#The Mod Cemetery

1 messages · Page 3 of 1

brazen quest
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K button my beloved

shell sequoia
calm lynx
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glowig

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back to making gun so I can shoot orange people

calm lynx
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If anyone can't find it

shell sequoia
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Poggers, thank you @calm lynx

Now check your DMs I want to hire you for something lol

forest cipher
#

Instead of simply killing them, obliterate them

bronze bluff
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borderlands 2 hehe

forest cipher
#

Someone should do like every badass gun ever created

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Any barrett anti material rifle, deagle, etc

calm lynx
#

what about a Scattershot, is that a badass gun?

forest cipher
#

Yes, but not a real one

calm lynx
#

It is real

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Just gotta believe

forest cipher
dim hare
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I should work on adding the ace of spades

forest cipher
#

L-Like the destiny one?

dim hare
#

Yes

forest cipher
#

I wonder if momento mori would be added?

dim hare
#

one of my favorite guns of all time

dim hare
forest cipher
#

Fair

calm lynx
dim hare
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I'll work on it this weekend

dim hare
jolly leaf
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still looking for a solution, if anyone has any tips or would be willing to help over VC

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i am going fucking insane was this the problem the entire time

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it was not the problem

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send help

jolly leaf
safe harness
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🍌

jolly leaf
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screenshots of the inspector incase there's something obviously wrong that i haven't noticed

ripe garden
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@calm lynx Sorry for ze ping but could you help this man out? Seeing as your the only guy that was also crazy enough to post a weapon onto the workshop

jolly leaf
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honestly might try redoing it again

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i'll keep the old one though

glossy venture
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Haven't touched the tools but the blue on the animator check means that that parameter is being controlled by an animation

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That might be related?

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Like an animation is turning the animator off which is making the gun invisible

jolly leaf
#

could be

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apparently that's completely normal, the animator gets disabled when previewing animations. mind you, it's enabled in the actual saved prefab, and there's no keyframes for it.

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don't know if this has any link to the problem but it appears completely normal in the editor

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i'm starting to think the models aren't actually getting imported, just the animations and scripts

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it would make sense considering that the pickup has no model either

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although i have no idea how unity works and that's probably completely wrong

manic fossil
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There is no way its possible to make a Portal Gun in GTTOD but that would be so fucking cool

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lmao

brazen quest
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I don't think the basic mod tools are capable of this but it's still pretty possible

calm lynx
# jolly leaf

Your sway multiplier, max way, sway speed and inspect blend values are 0 in here

jolly leaf
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oh shoot

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should they all be 1 or smth?

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tried changing them, unfortunately no effect

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wait no forgot to apply prefabs my bad

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HAHAHAHAAAAAAA

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still a few bugs but these ones are obvious

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EHEEHEEEE

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AKIMBO NANA GUN

small crypt
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Thats quite a overripe banana

jolly leaf
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yeah the materials are a bit wack i might make a new one

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atleast they work though

calm lynx
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@jolly leaf

jolly leaf
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thanks big time @calm lynx
i legit would not have thought it was those settings

jolly leaf
calm lynx
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Yellow

calm lynx
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@shell sequoia If I want to update a weapon mod, would I need to take down my current mod and reupload it with updated features?

brazen quest
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Pretty sure steam has an update feature

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Just edit the current one

jolly leaf
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@shell sequoia is there a specific method you use to make the icons so that they're consistent in style? i kinda want the banana icon to match

calm lynx
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@neon magnet Could help you make one

neon magnet
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Here's how I'd do it in blender

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Create an orthographic camera

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Get a side view of your model

jolly leaf
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oh shoot

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aight lemme pull up the model rq

neon magnet
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go to render properties

jolly leaf
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yep

neon magnet
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In film select transparent

calm lynx
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what a cringe bunker

jolly leaf
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yep

jolly leaf
neon magnet
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Go into the compositing tab

neon magnet
jolly leaf
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aight ive got use nodes on now what

neon magnet
jolly leaf
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yep

neon magnet
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Render an image with f12, then add a viewer node and set it up like this first

jolly leaf
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beat ya to it

neon magnet
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Yeah that

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Switch from the image to the alpha

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like this

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then add a blur node in between

jolly leaf
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aight

calm lynx
jolly leaf
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i presume this leads to that one sharpening trick but instead of making the image sharper you use the sharpness map to generate an outline?

neon magnet
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then add a map range node after that

jolly leaf
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lol

neon magnet
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turns the fuzzy sections into solid white

neon magnet
jolly leaf
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i don't know how but i accidentally simplified that node setup while seeing if i could predict where this was going

neon magnet
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Oh lmao

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Yeah, after that just plug the image output into the alpha channel

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then the black parts will turn transparent

jolly leaf
neon magnet
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nice

jolly leaf
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i suppose all that's left is making it blue and adding the glare effect (simplified by just blurring the image then adding it to itself)

neon magnet
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Basically yeah

jolly leaf
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aight

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thanks big time though, would not have thought of using that method

neon magnet
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np

jolly leaf
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@shell sequoia is there a way to update mods?

