#The Mod Cemetery
1 messages · Page 3 of 1
Poggers, thank you @calm lynx
Now check your DMs I want to hire you for something lol
Instead of simply killing them, obliterate them
borderlands 2 hehe
Someone should do like every badass gun ever created
Any barrett anti material rifle, deagle, etc
what about a Scattershot, is that a badass gun?
Yes, but not a real one

I should work on adding the ace of spades
L-Like the destiny one?
Yes
I wonder if momento mori would be added?
one of my favorite guns of all time
Probably a small explosion on the babe version, and a burning effect for the normal one
the damage'll have to be kinda mid though in order to balance it
Fair

I'll work on it this weekend
still looking for a solution, if anyone has any tips or would be willing to help over VC
i am going fucking insane was this the problem the entire time
it was not the problem
send help
wack
🍌
screenshots of the inspector incase there's something obviously wrong that i haven't noticed
@calm lynx Sorry for ze ping but could you help this man out? Seeing as your the only guy that was also crazy enough to post a weapon onto the workshop
Haven't touched the tools but the blue on the animator check means that that parameter is being controlled by an animation
That might be related?
Like an animation is turning the animator off which is making the gun invisible
could be
apparently that's completely normal, the animator gets disabled when previewing animations. mind you, it's enabled in the actual saved prefab, and there's no keyframes for it.
don't know if this has any link to the problem but it appears completely normal in the editor
i'm starting to think the models aren't actually getting imported, just the animations and scripts
it would make sense considering that the pickup has no model either
although i have no idea how unity works and that's probably completely wrong
There is no way its possible to make a Portal Gun in GTTOD but that would be so fucking cool
lmao
This asset allows you to create connected portals that can teleport
your character or any object from one to another
Download asset from the Itch.io https://paulart.itch.io/portals-portal-gun
You can check other assets here https://assetstore.unity.com/publishers/45293
I don't think the basic mod tools are capable of this but it's still pretty possible
Your sway multiplier, max way, sway speed and inspect blend values are 0 in here
oh shoot
should they all be 1 or smth?
tried changing them, unfortunately no effect
wait no forgot to apply prefabs my bad
HAHAHAHAAAAAAA
still a few bugs but these ones are obvious
EHEEHEEEE
AKIMBO NANA GUN
Thats quite a overripe banana
@jolly leaf
thanks big time @calm lynx
i legit would not have thought it was those settings
fixed the materials, now it's a bit oversaturated but so was the old banana
Yellow
Perfect
Snack
@shell sequoia If I want to update a weapon mod, would I need to take down my current mod and reupload it with updated features?
@shell sequoia is there a specific method you use to make the icons so that they're consistent in style? i kinda want the banana icon to match
@neon magnet Could help you make one
Here's how I'd do it in blender
Create an orthographic camera
Get a side view of your model
go to render properties
yep
In film select transparent
what a cringe bunker
yep
worst bunker ive seen i think
Go into the compositing tab
Scam bunker
aight ive got use nodes on now what
Check use nodes
yep
Render an image with f12, then add a viewer node and set it up like this first
beat ya to it
Yeah that
Switch from the image to the alpha
like this
then add a blur node in between
aight

i presume this leads to that one sharpening trick but instead of making the image sharper you use the sharpness map to generate an outline?
then add a map range node after that
basically yeah
lol
turns the fuzzy sections into solid white
After that set it up like this
i don't know how but i accidentally simplified that node setup while seeing if i could predict where this was going
Oh lmao
Yeah, after that just plug the image output into the alpha channel
then the black parts will turn transparent
nice
i suppose all that's left is making it blue and adding the glare effect (simplified by just blurring the image then adding it to itself)
Basically yeah
np
@shell sequoia is there a way to update mods?
also, how does the weapon pickup work for babe'd weapons?
