#The Mod Cemetery

1 messages · Page 1 of 1 (latest)

shell sequoia
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WHERE THE FUCK IS EVERYONE AT <@&1097882785043185777>

heavy dove
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IM EATING FOOD AAAAAAAA

candid wren
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School

shell sequoia
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Okay good so you can talk in here

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That's really all I wanted to know lol

winged loom
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i am watching yt

candid wren
#

Didn’t know

shell sequoia
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Embed fail

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Get absolutely dabbed on

heavy dove
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embed fail

shell sequoia
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Please

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Allow me

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AHAHAHAHAAAA

safe harness
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There is nothing to talk about...

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no tools

proper trail
heavy dove
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BRO WTF

thorny zenith
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I'm learning here

candid wren
shell sequoia
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I'll get tools up with the patch to devbranch so testers can start going at it

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Since either way, you're gonna need to be able to upload

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Or just pass files around in here

candid wren
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That feels like something that you wouldn’t want to do in a channel also used for disscusion

shell sequoia
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Nah not in here as in here here

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I mean "in here" as in the forums

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Like ideally your own thread

candid wren
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Oh

safe harness
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what will be available when you release them

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ost and object?

shell sequoia
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Depends on how much you mother fuckers RUSH ME

glossy venture
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GO FASTER

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YALLAH BITCH

drifting mica
safe harness
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impatiently

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I want to destroy the perfectly crafted balance

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by putting the sniper back into the game

safe harness
#

e

valid flame
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porting weapons to Gmod?

dim hare
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as soon as I get home

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Im gonna make so much custom music (if the tools are out yet)

safe harness
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They are not

ripe garden
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I’m here

safe harness
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Yes you are

dim hare
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Damnit

safe harness
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(reply for context)

dim hare
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I HUNGER FOR THE MODS

safe harness
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You disabled the reply ping

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You got to leave that shit on for maximum effectiveness

dim hare
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Absolutely not I don't wanna bother him

safe harness
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I would say no balls...

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but that does not work here

dim hare
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Ha ha

glossy venture
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Wait you can see when other people reply ping?

dim hare
safe harness
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Yeah

safe harness
safe harness
glossy venture
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Ohhhhh

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Neat

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Never noticed the @

patent smelt
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Hey so ive never modded a game before but id like to dip my toe into the modding community and see whats its like

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hope that i can learn and work towards stuff

ripe garden
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I'd welcome you to the railbow mod

shell sequoia
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@slim zealot check it outttt

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You can get your roles in #modding-start

slim zealot
shell sequoia
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Here's the gauss cannon and the babe varient of the AS VAL

slim zealot
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The beefy

shell sequoia
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The sniper is in the background

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#1097907455800918126

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That's temporary, but literally everything is in there

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I'm trimming the fat and making #mod-assets

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But that'll take some time since I'm really organizing it

slim zealot
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This is about to be taken all my free time catwhat

shell sequoia
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@slim zealot The final thing of note is that if someone gets me files, I will do the implementation for free when I have time.

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For any mod

slim zealot
shell sequoia
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@slim zealot may redo the previous assault rifle @cursive tinsel

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@jolly leaf poggers

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Want help with implementing when the tools are out?

jolly leaf
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I should be good, but sure

shell sequoia
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What's your idea for the upgrades and special versions?

jolly leaf
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no clue

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might have a peeled banana as babe'd version

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or have the stock banana green and it becomes yellow when upgraded

shell sequoia
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LOLOLOL

jolly leaf
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or put a laser pointer on the banana or smth

jolly leaf
vestal wasp
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I got a really potentially dumb idea

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Door guys helmet weapon, all it does is he can throw it.
One attack before needing to reload and max ammo at a time is the same as the grenade launcher. It doesn’t explode or anything. He just throws it and it has similar gravity to the grenade launchers grenades. And right click door guy just puts it back on and it gives a bit of armor at the cost of all the ammo for it you have. So you’d have to go get more.