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also, how does the weapon pickup work for babe'd weapons?

shell sequoia
jolly leaf
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i goof but i ballin

jolly leaf
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it's kinda silly how you can't update workshop thumbnails

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but that's for every game so ¯_(ツ)_/¯

calm lynx
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Guys look

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Gremlin

carmine siren
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fren :>

calm lynx
ripe garden
calm lynx
hot reef
verbal vine
calm lynx
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cringe bunker

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I'll say it until the day I die

verbal vine
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you're cringe!

empty crane
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so looking at the weapon mod tutorial, should the file structure be 1:1 with what it shows there? is it okay to just take one of the example files (match10) and just rename it and then try to sort stuff out to where it belongs?

calm lynx
verbal vine
calm lynx
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Jk

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I love you wires

verbal vine
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understandable

forest cipher
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is 2019.4.26 the only version we can use?

calm lynx
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yes

forest cipher
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ok cool

calm lynx
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Otherwise shit goes downhill

forest cipher
#

thanka

jolly leaf
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it is better to stay organized for the sake of it but you don't have to follow any specific guidelines.

calm lynx
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my gun infinitely plays the empty inspect as the idle

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God I suck with these tools Smoke

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fixed it

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fuckin' exit time shit

bronze bluff
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hello

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i still cannot open the unity editor because me and my pc both are dumb

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someone please help admin perms didnt work

jolly leaf
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do you get some sort of error or does it just not open

bronze bluff
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nothing

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splash screen, gone

jolly leaf
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hmm

bronze bluff
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unity hub also restarts

jolly leaf
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had that issue a while ago, what fixed it for me was going to preferences, then licenses, then clicking refresh

bronze bluff
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okay

jolly leaf
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might not work though

bronze bluff
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ill do it and see if it works

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i gotta sign in

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jeez this is slow

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it didnt work gotta relog in

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okay done

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refreshing

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nothing again

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atleast now it knows i tried to get into the project

jolly leaf
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weird

bronze bluff
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so this is all that happens:
project aka mod tools gets clicked (mod-tools-main)
unity splash screen comes on
unity hub alt tabs to itself
splash screen gone

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it just happened for no reason doe

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like, i did nothing

jolly leaf
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yeah i got no clue

bronze bluff
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okay

brazen quest
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Is anyone working on a railbow

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Am curious if there's anything left from it

bronze bluff
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it doesnt do anything after

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editor doesnt open

calm lynx
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Cuz you gotta wait

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I have to wait for mine to open

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And it doesn't open quick

calm lynx
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@shell sequoia I'd like to request for the PDW wires

trim jasper
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how do i delete the base pistol ?

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and why can't i see the gun in scene ?

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i mean i know it's on a separate layer but can't find it

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like the tutorial

calm lynx
trim jasper
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aha

calm lynx
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Delete anything that doesn't select your gun

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Excluding the hands of course

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So them, I assume Handgun is your gun

trim jasper
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yes

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ok , but why can't i see the gun in scene ?

calm lynx
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Double click GTTOD_Pistol_Personal_Remake

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It should come to view

trim jasper
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it did , thx

calm lynx
trim jasper
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why when i change transform values nothing happens ?

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nvm

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i fucked it

calm lynx
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What did you do lol

calm lynx
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I wish the mod tools had a playable game view

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opening and closing the game every time to see if somethings working or audio is not synced is a pain

shrewd echo
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how would i equip a modded weapon?
i tried (very poorly) to make a weapon mod out of the katana with really low range, and it says its loaded when i start the game, theres probably like 20 things wrong with it but im just wondering how i would equip it

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i tried using white 22 but nothing happens so either i did the mod wrong or im not using the right command (former is more likely)

compact scaffold
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But melee weapons are in the mod branch

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the finished ones at least

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Melee [0-5]

shrewd echo
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no I made it like a gun just with really low range

compact scaffold
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I literally have no idea if that would even work

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Its not meant to support that

shrewd echo
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neither do i I’ve never missed before

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modded

calm lynx
shrewd echo
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ok yea that makes sense

jolly leaf
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i am so stupid man
i thought draws played every time you switched to that gun

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turns out it only plays on first draw

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every other draw it just sways up

brazen quest
jolly leaf
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honestly thought that was a render debug setting or something lmao

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brain no work well

glossy venture
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No I had literally no idea what it did until now lmao

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And I literally have the script containing what it does open right now

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I was looking at a different section but still

forest cipher
#

Someone should add the doom ost into gttod

dim hare
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I'll do that later then

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what ost

forest cipher
#

Any

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It doesn't necessarily matter

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I just want to hear bfg division play in the middle of the blade sentinel fight

rich wigeon
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something small and amateurish

calm lynx
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the gun

cursive tinsel
patent smelt
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why is it there is alot of stuff in blender and not in unity

jolly leaf
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cos unity is the quick part

shrewd echo
jolly leaf
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@shrewd echo probably animation compression

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lemme just check where the setting is, should be a pretty easy fix

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in your model import settings
change anim compression to off
then you have to reduplicate the animations

shrewd echo
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when unpacking?

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oh

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but if i just take the reimported animations and add them to the animation hander do i have to redo events?

jolly leaf
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i think so unfortunately

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you might be able to copy/paste events though but im not entirely sure

shrewd echo
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yea i have to completely redo them (i deleted the original animations so i cant even check if you can copy and paste or not)

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but hey at least the arms are connected properly

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and the whole anim looks better as a whole too

shell sequoia
shrewd echo
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i completely copied the cold war reload from titanfall i didnt want to try and make something new

neon magnet
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Thanks

trim jasper
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damn i don't have anytime to do the pistol in unity

cursive tinsel
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in random things that could be useful

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shortish blender video covering rigging

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could contain new information even for people who are already modding stuff

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example: different ways to quickly rig a gun, eg by placing the bones

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and then by scaling down the model by individual origin

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and then using automatic weights

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or by just parenting objects to the bones

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though more emphasis is placed on character rigging, the information here could also be useful if, say