Goofball lol
i goof but i ballin
it's kinda silly how you can't update workshop thumbnails
but that's for every game so ¯_(ツ)_/¯
fren :>
Bro whatchu talking about assault rifle peak
cringe bunker
But assault rifle
one does not dis the assault rifle like that
you're cringe!
so looking at the weapon mod tutorial, should the file structure be 1:1 with what it shows there? is it okay to just take one of the example files (match10) and just rename it and then try to sort stuff out to where it belongs?
yes you are
evaporate.
understandable
is 2019.4.26 the only version we can use?
yes
ok cool
Otherwise shit goes downhill
thanka
from what i've done, the file structure really doesn't matter. you could probably make an entire weapon mod without folders if you needed to.
it is better to stay organized for the sake of it but you don't have to follow any specific guidelines.
my gun infinitely plays the empty inspect as the idle
God I suck with these tools 
fixed it
fuckin' exit time shit
hello
i still cannot open the unity editor because me and my pc both are dumb
someone please help admin perms didnt work
do you get some sort of error or does it just not open
hmm
unity hub also restarts
had that issue a while ago, what fixed it for me was going to preferences, then licenses, then clicking refresh
okay
might not work though
ill do it and see if it works
i gotta sign in
jeez this is slow
it didnt work gotta relog in
okay done
refreshing
nothing again
atleast now it knows i tried to get into the project
weird
so this is all that happens:
project aka mod tools gets clicked (mod-tools-main)
unity splash screen comes on
unity hub alt tabs to itself
splash screen gone
it just happened for no reason doe
like, i did nothing
yeah i got no clue
okay
My splash screen disappears too
@shell sequoia I'd like to request for the PDW 
how do i delete the base pistol ?
and why can't i see the gun in scene ?
i mean i know it's on a separate layer but can't find it
like the tutorial
The base pistol is called Smear
aha
Delete anything that doesn't select your gun
Excluding the hands of course
So them, I assume Handgun is your gun
it did , thx

What did you do lol
I wish the mod tools had a playable game view
opening and closing the game every time to see if somethings working or audio is not synced is a pain
how would i equip a modded weapon?
i tried (very poorly) to make a weapon mod out of the katana with really low range, and it says its loaded when i start the game, theres probably like 20 things wrong with it but im just wondering how i would equip it
i tried using white 22 but nothing happens so either i did the mod wrong or im not using the right command (former is more likely)
you cant make melee mods yet
But melee weapons are in the mod branch
the finished ones at least
Melee [0-5]
no I made it like a gun just with really low range
The game has rarities
White
Blue
Purple
Gold
Type either of those at the beginning
And after that type 22, 23, 24 or 25 and so on
Those rarities would also depend on whether the weapon mod creator has decided to add upgraded variants of said gun
ok yea that makes sense
i am so stupid man
i thought draws played every time you switched to that gun
turns out it only plays on first draw
every other draw it just sways up
They do if you enable "force draw" in the settings
honestly thought that was a render debug setting or something lmao
brain no work well
No I had literally no idea what it did until now lmao
And I literally have the script containing what it does open right now
I was looking at a different section but still
Someone should add the doom ost into gttod
Any
It doesn't necessarily matter
I just want to hear bfg division play in the middle of the blade sentinel fight
something small and amateurish
the gun

why is it there is alot of stuff in blender and not in unity
cos unity is the quick part
anyone know why my hand isnt properly attached in unity even though in blender it is?
https://gyazo.com/a77da55134cbd27607596a1c65b38fd4.mp4
@shrewd echo probably animation compression
lemme just check where the setting is, should be a pretty easy fix
in your model import settings
change anim compression to off
then you have to reduplicate the animations
when unpacking?
oh
but if i just take the reimported animations and add them to the animation hander do i have to redo events?
i think so unfortunately
you might be able to copy/paste events though but im not entirely sure

yea i have to completely redo them (i deleted the original animations so i cant even check if you can copy and paste or not)
but hey at least the arms are connected properly
and the whole anim looks better as a whole too

i completely copied the cold war reload from titanfall i didnt want to try and make something new
I was having the same issue and this seems to have fixed it
Thanks
damn i don't have anytime to do the pistol in unity
in random things that could be useful
Learn to rig NOW. I show how to set up an armature, how to parent things to bones, weight painting and how to solve common issues, and basic inverse kinematics.