heavy dove
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no idea is too dumb when it comes to modding

vestal wasp
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I don’t know how the armor thing would work. It would probably be just overcharge at full health

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My second idea was basically the hot hand from tf2 but it’s the cold hand. Because of the metal armor.
Normal fire door guy does a slap and theirs a small cooldown(like 1/2 second) after four of them. The second variation is a powerful Pow where doorguy just. Puts his hand out in a finger gun and slightly tilts it up as if firing a bullet. It’s hitscan.
Door guys pow does make his hand hurt though so he has a 12 second cooldown

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Reload animation is just cracking knuckles btw

shell sequoia
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I can't wait to release mod tools, have people go "wait, this is it?" and then I can immediately follow that up with "Here's V2 with a billion more tools" because that's exactly what's gonna happen

shell sequoia
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Yes

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Right now I am making some levels tho

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I'll get back on mods once some of these are done

compact scaffold
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Fuck yeah

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These levels have names?

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Since we have Cinder City

shell sequoia
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Since right now I have to remake a few systems' structures to get things working easily and smoothly

shell sequoia
compact scaffold
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im excited to see what else you have up your sleeve

compact scaffold
shell sequoia
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But I am just doing blockouts right now

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Since people seem to like those

compact scaffold
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Blockouts are useful af

shell sequoia
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I also have to make some new mechanics

compact scaffold
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Oh?

shell sequoia
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Like the swing and balance poles

compact scaffold
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BALANCE POLES

shell sequoia
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I'm about to start on both of those

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I'm gonna use them much more deliberately this time around

compact scaffold
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Fuck yes

shell sequoia
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They're gonna be pretty integral to level flow

compact scaffold
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in all of A2?

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of just some levels

shell sequoia
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Yeah, in all of A2. Basically their additions and changes to enemy difficulty is what's gonna set the gameplay loop apart from A1.

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That, and then of course the tonal shift too

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With the music and what-not

compact scaffold
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Dude im so excited

shell sequoia
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I am redoing a lot of my OST system rn tho

compact scaffold
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How so? to support mods?

shell sequoia
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I need to make it so that songs are based on their area rather than their type

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That way I can differentiate between Act 1, Act 2, Act 3, and other areas.

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So I'm basically just gonna do it in order of how you can approach the area.

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So first is gonna be the Main Menu, then it'll be Prologue, then it'll be Harbor Deep, then Reflection, then Dungeons, then Act 1 Radio, then Blade Sentinel, then Act 2 Radio, then Lich Sentinel, then The Summit, then The World Sentinel, then Credits.

compact scaffold
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Sick

sturdy thicket
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I think I have an idea for a weapon mod I wanna do

gritty willow
glossy venture
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@shell sequoia is there a default image to show up in shops and chests for the weapons or are we required to make one?

manic fossil
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New announcement is literally just targeted at me isn’t it

shell sequoia
glossy venture
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Aight perfect

manic fossil
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lol

drifting mica
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@shell sequoia pistol assets please TrollHandsome

manic fossil
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Andrew maybe drop all the models

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With and without anims

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I bet most need with anims but I need without for mine

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Demanding

shell sequoia
manic fossil
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True but like I am horribly inexperienced with blender

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Been a millennia since I touched it

shell sequoia
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Then this is the perfect place to learn

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We can teach you

manic fossil
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That would be great actually

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Because I need to re-rig the ENTIRE doorguy model for number 4 on my to do list

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One thing that I fuck with though is the posting the hands for the gun animations

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Just because too many hours in SFM babyyyyy

vestal wasp
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OKAY SO THE BULLET MODEL GAVE ME A IDea and I’m gonna write it here now before I forget.
One of those guns where you use a hammer to launch the bullet. I don’t know if they are real or not or just in memes but that’s it. And your alt is just switching to a different bullet type (pellets like a shotgun)

sturdy thicket
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is the outline on gun and such in engeine or model

safe harness
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does disabling world outline get rid of it?