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you make a weapon that throws a spider at somebody and you need to rig a spider

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which i did do in ravenfield when i made a throwable facehugger way back in 2019

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thing would crawl down your arm and and then the projectile object was the thing posed mid-flight and i remember having to settle for making it an explosive grenade type thing since making it a person-seeking AI thing wasn't possible in 2019

forest cipher
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I still need to figure out how to make a gun model

shrewd echo
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solution: sketchfab

patent smelt
glossy venture
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Sure it does

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Modeling, rigging, and animating take way longer than in engine implementation

neon magnet
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Because I have no idea

manic fossil
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wiggly

glossy venture
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Looks like things might be getting moved twice?

neon magnet
glossy venture
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Yeah

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Not sure how you got it to affect all guns though

neon magnet
#

I tried compensating for it in my own mod and had to crank down the max sway down to .06 - .03 ish

neon magnet
#

I tried reinstalling the game and that didn't fix it

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Its just on the modded guns, for some reason

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Also seems to be on my end, since it seems to be fine for everyone else

forest cipher
#

How do I open the mod tools?

neon magnet
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You unzip them then open them as a unity project in the unity hub

forest cipher
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What folder do I open in the zip folder

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I'm fucken confused

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Hold on a minute

neon magnet
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Mod-Tools-main

forest cipher
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yeah i got it

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cool

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now i just need to make a gun model

neon magnet
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Sweet

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Good luck

forest cipher
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Lol thanks

jolly leaf
shrewd echo
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ok so my mod loads properly but nothing shows up and i cant do anything, anyone know any fixes?

neon magnet
#

I would assume this is an issue with the animator component

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Might wanna check to see if its turned on and if the controller's assigned to it correctly

shrewd echo
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oh yea the component is turned off

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ok the same thing is happening but now i can shoot and reload (still not showing up on screen)

neon magnet
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Odd

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Gun itself might be turned off?

shrewd echo
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is it not supposed to be?

neon magnet
#

Idk

shrewd echo
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it does in the tutorial

neon magnet
#

From my experience I don't think it matters

shrewd echo
#

ill try that

neon magnet
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But its worth a shot

shrewd echo
#

alright

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nope

neon magnet
#

Hm

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When posing did you place the gun under sway parent?

shrewd echo
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yep

neon magnet
#

Then thats not the issue

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Thought it might just be offscreen

shrewd echo
#

nah im looking at it rn in unity and its where its supposed to be

neon magnet
#

Weird

shrewd echo
#

wait

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animator keeps disabling on its own

neon magnet
#

Aside from it being turned off it seems alright

shrewd echo
#

yea i turned it back on

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shooting is coming from right under the camera

neon magnet
#

That might be useful

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Try raising the gun a bit

shrewd echo
#

yea but nothing is showing

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ill try

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yea didnt do anything

neon magnet
#

Pain

shrewd echo
#

pain

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wait actually

neon magnet
#

?

shrewd echo
#

i moved it to the right and now the bullets are coming frmo the bottom left

neon magnet
#

Interesting

shrewd echo
#

its not rotated

neon magnet
#

Oh

shrewd echo
#

but all the children of the main thing (idk what its called in unity) have -90 x

neon magnet
#

Did you import the camera from your anims

shrewd echo
#

there was no camera bone so i deleted the camera

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should i have kept it

neon magnet
#

Nah

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I was thinking that would've caused issues if it was still present

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So is the gun just upside down?

shrewd echo
#

i dont think so theres no rotation

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under mod variables in the .weapon object does it need a Parent?

neon magnet
#

I don't think the .weapon file needs a parent

shrewd echo
#

why cruel world

neon magnet
#

Btw, did you leave the scale for the gun set as 1?

shrewd echo
#

the prefab or its children?

neon magnet
#

Prefab

shrewd echo
#

prefab is 1,1,1

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all the children are 100,100,100 for some reason

neon magnet
#

Hm

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Idk

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For my mod I had to scale it up to 4 and ajust transforms accordingly because the dash and jump inertia was amplified by the low scale

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I think that, if its just offscreen, you could scale it up and it would hit the visible area

shrewd echo
#

ok it looks like its only affected by transforms on the x axis

neon magnet
#

So you could pinpoint its location and adjust

shrewd echo
#

ill try that

shrewd echo
#

yea i tried moving it up and back and nothing changed, only when i did left/right earlier

neon magnet
shrewd echo
#

nothing

neon magnet
#

Damn

shrewd echo
#

WAIT

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I SCALED IT TO 25 AND I SAW THE DRAW

neon magnet
#

YOO

shrewd echo
#

ITS REAL

neon magnet
#

Also

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Just remembered

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Did you set the layer to weapon?

shrewd echo
#

yea

neon magnet
#

Aight

shrewd echo
#

just trying different combos of scale and tranform rn

neon magnet
#

Btw

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You've used the workshop weapons without issue before, right?

shrewd echo
#

nah i tried downloading the smart pistol but that was before i knew how to open the command menu lol

neon magnet
#

Lmao

shrewd echo
#

hold up

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its on screen

neon magnet
shrewd echo
#

oh

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ok moving it just straight up isnt affecting it

neon magnet
#

Have you tried moving it forward on the z axis

shrewd echo
#

yea, nothing happens in game

neon magnet
#

I see the problem

shrewd echo
#

no crouch?

neon magnet
#

0,0,0 on the idle position

jolly leaf
#

0 on idle shouldn't be a problem though, right?

shrewd echo
#

also update: going into a level/dungeon brought it to the corner where its supposed to be (not exact position but yea)

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also doorguy has four arms now

jolly leaf
#

i had a similar problem, have you checked your sway values?

shrewd echo
#

default

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0

jolly leaf
#

they should all be above 0

neon magnet
jolly leaf
#

usually anywhere from 3 to 5 is fine

shrewd echo
#

if i set all the sway things to 3 it would be fine (for now may change later)?