Patreon, Gumroad Shop, Discord, and other stuff:
https://linktr.ee/Joeycarlino
Parent to nearest bone addon: https://github.com/g3ntile/parentToNearestBone
Rigging playlist: https://y...
shortish blender video covering rigging
could contain new information even for people who are already modding stuff
example: different ways to quickly rig a gun, eg by placing the bones
and then by scaling down the model by individual origin
and then using automatic weights
or by just parenting objects to the bones
though more emphasis is placed on character rigging, the information here could also be useful if, say
you make a weapon that throws a spider at somebody and you need to rig a spider
which i did do in ravenfield when i made a throwable facehugger way back in 2019
thing would crawl down your arm and and then the projectile object was the thing posed mid-flight and i remember having to settle for making it an explosive grenade type thing since making it a person-seeking AI thing wasn't possible in 2019
face kisser
I still need to figure out how to make a gun model
solution: sketchfab
but that doesnt make sense
Sure it does
Modeling, rigging, and animating take way longer than in engine implementation
wiggly
Looks like things might be getting moved twice?
I'm pretty sure its way more than double
I tried compensating for it in my own mod and had to crank down the max sway down to .06 - .03 ish
No clue either
I tried reinstalling the game and that didn't fix it
Its just on the modded guns, for some reason
Also seems to be on my end, since it seems to be fine for everyone else
Yeah but, I can't get a model that has what i want
How do I open the mod tools?
You unzip them then open them as a unity project in the unity hub
Mod-Tools-main
Lol thanks
that is REALLY weird i got no clue
also banana :D
ok so my mod loads properly but nothing shows up and i cant do anything, anyone know any fixes?
I would assume this is an issue with the animator component
Might wanna check to see if its turned on and if the controller's assigned to it correctly
oh yea the component is turned off
ok the same thing is happening but now i can shoot and reload (still not showing up on screen)
is it not supposed to be?
Idk
it does in the tutorial
From my experience I don't think it matters
ill try that
But its worth a shot
yep
nah im looking at it rn in unity and its where its supposed to be
Weird
wait
animator keeps disabling on its own
just making sure this is all correct right?
https://gyazo.com/01306f1499aad411aac187adcbd8f23c
Aside from it being turned off it seems alright
Pain
?
i moved it to the right and now the bullets are coming frmo the bottom left
Interesting
its not rotated
Oh
but all the children of the main thing (idk what its called in unity) have -90 x
Did you import the camera from your anims
Nah
I was thinking that would've caused issues if it was still present
So is the gun just upside down?
i dont think so theres no rotation
under mod variables in the .weapon object does it need a Parent?
I don't think the .weapon file needs a parent
Btw, did you leave the scale for the gun set as 1?
the prefab or its children?
Prefab
Hm
Idk
For my mod I had to scale it up to 4 and ajust transforms accordingly because the dash and jump inertia was amplified by the low scale
I think that, if its just offscreen, you could scale it up and it would hit the visible area
ok it looks like its only affected by transforms on the x axis
So you could pinpoint its location and adjust
ill try that
Weird
yea i tried moving it up and back and nothing changed, only when i did left/right earlier
That might explain this though
nothing
Damn
YOO
ITS REAL
yea
Aight
just trying different combos of scale and tranform rn
nah i tried downloading the smart pistol but that was before i knew how to open the command menu lol
Lmao
I mention this because I originally thought my sway nonsense was an issue with just my gun
Have you tried moving it forward on the z axis
yea, nothing happens in game
I see the problem
no crouch?