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I don't know exactly what you are talking about

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but if disabling world outline removes it, it is a in engine

glossy venture
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It's a post processing effect

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So in engine

sturdy thicket
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ight

safe harness
glossy venture
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It's the same effect

drifting mica
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Unity effect

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Very unity moment

glossy venture
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You have no idea how much of a Unity Moment that effect is

manic fossil
drifting mica
glossy venture
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I've spent 3 months straight fucking with that effect to try to get a single thing to work to no avail because of the awful way unity handles camera stacking

drifting mica
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I’ve also made game cheats before that use a similar glow outline method

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For context I used to make cheats for gmod for developing anti cheats

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Since I was the lead developer on a few servers

patent smelt
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i will be modding from 4-6 pst on weekdays if i am not pressured with a ton of schoolwork

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I am still only learning c# but hope to help in any way possible!

shell sequoia
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Guys

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I'm doing it

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I'm implementing weapon mod support

compact scaffold
drifting mica
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Finally now I can work on my mods

compact scaffold
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RAHHHHHHHHHH

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LETS GO

shell sequoia
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Almost done

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With V1

compact scaffold
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I swear if you finish these tools before I get home

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I will be forced to kill you

slim zealot
jolly leaf
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yyiippeeeeeee

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can't wait to speedrun implementing the banana

jolly leaf
shell sequoia
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#1098615818453012600

vestal wasp
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Volley casterrrr

jolly leaf
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i presume it goes pew

manic fossil
jolly leaf
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the uzi?

sturdy thicket
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Shotgun

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Revolver

manic fossil
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Silenced SMG And Shotgun I’ll take those as

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With Uzi and Shotgun

jolly leaf
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lesgooo

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might make a few subatomic tweaks to the banana gun

manic fossil
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Banaba

jolly leaf
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bananopticon

manic fossil
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Anyway GTTOD VR the revolver is gonna be a challenge

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Because of the way it’s designed

jolly leaf
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is there even a revolver in contractors to go off?

manic fossil
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Not one that works like the GTTOD one

jolly leaf
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eek

manic fossil
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Which unless I’m insane is break action?

jolly leaf
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yeah

manic fossil
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Yeah

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I’m gonna have to probably figure out how to make a break action weapon

jolly leaf
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i don't suppose there's a DB either?

manic fossil
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Nope

jolly leaf
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eek 2

manic fossil
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I’ll probably ask the TF2 VR dev for help

jolly leaf
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there we go, polished the inspect a bit more

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slightly more fluid this time

manic fossil
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Nice

jolly leaf
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fuck i forgot about sound

ripe garden
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Isn’t that already pretty much implemented

shell sequoia
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GOT'ER GOIN' AYAYAYAYAYAYA

compact scaffold
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No way

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fr????

carmine siren
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OMEGA POG

jolly leaf
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im gonna go pretend to sleep for 6 hours someone spam ping me when (or if) the tools come out

drifting mica
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@jolly leaf

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@jolly leaf

jolly leaf
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they aren out yet silly

drifting mica
jolly leaf
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fair enoug

drifting mica
jolly leaf
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bingus cartel video?

drifting mica
jolly leaf
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long live bingus

drifting mica
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Floppa > Bingus though

jolly leaf
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garunteed

dim hare
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They're equals

sand gorge
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dumb meme

drifting mica
shell sequoia
dim hare
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I may be stupid but are the music tools out yet

compact scaffold
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no

dim hare
ripe garden
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Brother

drifting mica
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Whoever made this model, I give you a chef's kiss

shell sequoia
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GUESS WHAT FELLAS

compact scaffold
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NO FUCKING WAY

shell sequoia
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Not only are the mod tools coming out, but so too is a 40 minute tutorial explaining how they work

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Well

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Really it's specifically for creating a basic weapon

compact scaffold
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gimmi

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tools pls

compact scaffold
drifting mica
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Epic