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what about inspect blend

jolly leaf
#

the draw animation is a mix of your custom draw and a sway upwards based on the sway values. if they're all set to 0 then your gun never sways up

shrewd echo
#

that makes alot of sense

jolly leaf
neon magnet
shrewd echo
#

alright ill try it out

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ok this is epic

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oh god im having that sway issue you had

neon magnet
#

Pain

neon magnet
#

Btw, set sway multiplier to .15, that's what's used in the tutorial I think

shrewd echo
#

i should start a count of how many times i use the restart button

neon magnet
#

Max sway should be 3, sway speed and inspect blend should be 2 if I remember correctly

neon magnet
#

Should check workshop mods as well just in case

shrewd echo
#

i mean its working

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the muzzle is a bit close but its working

neon magnet
#

Also you'll notice that its not just spinning like with my sway issues, its also moving side to side, which is caused by the low scale

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Crank that up to 4 and you should be good

shrewd echo
#

alright i just need to move the muzzle forwards

neon magnet
shrewd echo
#

no the idle is fine ill just redo the crouch stuf fbefcause i deleted it

neon magnet
#

Oh

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Did it work?

shrewd echo
#

yea pretty much just readding the crouch stuff and then gotta fix the muzzle again

neon magnet
#

Pog

shrewd echo
#

muzzle is being cringe

neon magnet
#

Btw its better to bind the muzzle to the gun bone rather then the model in my experience

shrewd echo
#

yea i am

neon magnet
#

Especially if you posed the muzzle outside of the fire anim

shrewd echo
#

nah right now for some reason its literally just in the gun

neon magnet
#

Wild

shrewd echo
#

is that because its scaled up to 4?

neon magnet
#

I don't think so?

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When I added mine it was pointed backwards

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Maybe check that

shrewd echo
#

nah its pointed forwards in game and the rotation is zero

neon magnet
#

Also check the position and rotation of both the muzzle empty and the muzzle flash prefab

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And the scale

shrewd echo
#

seems to be good

neon magnet
#

Hm

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Is the muzzle flash prefab's location set to 0,0,0?

shrewd echo
#

yep

neon magnet
#

Hm

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Maybe push it a little forward?

shrewd echo
#

im pushing it ALOT forwards now

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yea that did absolutely nothing

neon magnet
#

Is the prefab in the project being updated?

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This fella

shrewd echo
#

yea

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i just remade the muzzle empty

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and reattached to see if that works at all

neon magnet
shrewd echo
#

yep its updated

neon magnet
#

Huh

shrewd echo
#

wait is the "simplemuzzleflash" prefab supposed to be a child of muzzle

neon magnet
#

Yes

shrewd echo
#

im pretty sure he parents it to the bone

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in the tut

neon magnet
#

Simplemuzzleflash is a child of muzzle, which is a child of the gun/weapon bone

shrewd echo
#

yep

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should work now

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ok wait can i make physics bullets explode by using rocket ammo?

neon magnet
#

Haven't messed with that yet, so idk

shrewd echo
#

bouta find out

neon magnet
#

Don't think that's necessary for explosive bullets, since the riot has them and it uses shotgun shells

shrewd echo
#

yea youre right

neon magnet
#

Probably some other way

shrewd echo
#

maybe detonator bullet

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its working (i set hit effect to explosion)

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its working

shrewd echo
#

i dont know why or really care why but opening the workbench with the cold war equipped will just crash the game straight up

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but other than that it works so this is an absolute W

neon magnet
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Happened to me and I solved it by remaking the pickup prefab using the USP's pickup prefab as a template

neon magnet
#

Also, don't forget to scale your pickup model, because by default they're fucking tiny.

barren flume
#

daaaaaw

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cute lil thing

prisma parrot
#

What is that, a gun for ants?

neon magnet
#

Lil baby gat

neon magnet
#

Then the events would stay the same

shrewd echo
#

oh that’s actually a good idea for updating anims without redoing events

calm lynx
neon magnet
shrewd echo
#

I’ll try that next time instead

shrewd echo
#

Is black Rambo the one that had the full auto deagle

vestal bane
#

full auto what now

calm lynx
#

you read correctly

vestal bane
#

that's wild

shrewd echo
#

I want to make it next

forest cipher
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The full auto deagle was put into MWII

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And it's fucking dumb asf

shrewd echo
#

Really?

ripe garden
patent smelt
shrewd echo
#

so the game immediately crashes if i open a workbench with cold war equipped

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also is Has Special for upgrading or BABing?

jolly leaf
#

has special is for babe

shrewd echo
#

ok thanks just making sure

shrewd echo
neon magnet
#

I had the same issue with my mod and I couldn't figure out how to fix it, so I just used the usp match pickup as a template while changing the mesh and labels

shrewd echo
#

thanks that worked

shrewd echo
neon magnet
#

I had a similar problem when I made the sprite for mine, but that was because the file I used was modified from my animation file, which was not setup to export pngs

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I'm not sure exactly what your issue is though, I tried making a sprite using the default cube and found a couple settings you might wanna check, though.

shrewd echo
#

yea this isnt the animate file

neon magnet
#

Compositing setup should be something like this

shrewd echo
#

mines a bit different ill change it up to match yours

neon magnet
#

Btw, not really that important but I noticed most guns in GTTOD have sprites with the muzzle pointed to the right

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Just a small detail

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Although the rocket launcher does point to the left

shrewd echo
#

i was thinking vinson might show up but it doesnt so yea ill change it

neon magnet
#

Check transparent and switch view transform from filmic to standard

shrewd echo
#

allright ill try that out soon

neon magnet
#

For the output properties they're all default

#

Here's a screenshot of what I thought was important, for reference

neon magnet
shrewd echo
#

yea i was trying to figure some of that out

#

kinda there?