0,0,0 on the idle position
0 on idle shouldn't be a problem though, right?
also update: going into a level/dungeon brought it to the corner where its supposed to be (not exact position but yea)
also doorguy has four arms now
i had a similar problem, have you checked your sway values?
they should all be above 0
The game only uses these coordinates for the gun's location
usually anywhere from 3 to 5 is fine
if i set all the sway things to 3 it would be fine (for now may change later)?
what about inspect blend
the draw animation is a mix of your custom draw and a sway upwards based on the sway values. if they're all set to 0 then your gun never sways up
that makes alot of sense
inspect blend really shouldn't matter too much -- i have it set to 2 but i'm not entirely sure what it does
Only thing it takes from here is scale
yeah that should be fine
Pain
Btw, set sway multiplier to .15, that's what's used in the tutorial I think
i should start a count of how many times i use the restart button
Max sway should be 3, sway speed and inspect blend should be 2 if I remember correctly
Prob the sway multiplier
Should check workshop mods as well just in case
Also you'll notice that its not just spinning like with my sway issues, its also moving side to side, which is caused by the low scale
Crank that up to 4 and you should be good
alright i just need to move the muzzle forwards
Just ajust the z in these
no the idle is fine ill just redo the crouch stuf fbefcause i deleted it
yea pretty much just readding the crouch stuff and then gotta fix the muzzle again
Pog
muzzle is being cringe
Btw its better to bind the muzzle to the gun bone rather then the model in my experience
yea i am
Especially if you posed the muzzle outside of the fire anim
nah right now for some reason its literally just in the gun
Wild
its this far out but shoots from the middle of the gun
https://gyazo.com/d64bf257b7d0058cb07d014e708724d9
is that because its scaled up to 4?
nah its pointed forwards in game and the rotation is zero
Also check the position and rotation of both the muzzle empty and the muzzle flash prefab
And the scale
seems to be good
yep
Can you double click this guy to check?
yep its updated
Huh
wait is the "simplemuzzleflash" prefab supposed to be a child of muzzle
Yes
Simplemuzzleflash is a child of muzzle, which is a child of the gun/weapon bone
yep
should work now
ok wait can i make physics bullets explode by using rocket ammo?
Haven't messed with that yet, so idk
bouta find out
Don't think that's necessary for explosive bullets, since the riot has them and it uses shotgun shells
yea youre right
Probably some other way
i dont know why or really care why but opening the workbench with the cold war equipped will just crash the game straight up
but other than that it works so this is an absolute W
Probably an issue with the pickup model
Happened to me and I solved it by remaking the pickup prefab using the USP's pickup prefab as a template
Also, don't forget to scale your pickup model, because by default they're fucking tiny.
What is that, a gun for ants?
Lil baby gat
Could just delete the keyframes from the old animation and paste in the new ones
Then the events would stay the same
oh that’s actually a good idea for updating anims without redoing events
It just hit me as I was doing alt animations for different fire modes
I’ll try that next time instead
Is black Rambo the one that had the full auto deagle
full auto what now
you read correctly
#BLACKRAMBO #staylegalstaysafe
https://www.youtube.com/c/JayTheShooter
that's wild
I want to make it next
Really?
I heard
oh, i just made the mistake that thinking most stuff in blender is done, my bad
so the game immediately crashes if i open a workbench with cold war equipped
also is Has Special for upgrading or BABing?
has special is for babe
ok thanks just making sure
how would I fix this / make it upgradable?
Your issue most likely lies with your pickup model, since that is what the workbench uses
I had the same issue with my mod and I couldn't figure out how to fix it, so I just used the usp match pickup as a template while changing the mesh and labels
thanks that worked
idk if you had this problem, but whenever i export from the blender renderer using rgba (so i can have the transparent background) it shows this instead of what blender does
https://gyazo.com/cb5477dd6fb3df42923770098fa56584
I had a similar problem when I made the sprite for mine, but that was because the file I used was modified from my animation file, which was not setup to export pngs
I'm not sure exactly what your issue is though, I tried making a sprite using the default cube and found a couple settings you might wanna check, though.
