimporting the entire weapon wouldnt it
Well you only need the two animations
If you want, you can separate the animations in Unity as well
oh i might just try that first
or i could seperate them all in blender and then just take the animation objects when it imports to unity and attach them to the already imported one
Yeah, a bit longer this time lol it's a little bit more involved.
BUT
THE GOOD NEWS
If you bring me some high quality assets, bro, I'll do implementation for you ANY day, for FREE. You can get me a Blend file? Dude, I'm set. We can hash the rest out while I'm working.
which other trees are being dragged onto the charge node(and how do i add new connections ive never actually used the animation tree outside of the tutorial)
also yea id be down to vc rn
if i remember everything should work still, considering other mods still work as well
@shell sequoia What is your stance on code mods? It would be nice to have built-in support to avoid needing a bootstrap to inject the code. Just a few lines to load assemblies in a mod folder and call their entry point.
Aight will be testing it thanks
yea i have like half of the current mods downloaded and they are all working
weapon mods
First - expand modding tools to do more shit with guns
Second - you know what help Swoi needs on lightning gun
possible to use custom materials?
okay perhaps stupid other question and perhaps already answered but I now got a basic alteration of usp match going, and I would like to test this one out I created the asset bundle and it was detected in game, how do I specifically test this gun out then?
I think this would need to be redone, since it missed out a few important things
Any one got a quick rundown of essentials that would need to be done? Or somewhere to read about em?
@neon magnet would you know how applying an upgraded and BABEd model to a modded gun works, i havent done it yet but for later i have a pistol from @trim jasper that has a white, blue, and purple version, just wondering in case later on i have to export all of them or just do a model swap
You know how in the tutorial Andrew makes two empty objects and plugs them into the generic and upgraded slots?
If you parent anything else to those objects they'll show up on the generic and upgraded variants respectively
Otherwise everything else stays the same
The BABE'd version of a gun is a completely separate weapon, however
which lets you use completely different models and animations from the generic and upgraded guns
you could probably just duplicate the weapon prefab, replace the mesh and mess with the stats a little if you wanna use mostly the same anims/stats to save time tho
@shrewd echo
Ok sweet but the BABE version might have a different reload
If you're gonna use different anims then you're gonna have to use a different animation controller
you can just duplicate the original and replace whatever anims you wanna change though
the goober of a friend finally finished the custom smr model and is moving to coloring
imagine
based
What?
You should move this to its own channel
he’s not finished, still needs to do the mag
IM NOT FINISHED 
Bro he just said you're not
he’s not finished
LET EM COOK
let me cook you want to let me cook let me cook and the gun becomes double barreled
you want an extended mag on a box mag? Anything is possible just let me cook
let me cook
babe version please i beg of you make 4 models
2
Would it be possible to mod another hub level into GTTOD? I have some ideas on how to do that, but it doesn't seem like making something like that is something you had in mind when you wanted to introduce basic moding into GTTOD, so I'm just asking before I find out it's not possible as of yet. (And while I do want to see if I can do it, I doubt I could achieve something like that.)
im pretty unsure, but if we can mod in reflection levels, maybe
its up to andrew when he develops map tools
rn its weapons and music only
Thanks
what happened to the railbow
It got archived due to discord forums being garbage
Hasn't been brought back cuz no one asked
dang
you could ask for it
Epic
With the railbow came a few new things to the tools, and I suspect that will happen every time I make a new weapon. This time around came the sustained shake script and a line renderer script to bridge between two points.
Btw will map modding be added soon?
Also it just hit me that if map modding gets added we can add the old 2020 arena back
And nuketown
I miss nuketown
Gonna need more tools than that
@winter loom Your curtness has been getting on my nerves lately.
I have always said that I would be working on the tools intermittently
I'll shut myself then


That's not what I said
Just don't be so demanding lmao
I'm workin' on it
B-b-b-bitch
Fuck you

200.255.38.151
Missiles sent sir
what are these numbers anyway
@calm lynx Do you have any more TF weapon models?
TF?
Titanfall
Also who was the guy making the cold war
I want to help him finish his weapon so he can be bevied
Nah, I don't have any others, I only created that one
And I think Frames made the Cold War(?)
@shrewd echo
Let's fix it so I can bevy you and you can be put in for a chance at $100
Or more
Might be more
That’s my name
Let's fix the Cold War
GET UP
/s yes tag me, but we gotta get you bevied
turn you into a bevelled edge

hhhhh
ok I’m working out rn and I have a lunch later but I’ll lyk
Waiting until you bevy me

I probably won't be bevying music
I figured lmao
hi question
But levels, guns, enemies, equipment, melee, etc
I'll bevy you 
im working on the smr with frames do i get bevvied as his business partner
Depends on how it turns out
Maybe I can make a map then
@shrewd echo please make the worst animations you've ever made thanks
shut up
Ladies please
ok now im going to spade the p51 and b17 then ill work on the smr
I fucking love mod communities
frames is my bitch
I am Andrews
mods are the reason many good games are still alive
mods killed my parents
im now modman i fight crime on the streets of steam workshop city
Could be a good thing to some
Do i need to learn blender animating in 10 minutes and submit my gun immediately
AY, just so you know, I'm unpinning this place
Not gonna delete it obv
But I am turning it into a new thing
An actual chat
Noice
Bless
General Forum
I am NOT midsteps bitch he is LYING
whar
he is LYING
is he though?
yes
Proof
@versed anvil sig spear
eek! scary
proofg
i was about to say something then realized i really shouldnt say it here

I suck
yes you do
what
@strong axle get in here

I have been summoned
Okay
Epic
whatever that sound weapon was being planned is long gone
back when the forum first realeased
it was the 2nd most popular mod to work on
i beleive
whar
the saint's row one?
yes
i don't think that was pretty big
railbow ressurection is on the path to die unless we revive it

Andrew, is it possible to create a damage over time zone with current version of mod tools?
whats ironic is the mod cemetery died lol
Instead of typing o7 in everything just talk about that stuff here
More fitting
ok fair
RIP super shotgun
uhhh, RIP my magic staff mod
I'll revive it when I get more experience with blender
I made a post for a magic staff mod
had a model and everything
Rip the balisong (i have a model abd everything, im just too lazy to rig and animate it)
ask someone else????
Yea good idea
:/
make it
force ten nature
What is this channel for? Like the name makes it seem like its for dead mods but idk
it used to be #modding-chat before #modding-chat
aka the main point where people would ask and talk about mods
@versed anvil
💀
the mod cemetary cemetary
how2basic
WHAT
I have an idea for a mod for gmod called [ARC9] GTTOD WEAPONS

what do you want?!?
go do it then
lazy
skill issue
Yes?
What?
What?
🪦
what?
@winter loom