#

oh wait

neon magnet
#

nice

shrewd echo
#

the mod is pretty much done now

#

actually it is done

#

as far as i know it all works now

cursive tinsel
#

as somebody who doesn't do blender renders my process to making a weapon outline would go something like

#

which is not as clean or nice technically

#

but takes me something under five minutes

#

if all i wanted was a screenshot out of blender i'd go for an ortho side view, solid view, background to viewport, single color as black, turn off viewport overlays

#

use my prntscr to take a screenshot

#

paste into pdn, do the magic wand stuff and blur

shrewd echo
#

well now that i have the setup i can literally just copy and paste between blend files

cursive tinsel
#

box select around gun

#

etcetera

#

setting it up in blender like this does make it easy to copypaste

#

but i think there's still merit to simple rough methods, especially if people seem to have trouble or don't want to fiddle with blender rendering

forest cipher
#

Damnnn

shell sequoia
#

I wanna see how it looks lol

shrewd echo
#

guuuuuuh

#

I have a choppy one and it’s not the finished one but here

shrewd echo
#

Also I changed it from 4 round shot to 4 round burst

shell sequoia
#

Oh woah holy shit

#

That's fucking badass

shrewd echo
#

I copied the main poses from TitanFall but that anim was so fun to make

forest cipher
#

That's actually fucken sick

#

Holy shit

brazen quest
#

also i found a little visual bug with the chargeup

#

could record it

shell sequoia
#

God damn it

#

I take a look through the workshop and unironically get emotional

#

I just cannot believe that all of these mods are being created for my game

brazen quest
#

from what ive seen the mod tools are very intuitive and having the game being so customizable is really REALLY fun
you never run out of content and get a chance to add your own
and making your own gun is fucking sick in general, especially in the artstyle the game has

#

whenever i get motivation i might learn some stuff to maybe add smth of my own

shrewd echo
brazen quest
#

lmao i guess it does, you get used to it

shrewd echo
neon magnet
#

Could have it behave like a shotgun, instead of a burst gun

#

So all shots fire within the same animation

brazen quest
#

well i havent really played with it past threat level 5 so i cant talk any balancing

#

but yeah i guess if it does well late game a long reload would be compensation

shrewd echo
#

yea same here

shrewd echo
shell sequoia
#

Yeah charge weapons are tough to set up, but there's a way to do what you just did

neon magnet
shrewd echo
#

did I do it right or is there a better way

dim hare
shrewd echo
#

(I kinda like the stutter though it looks kinda cool)

shell sequoia
#

But my guess is better way

neon magnet
shrewd echo
#

ah well either I don’t know or I’m too lazy

shrewd echo
dim hare
#

also I'm finally starting to model the custom gun im making so like
how would yall rate how hard it is to do on a scale of 1-10 with no prior experience in the gun modding

shrewd echo
#

Idk about Modelling i mostly animate but it wasn’t that hard, mostly dumb things I missed or did that were easy to fix

dim hare
#

sorry I'm bad at words
I mean like, as the entire process lol

#

I can do the modeling just like everything else I have no experience

shell sequoia
#

@shrewd echo It's a mixture of two things, apparently.

1: There is a better way to do it, however...
2: It's not set up properly LMFAO

shrewd echo
#

Oh lol alright

shell sequoia
#

So I'll fix my thing then we can fix your thing

shrewd echo
#

That’s fine it works for now lmao

neon magnet
shrewd echo
#

Also I found a sidewinder model, there may be another mod (hehehehhehehe)

shrewd echo
brazen quest
#

omg i forgot its name but i love it lmao

#

ive used it with a-wall and amped weapons to literally melt titans in seconds

#

SMR yeah

shrewd echo
#

Sidewinder SMR

brazen quest
#

good luck dude youre doing an amazing job on this

shrewd echo
#

time to rotoscope more titanfall

#

maybe I can add more detail in the anims because it’s ripped straight from the game

#

I am horrible at modeling

rich wigeon
#

tekashi 9

versed anvil
#

@shrewd echo is a

#

i can't say that word

shrewd echo
#

DUDE

versed anvil
#

anyways he invited me here

shrewd echo
#

go make the smr model

versed anvil
#

YOURE LITERALLY IN THE VC WITH ME LOOK AT MY STREAM

shrewd echo
#

IM WATCHING IT

versed anvil
patent smelt
#

what happened to like half of the posts

#

like the railbw

#

bow*

shrewd echo
#

frien making gttod style smr

calm lynx
#

why cycles?

shrewd echo
#

hes insane

versed anvil
#

and i preview in cycles because 🥹

versed anvil
shrewd echo
#

middleton steppingstone

versed anvil
#

wtf full name????

ripe garden
versed anvil
#

he will do a better job next time.

shrewd echo
#

awesome

#

hey wait

ripe garden
#

@compact scaffold any update on the railbow

#

the post got archived so im asking here

shrewd echo
#

is there any way i can make the cover of ammo counter NOT in front of literally the entire gun, i just want it to cover one section

#

(trying to do a revealing ammo slider + text bc thats how it is in titanfall)

shrewd echo
#

figured it out

manic fossil
#

The plague

#

Getting this weapon from the Alpha Cache

shell sequoia
#

Wtf is it tiny

#

And does the pickup not work???