yea this isnt the animate file
Compositing setup should be something like this
mines a bit different ill change it up to match yours
Btw, not really that important but I noticed most guns in GTTOD have sprites with the muzzle pointed to the right
Just a small detail
Although the rocket launcher does point to the left
i was thinking vinson might show up but it doesnt so yea ill change it
anyways, render properties for this were all default aside from these
Check transparent and switch view transform from filmic to standard
allright ill try that out soon
For the output properties they're all default
Here's a screenshot of what I thought was important, for reference
moved the nodes around, so what's connected to what is more visible.
nice
the mod is pretty much done now
actually it is done
as far as i know it all works now
as somebody who doesn't do blender renders my process to making a weapon outline would go something like
which is not as clean or nice technically
but takes me something under five minutes
if all i wanted was a screenshot out of blender i'd go for an ortho side view, solid view, background to viewport, single color as black, turn off viewport overlays
use my prntscr to take a screenshot
paste into pdn, do the magic wand stuff and blur
well now that i have the setup i can literally just copy and paste between blend files
box select around gun
etcetera
setting it up in blender like this does make it easy to copypaste
but i think there's still merit to simple rough methods, especially if people seem to have trouble or don't want to fiddle with blender rendering
Damnnn
Here’s the raw reload because it’s choppy in vid
Also I changed it from 4 round shot to 4 round burst
wish it was a bit more sped up
also i found a little visual bug with the chargeup
could record it
God damn it
I take a look through the workshop and unironically get emotional
I just cannot believe that all of these mods are being created for my game
from what ive seen the mod tools are very intuitive and having the game being so customizable is really REALLY fun
you never run out of content and get a chance to add your own
and making your own gun is fucking sick in general, especially in the artstyle the game has
whenever i get motivation i might learn some stuff to maybe add smth of my own
yea I saw that, it plays the animation four times because it’s a four round burst but I have no idea how to fix it and figured I’d keep it because it looks cool
lmao i guess it does, you get used to it
I tried emulating TitanFall 2 best I could, kept the reload long because I figured it’d be a pretty powerful weapon, lmk if I should buff it
Could have it behave like a shotgun, instead of a burst gun
So all shots fire within the same animation
well i havent really played with it past threat level 5 so i cant talk any balancing
but yeah i guess if it does well late game a long reload would be compensation
yea same here
yea but the issue is I want them staggered and not all at once
Yeah charge weapons are tough to set up, but there's a way to do what you just did
I played with it yesterday for a bit and its pretty good
did I do it right or is there a better way
that's what happens when you make a fucking awesome game
people wanna do SOMETHING to add to it
keep doing cool shit man
(I kinda like the stutter though it looks kinda cool)
Either there's a better way, or there's a bug in my system that is preventing it from working right
But my guess is better way
Personally think a different ammo pool for it would be better though, since it runs out fast
ah well either I don’t know or I’m too lazy
Uses grenadier ammo, maybe heavy?
also I'm finally starting to model the custom gun im making so like
how would yall rate how hard it is to do on a scale of 1-10 with no prior experience in the gun modding
Idk about Modelling i mostly animate but it wasn’t that hard, mostly dumb things I missed or did that were easy to fix
sorry I'm bad at words
I mean like, as the entire process lol
I can do the modeling just like everything else I have no experience
@shrewd echo It's a mixture of two things, apparently.
1: There is a better way to do it, however...
2: It's not set up properly LMFAO
Oh lol alright
So I'll fix my thing then we can fix your thing
That’s fine it works for now lmao
The stutter charge is so fitting I honestly didn't realize it wasn't intentional at first, tbh
Also I found a sidewinder model, there may be another mod (hehehehhehehe)
Yea I noticed it immediately (duh I made it) but found it fit pretty well so we’re just gonna sweep it under the rug for now
this is gonna be the next mod if I don’t stop working on the Cold War (not my picture just showcasing the model) https://media.discordapp.net/attachments/1015263798162116658/1110153995453993010/Sidewinder.png
omg i forgot its name but i love it lmao
ive used it with a-wall and amped weapons to literally melt titans in seconds
SMR yeah
Sidewinder SMR
good luck dude youre doing an amazing job on this
time to rotoscope more titanfall
maybe I can add more detail in the anims because it’s ripped straight from the game
I am horrible at modeling
Thanks
tekashi 9
DUDE
anyways he invited me here
go make the smr model
YOURE LITERALLY IN THE VC WITH ME LOOK AT MY STREAM
IM WATCHING IT
🐴
frien making gttod style smr
why cycles?
hes insane
cycles for still renders eevee for animations
and i preview in cycles because 🥹
SAY MY NAME
middleton steppingstone
wtf full name????
Ive been playing with this and i gotta say you did a great job
he will do a better job next time.
is there any way i can make the cover of ammo counter NOT in front of literally the entire gun, i just want it to cover one section
(trying to do a revealing ammo slider + text bc thats how it is in titanfall)
figured it out
Wtf is it tiny
And does the pickup not work???
Works for me
But yeah is super tiny for some reason
Gotta scale it lmao
Whew
Btw
Send help
the fix you recommended me seemed to work, scale up to 4 and turn down the values
@shrewd echo
FACT:
check behind you

Someone needs to mod the KT P50 into GTTOD
@versed anvil do you want to make another model after the smr?
start talking.
Pffff
I should know, I live a couple miles from their r&d department
get a job there I’m begging you we need more kel TEC engineers
Trust me I'm already trying
But my full double barrel full auto belt fed shotgun was too insane for them
not trying hard enough obviously
Fr
Look man this thing is two belt feed mechanism turned on the side, with recoiling barrels and probable reliability issues
Its also a shotgun
And?
I got rejected because "your fucking crazy, this has to be a fucking warcrime"
"This looks like something a madman would come up with"
Im joking, but the reason is I haven't finalized the design and I want to be my own company
Hmm
Because out of my company you'll get ungodly sheet metal abominations
Ergonomics? Fuck that, we go for sheer firepower
I've drawn up a spear that fires a shotgun blank into the internals of the target
Remember, florida
florda
@versed anvil was my proposition enough?
give me a rundown later I'm @ Ikea with friends
ok after smr
ok what did this fine individual type while i was at ikea
Problem with this is the same issue is present on all workshop guns I've tried. I'm pretty much 100% certain its on my end, since I haven't seen anyone else have sway issues on all modded weapons. I can compensate for it in my own mods by cranking max sway down to .06 but I can't do that on workshop mods. Also if I kept those values when uploading my mods to the workshop they would probably look as if they have no sway at all.
I've tried reinstalling and resetting my save
Oh
Maybe I can send the Cold War and you can see what’s different?
Or all the values at least
I'm considering reinstalling again because my mods folder and GTTOD are in separate drives
I'm just throwing shit at the wall to see what sticks at this point tbh
I got it through the workshop and had the same issue
weird
frien make progress on custom smr
SAY MY NAME.
puddle
MY NAME
EXACTLY
I'll try and finish this tn & tmmrw btw
you got me filled with rage Mr. Spook_Frames
whar
Reminds me that i have a light gun to finish for someone in this server
he is casting hexes used ancient names
I get more out of you here than I do anywhere else
Okay Mr. Key_Frames

If anyone can make a melee weapon with animations for me hit me up, i wanna test implementation
Experiment
molten weapon of hell
hire me to do your textures guys
or materials
im very professional
That's actually badass looking
Did you animate it
It’s the base pistol, I’m using it to test how I can implement inventory-stored melee weapons
But I need to learn how to make the weapons so
oh ok
I tried implementing the Katana as a weapon not melee but that was before I knew what I was doing
hell yeah
Any word on this?
i think hes talking about updating mods
oooo yeah its probably gunna come out when act 2 does
might just be included with it
also me still waiting on map and object modding...
I think its there, theres no tutorial for it tho
ok well waiting for that
Guys
Can blend files randomly dissapear ?