#

Works for me

#

But yeah is super tiny for some reason

shell sequoia
#

Whew

neon magnet
#

Btw

neon magnet
shrewd echo
#

the fix you recommended me seemed to work, scale up to 4 and turn down the values

versed anvil
#

@shrewd echo
FACT:
check behind you

shrewd echo
forest cipher
#

Someone needs to mod the KT P50 into GTTOD

shrewd echo
#

@versed anvil do you want to make another model after the smr?

versed anvil
#

start talking.

shrewd echo
#

image above

#

KelTec P50

versed anvil
#

Hmmm

#

make a business pitch

shrewd echo
#

what

#

It’s made by cracked up engineers is that enough

forest cipher
#

Pffff

prisma parrot
shrewd echo
#

get a job there I’m begging you we need more kel TEC engineers

prisma parrot
#

Trust me I'm already trying

#

But my full double barrel full auto belt fed shotgun was too insane for them

forest cipher
#

How, when the fucking P50 exists

#

You break the fucker in half to load it

shrewd echo
#

not trying hard enough obviously

forest cipher
#

Fr

prisma parrot
#

Look man this thing is two belt feed mechanism turned on the side, with recoiling barrels and probable reliability issues

#

Its also a shotgun

forest cipher
#

And?

prisma parrot
#

I got rejected because "your fucking crazy, this has to be a fucking warcrime"

#

"This looks like something a madman would come up with"

#

Im joking, but the reason is I haven't finalized the design and I want to be my own company

forest cipher
#

Hmm

prisma parrot
#

Because out of my company you'll get ungodly sheet metal abominations

#

Ergonomics? Fuck that, we go for sheer firepower

forest cipher
#

Lmao

#

Surely that's not legal?

prisma parrot
#

I've drawn up a spear that fires a shotgun blank into the internals of the target

prisma parrot
vestal bane
#

florda

shrewd echo
#

@versed anvil was my proposition enough?

forest cipher
#

Little guy

versed anvil
#

give me a rundown later I'm @ Ikea with friends

shrewd echo
#

ok after smr

versed anvil
#

ok what did this fine individual type while i was at ikea

neon magnet
# shrewd echo the fix you recommended me seemed to work, scale up to 4 and turn down the value...

Problem with this is the same issue is present on all workshop guns I've tried. I'm pretty much 100% certain its on my end, since I haven't seen anyone else have sway issues on all modded weapons. I can compensate for it in my own mods by cranking max sway down to .06 but I can't do that on workshop mods. Also if I kept those values when uploading my mods to the workshop they would probably look as if they have no sway at all.

shrewd echo
#

ohh ok, maybe try reinstalling?

#

considering it’s ONLY happening to you?

neon magnet
#

I've tried reinstalling and resetting my save

shrewd echo
#

Oh

#

Maybe I can send the Cold War and you can see what’s different?

#

Or all the values at least

neon magnet
#

I'm considering reinstalling again because my mods folder and GTTOD are in separate drives

#

I'm just throwing shit at the wall to see what sticks at this point tbh

neon magnet
shrewd echo
#

weird

shrewd echo
#

frien make progress on custom smr

versed anvil
shell sequoia
#

puddle

calm lynx
versed anvil
#

EXACTLY

versed anvil
#

you got me filled with rage Mr. Spook_Frames

trim jasper
#

Reminds me that i have a light gun to finish for someone in this server

shrewd echo
shrewd echo
versed anvil
shrewd echo
ripe garden
#

If anyone can make a melee weapon with animations for me hit me up, i wanna test implementation

#

Experiment

ripe garden
#

wait im stupid

#

i can just make it using a gun

ripe garden
#

molten weapon of hell

#

hire me to do your textures guys

#

or materials

#

im very professional

shrewd echo
#

lava lancer

#

new weapon idea

brazen quest
#

That's actually badass looking

shrewd echo
ripe garden
#

But I need to learn how to make the weapons so

shrewd echo
#

oh ok

#

I tried implementing the Katana as a weapon not melee but that was before I knew what I was doing

calm lynx
#

Any word on this?

slender fiber
#

what the scattercaster?

#

its a mod you can download

shrewd echo
#

i think hes talking about updating mods

slender fiber
#

oooo yeah its probably gunna come out when act 2 does

#

might just be included with it

#

also me still waiting on map and object modding...

ripe garden
slender fiber
#

ok well waiting for that

trim jasper
#

Guys

#

Can blend files randomly dissapear ?

#

I lost a couple blend files , never deleted them

#

I kept them in a folder

#

Which i would copy paste on one drive as a back up

#

Could this have deleted some of my files ?

neon magnet
#

Misclicked ctrl + x instead of ctrl + c, maybe?

trim jasper
#

No i don't think so

#

There was this one big folder i kept everything in and i would copy paste it around

#

And now it is missing blend files

calm lynx
#

check ya bin

trim jasper
#

Dude i did these copy paste ages ago

calm lynx
#

I'm late to the convo don't bully me

trim jasper
#

I think i cleared the bin thousands of times since

#

No not that

#

It's that i think they just vanish

#

And i can't explain myself how

ripe garden
#

blender dark magic

calm lynx
#

I got nothin'

trim jasper
#

How do you guys back up your files ?

calm lynx
#

I don't

trim jasper
#

Fantastic

neon magnet
#

I've honestly never backed up my blender files and I've still got stuff from over 3 years ago

#

So I have no idea what happened to yours

shrewd echo
#

You could probably search my pc or any drives you have for the file name if you remember it

trim jasper
#

Why should i search ur pc

shrewd echo
#

what

trim jasper
#

Ah

shrewd echo
#

no the

trim jasper
#

Fuck , "this PC"

shrewd echo
#

Yea

trim jasper
#

Nah i did

shrewd echo
#

View hidden files?

trim jasper
#

What programs could have deleted my blend files anyways

trim jasper
shrewd echo
#

Could be anything

trim jasper
#

Worth a shot i guess

calm lynx
#

Wish there were more guns on the workshop cryIgnore

trim jasper
#

since i don't have the time nor the skill

alpine merlin
#

the sex gun

calm lynx
alpine merlin
#

if only i had the slightest idea of what to do

calm lynx
#

Tutorials exist

alpine merlin
#

i have a little trait called dumbfuckery and i can't even follow a tutorial properly

calm lynx
#

Skill issue

alpine merlin
#

i tried to install hammer++ for gmod earlier and i ended up breaking half of source sdk

shell sequoia
#

I'm gonna push the patch rq

calm lynx
#

The mod update one?

shell sequoia
#

Yeah so you can update yer mods

calm lynx
#

Damn, I should've waited lol, I just reuploaded the smart pistol

#

Also @shell sequoia could you help me with ost mods, I'm not sure what the issue is but it just doesn't play, I've shown Skrio and UserName_False my ost folder and they both said it was correct even handed it to them at different times and it played for them.

compact scaffold
#

I still dont understand what the issue is

#

I actually forgot what song it was that you sent me

calm lynx
#

The John Kick Cyberpunk

compact scaffold
#

Oh yeah thats right

calm lynx
#

Hope it isn't my project file, because all the weapon mods work fine

compact scaffold
#

One thing I do remember was that in the file you sent me the ost zone wasnt set correctly

#

but you showed me that it was set up right on your end

calm lynx
#

the song is supposed to go in the start and loop boxes, right?

compact scaffold
#

You dont really need it to be in the loop boxes

#

Just put it in the start box

calm lynx
#

Yeah, even it being in and out of the loop box it just doesn't work for some reason

compact scaffold
#

I would just try setting the OST zone to Harbor deep, just to make testing faster

calm lynx
#

I've done that too

compact scaffold
#

and the mod actually loads right?

#

It doesnt say loading failed?

calm lynx
#

It loads

#

But it doesn't play

compact scaffold
#

hmm

#

Id be willing to help if I wasnt at work

calm lynx
#

Pinged Andy to get his assistance if he's not mega busy

shrewd echo
#

mod update feature

#

time to update with the new ammo counter

calm lynx
#

b

#

Is the OST setting there?

calm lynx
#

swag

shrewd echo
#

wait is the updating mods out on the dev branch

shrewd echo
#

i uninstalled and reinstalled the dev branch and when i use the upload commands it doesnt prompt with upload or update, just straight to uploading

shrewd echo
#

thats weird it doesnt do that for me

#

oh wait ive updated the delay on my end

#

it doesnt do that anymore

brazen quest
#

Well my game is fucked overall now anyways lmao

shrewd echo
#

yea i dont think my game is updating for the update mods thing

#

gonna try reinstalling

calm lynx
#

@shrewd echo how did you do a number ammo counter?

shrewd echo
#

idk man threw some stuff on it, prayed, and some holy water

calm lynx
#

fr tho

shrewd echo
#

its a ui element

#

and a PAIN to get working

#

lemme see what it actually is

compact scaffold
shrewd echo
#

oh true he did say dev branch

calm lynx
#

Ammo text, was it that @shrewd echo ?

shrewd echo
#

The actual object is UI > Text

#

yea it goes there, and its a child of canvas

calm lynx
#

I see

calm lynx
#

Text ammo counter work

#

But the normal ammo counter is also there

#

I fix

shrewd echo
#

working?

calm lynx
#

yes

#

I messed with it a bit

#

ammo counter on side CatCereal

shrewd echo
#

can you make an aesthetic box around it with some lines attached to the gun to make it look likes it apart of the ui but 3D (rambling)

calm lynx
#

@shrewd echo do you know how to make the text glow?

shrewd echo
#

guh

#

which means no

#

i dont think materials works

#

wait theres a material called font material

calm lynx
#

Doesn't seem to make it glow

shrewd echo
#

is there like a bloom or glow component?

calm lynx
#

Idk

shrewd echo
#

ive got no idea

shell sequoia
#

I'll get it in Mod Tools V2

shrewd echo
#

Just want to say the current mod tools are actually pretty good, never done any modding outside of gttod before but it really wasn’t that hard (excluding some very small and minor mistakes I made)

shell sequoia
#

FRAMES

#

Are you the one who made the cold war?

calm lynx
ripe garden
shrewd echo
#

i didnt make the model i stole that from you in #mod-assets but the animation, while copied from titanfall 2, i did make

#

i mostly animate but i thought itd be fun to make a mod

shell sequoia
# shrewd echo yea

I adjusted the system for charge weapons. You just gotta edit a quick animation and it'll work

shrewd echo
#

oh cool

#

so is it two separate animations now?