I lost a couple blend files , never deleted them
I kept them in a folder
Which i would copy paste on one drive as a back up
Could this have deleted some of my files ?
Misclicked ctrl + x instead of ctrl + c, maybe?
No i don't think so
There was this one big folder i kept everything in and i would copy paste it around
And now it is missing blend files
check ya bin
Dude i did these copy paste ages ago
I'm late to the convo don't bully me
I think i cleared the bin thousands of times since
No not that
It's that i think they just vanish
And i can't explain myself how
blender dark magic
I got nothin'
How do you guys back up your files ?
I don't
Fantastic
I've honestly never backed up my blender files and I've still got stuff from over 3 years ago
So I have no idea what happened to yours
pretty sure files don’t just magically disappear, either they’ve been moved, accidentally deleted in a cleaning, or deleted by you or a program
You could probably search my pc or any drives you have for the file name if you remember it
Why should i search ur pc
what
Ah
no the
Fuck , "this PC"
Yea
Nah i did
View hidden files?
What programs could have deleted my blend files anyways
I don't usually hide them
Could be anything
Worth a shot i guess
Wish there were more guns on the workshop 
you can try to implement my pistol
since i don't have the time nor the skill
the sex gun
Go make it
if only i had the slightest idea of what to do
Tutorials exist
i have a little trait called dumbfuckery and i can't even follow a tutorial properly
Skill issue
i tried to install hammer++ for gmod earlier and i ended up breaking half of source sdk
I'm gonna push the patch rq
The mod update one?
Yeah so you can update yer mods
Damn, I should've waited lol, I just reuploaded the smart pistol
Also @shell sequoia could you help me with ost mods, I'm not sure what the issue is but it just doesn't play, I've shown Skrio and UserName_False my ost folder and they both said it was correct even handed it to them at different times and it played for them.
I still dont understand what the issue is
I actually forgot what song it was that you sent me
The John Kick Cyberpunk
Oh yeah thats right
Hope it isn't my project file, because all the weapon mods work fine
One thing I do remember was that in the file you sent me the ost zone wasnt set correctly
but you showed me that it was set up right on your end
the song is supposed to go in the start and loop boxes, right?
Yeah, even it being in and out of the loop box it just doesn't work for some reason
I would just try setting the OST zone to Harbor deep, just to make testing faster
I've done that too
Pinged Andy to get his assistance if he's not mega busy
swag
wait is the updating mods out on the dev branch
Yep
i uninstalled and reinstalled the dev branch and when i use the upload commands it doesnt prompt with upload or update, just straight to uploading
The bullets fire when it charges those first shots instead of uncharging them
thats weird it doesnt do that for me
oh wait ive updated the delay on my end
it doesnt do that anymore
Well my game is fucked overall now anyways lmao
yea i dont think my game is updating for the update mods thing
gonna try reinstalling
@shrewd echo how did you do a number ammo counter?
idk man threw some stuff on it, prayed, and some holy water
fr tho
I think its dev branch only atm, not on the public mod branch
oh true he did say dev branch
Ammo text, was it that @shrewd echo ?
The actual object is UI > Text
yea it goes there, and its a child of canvas
for me, these are my settings, https://gyazo.com/cfc4d1806110201df9a8dea80279932a
I see
working?
can you make an aesthetic box around it with some lines attached to the gun to make it look likes it apart of the ui but 3D (rambling)
@shrewd echo do you know how to make the text glow?
guh
which means no
i dont think materials works
wait theres a material called font material
Doesn't seem to make it glow
is there like a bloom or glow component?