#

the charge and fire?

shell sequoia
#

Yes

#

Funny enough, it always was, I just didn't have it trigger correctly

shrewd echo
#

oh ok lol

shrewd echo
#

so how would i fix it

calm lynx
#

guess you can't rn

shrewd echo
#

ay bro i got a fix for you, cool how do i do it, you dont

calm lynx
#

wha

shrewd echo
#

whar

neon magnet
shrewd echo
#

oooh i should make the cold war dual wieldable

#

it TECHNICALLY only needs one hand to fire

neon magnet
#

Not a bad idea

#

Would be good paired up with a high damage single target gun

shrewd echo
#

yea ill do that

ripe garden
shrewd echo
#

also with the KRV.HandRigV2.Simple, which bone is the left hand, the IK target or the actual hand bone

#

oh wait its working nvm

#

wait no

neon magnet
#

Btw if the offhand is not going away in dual wielding go into your animations and delete the scale for the left arm bone on all of them

shrewd echo
#

is it left wrist?

neon magnet
#

No

#

The left arm

shrewd echo
#

Arm.L

neon magnet
#

If you scale it to 0 in unity and the entire arm goes away it should be the right one

neon magnet
shrewd echo
#

ok yea it didnt do it

neon magnet
#

Huh

shrewd echo
#

scale what aprt?

neon magnet
#

If there's an "Arm.L : Scale" in your animations you should delete that for each one

shrewd echo
#

oh ok

neon magnet
#

The scale to 0 thing was to double check which bone is the parent for the left arm

#

Since I'm using the older rig, I'm not sure what bone exactly controls that in the new one

#

All else fails, you might be able to make it work even without deleting parts of the animation by making an empty object and parenting the left arm to that, then plugging that into the offhand slot

#

Haven't tested that, though

shrewd echo
#

ok got it working

neon magnet
#

Nice

shrewd echo
#

dual cold wars goes crazyt

#

cant wait for the mod updating patch

neon magnet
calm lynx
#

worshop

slender fiber
#

woshop

neon magnet
#

wohop

calm lynx
#

woop

trim jasper
#

woobooboop

calm lynx
#

ipo;kl;';k'lk';l

ripe garden
#

although dualwielding is a bit weird

#

I find myself reloading 4 times

#

just bc I can chamber one

#

It doesn't interupt flow that much

neon magnet
neon magnet
#

So if you stop shooting at just the right time you can decrease reload time significantly, and also avoid having to reload again, since it loads to a full 33 instead of the 32 of an empty reload

neon magnet
ripe garden
#

damn

neon magnet
#

Yep

#

Faster one is just the empty reload minus the bolt release though

shrewd echo
#

the goober is still wokring

peak badge
#

are camera animations supported and if so how would I animate it?

#

is it a specific bone?

shrewd echo
#

i think i remember it just being the shakes that you add

peak badge
#

wdym by that?

shrewd echo
#

when you import your animations, if you want to add camera shake you add animation events in unity

peak badge
#

would the engine reconize that I animate the camera object itself in blender or should I add a camera bone and use the animations from that

#

im guessing it wouldnt reconize the camera object so ima just add a camera bone

shrewd echo
#

wait does the rig have a cam bone?

#

it might

peak badge
#

not that i see

#

i could add one? not sure how the framework works tho

shrewd echo
#

im not sure if you can just add a came bone then

peak badge
#

well the way im doing it so far is just adding the gun rig into the arm rig(as per usual) so if that doesnt break the game i'm guessing adding a camera bone shouldnt break it

#

i got no clue tho rly

peak badge
shrewd echo
#

the animation events i was talking about

peak badge
#

oh wait nvm is that like a point in the animation where it calls a function to shake the camera?

shrewd echo
#

yea

#

i think i saw something one time that said all the camera animation is in engine

#

or im pulling that from nowhere

peak badge
#

hm im both hoping thats the case and hoping its not the case, if thats the case it should be easy to add simple camera animations but if its not the case then thats a no go to custom detailed camera animations(which takes more time and im lazy)

shrewd echo
#

well, time saver?

peak badge
#

ye

winter loom
#

Uh, Swoi. You look like a mad genius who knowns how to work in unity. Can I borrow some of your free time to implement lightning gun into the game? I got the model but zero knowlage how to code in unity or animate it catpain

neon magnet
#

Although your lightning gun seems to have a lot of custom behaviour

#

And I have no clue how to implement that

#

Probably would involve scripts

#

But I've been avoiding those like the plague

winter loom
#

I can beg andrew to land a hand with this

#

tho I doubt he have time to spare

#

If implementing original concept is impossible, a basic 'beam weapon' would work just fine

neon magnet
#

You could keep it simple at first and update it later to add custom scripts

winter loom
#

Yeah

trim jasper
#

Double crazy

neon magnet
calm lynx
winter loom
#

Awfully quiet here

calm lynx
#

Very

barren flume
#

modding is now dead

#

:(

#

(i feel we are just waiting for andrew again)

calm lynx
#

Think a lot of people are waiting for mod updating and OST switching

winter loom
#

Everyone's busy with their projects

trim jasper
#

Man , i miss the hype

#

Got 2-3 projects in production and barely any time for them

#

That , and summer is killing my will to do things again

winter loom
#

We need more people with skills in blender/unity or modding community will remain fairly small

forest cipher
#

I want to learn how to use blender more

#

I'm just lazy as hell

trim jasper
#

you know the basics ?

trim jasper
#

does anyone have a low poly soldier rig that i could borrow

#

of a decent quality ?