Idk
ive got no idea
That is on me
I'll get it in Mod Tools V2
Just want to say the current mod tools are actually pretty good, never done any modding outside of gttod before but it really wasn’t that hard (excluding some very small and minor mistakes I made)
Me likes
I like you 

yea
i didnt make the model i stole that from you in #mod-assets but the animation, while copied from titanfall 2, i did make
i mostly animate but i thought itd be fun to make a mod
I adjusted the system for charge weapons. You just gotta edit a quick animation and it'll work
oh ok lol
so how would i fix it
guess you can't rn
ay bro i got a fix for you, cool how do i do it, you dont
wha
whar
'ello gamers
oooh i should make the cold war dual wieldable
it TECHNICALLY only needs one hand to fire
yea ill do that
J’aime bien
also with the KRV.HandRigV2.Simple, which bone is the left hand, the IK target or the actual hand bone
oh wait its working nvm
wait no
Btw if the offhand is not going away in dual wielding go into your animations and delete the scale for the left arm bone on all of them
is it left wrist?
Arm.L
If you scale it to 0 in unity and the entire arm goes away it should be the right one
That should be the one
ok yea it didnt do it
Huh
scale what aprt?
If there's an "Arm.L : Scale" in your animations you should delete that for each one
oh ok
The scale to 0 thing was to double check which bone is the parent for the left arm
Since I'm using the older rig, I'm not sure what bone exactly controls that in the new one
All else fails, you might be able to make it work even without deleting parts of the animation by making an empty object and parenting the left arm to that, then plugging that into the offhand slot
Haven't tested that, though
ok got it working
Nice
I've put this guy in the workshop
worshop
woshop
wohop
woop
woobooboop
ipo;kl;';k'lk';l
THIS THING ROCKS DUDE
although dualwielding is a bit weird
I find myself reloading 4 times
just bc I can chamber one
It doesn't interupt flow that much

Idk how much this helps, but if you reload right when you have 1 round left in the gun it plays a reload animation that is faster than both of the other reloads individually
So if you stop shooting at just the right time you can decrease reload time significantly, and also avoid having to reload again, since it loads to a full 33 instead of the 32 of an empty reload
Also, when not dual wielding this is easier, since you can use the semi auto alt fire that shoots 2 rounds at once
Yeye Ik about tac reloads
Which one?
the goober is still wokring
are camera animations supported and if so how would I animate it?
is it a specific bone?
i think i remember it just being the shakes that you add
wdym by that?
when you import your animations, if you want to add camera shake you add animation events in unity
would the engine reconize that I animate the camera object itself in blender or should I add a camera bone and use the animations from that
im guessing it wouldnt reconize the camera object so ima just add a camera bone
im not sure if you can just add a came bone then
well the way im doing it so far is just adding the gun rig into the arm rig(as per usual) so if that doesnt break the game i'm guessing adding a camera bone shouldnt break it
i got no clue tho rly
it looks like you got some shake on ur reload do you know?
the animation events i was talking about
oh wait nvm is that like a point in the animation where it calls a function to shake the camera?
yea
i think i saw something one time that said all the camera animation is in engine
or im pulling that from nowhere
hm im both hoping thats the case and hoping its not the case, if thats the case it should be easy to add simple camera animations but if its not the case then thats a no go to custom detailed camera animations(which takes more time and im lazy)
well, time saver?
ye
Uh, Swoi. You look like a mad genius who knowns how to work in unity. Can I borrow some of your free time to implement lightning gun into the game? I got the model but zero knowlage how to code in unity or animate it 
I could try doing the animations. As for implementation, its normally not that hard and doesn't even involve coding.
Although your lightning gun seems to have a lot of custom behaviour
And I have no clue how to implement that
Probably would involve scripts
But I've been avoiding those like the plague
I can beg andrew to land a hand with this
tho I doubt he have time to spare
If implementing original concept is impossible, a basic 'beam weapon' would work just fine
You could keep it simple at first and update it later to add custom scripts
Yeah
Double crazy
The original anims I made had camera movements, but I got rid of those when importing them into unity and just replaced them with animation events.
Awfully quiet here
Very
Think a lot of people are waiting for mod updating and OST switching
Everyone's busy with their projects
Man , i miss the hype
Got 2-3 projects in production and barely any time for them
That , and summer is killing my will to do things again
We need more people with skills in blender/unity or modding community will remain fairly small
you know the basics ?