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Can’t wait

compact scaffold
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Im on the edge of my seat

drifting mica
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I’m on the edge of my hydrogen bomb

compact scaffold
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also @shell sequoia Does that mean testers are getting access to the tools first?? Like are we gonna get the version of gttod that has support for mods

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or is that gonna be like an open beta

drifting mica
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Idk but if it’s a testers thing he should give me testers role for sure

dim hare
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YES YES YES YES YES

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YES PLEASE
PLEASE IVE WAITED SO LONG

shell sequoia
dim hare
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IS THE . MUSIC ONES COMING TOO

drifting mica
dim hare
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NO
THE TOOLS

drifting mica
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I mean that was like the first one finished

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So it’s kind of a given

dim hare
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Well IDK

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I need them
I have this song and everything

slim zealot
indigo barn
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@shell sequoia What happens if the errors are set above 0? It got cut off in the video catcream

jolly leaf
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my best guess is the animations get significantly crustier

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im probably wrong but iirc unity has some sorta compression that it uses to make your animations smaller, but it's pretty useless

shell sequoia
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Jesus Christ the smart pistol is actually fire

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GOD THE SMART PISTOL FUCKS

compact scaffold
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Always did

brazen quest
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oh my god this halo shotgun

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was it actually in the game at some point

shell sequoia
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Bro that's nothing

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The fucking binary is in here

brazen quest
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GRAAH

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I remember these

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Theyre lost to time

shell sequoia
calm lynx
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Ha

shell sequoia
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This old thing from Hatsu

calm lynx
shell sequoia
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@calm lynx What do I need to say for you to supply this mod community with a model pack of your favorite weapons?

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Same for you @cursive tinsel and @stiff briar lol

calm lynx
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Sounds like a swag idea

drifting mica
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If I create a weapon model are there people willing to take care of the animations and rigging

shell sequoia
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@slim zealot has hinted at interest

slim zealot
calm lynx
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This was never on the workshop but man, crazy

cursive tinsel
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practically a lot of the ravenfield stuff i've done could probably be given a paintover and then ported

shell sequoia
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I was thinking the other day of making an "Andrew's Collection Of Cool Shit" on the Steam workshop.

shell sequoia
drifting mica
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Well I’ll be blue printing soon then

brazen quest
calm lynx
compact scaffold
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My head has turned into a train whistle

shell sequoia
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!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

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@stone gorge AOAHAHSDOASHASO

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HOOOOAHOOAHHOOO

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@stone gorge PLEASE HONEY

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PLEASE

shell sequoia
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OH MY FUCKING

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GOD

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OH MY FUCKING GOD

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I NEED IT

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PLEASE

compact scaffold
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THATS SO FUCKING SICK

shell sequoia
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PLEASE

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PLEASE

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PLEASE @stone gorge PLEASE

sturdy thicket
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reminds me of the loki

stiff briar
#

gamimg

shell sequoia
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Hi Erazer

compact scaffold
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Erazer!

stiff briar
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i still have a bunch of guns i made for fun a while back ig uess

shell sequoia
compact scaffold
#

you wont

shell sequoia
#

HOLY SHIT I AM FUCKING ACTUALLY GOING TO SCREAM

barren flume
#

do it andrew

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do it

shell sequoia
#

I'll add the remaining animations to it

barren flume
#

whats glenn gonna do? sue you?

stiff briar
#

the funny

brazen quest
calm lynx
#

And uh ahem

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This thing

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It's called the Drone Gun

brazen quest
#

what is this contraption

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the thingmabob

cursive tinsel
#

the weapon backlog erazer and i have could probably be put in with at least some percentage of recoloring

stiff briar
#

deep rock galactic pickaxe

brazen quest
#

holy SHIT

#

oh my god

barren flume
#

literally gonna port every titanfall gun into gttod fr

brazen quest
#

new melee leaked

compact scaffold
stiff briar
brazen quest
compact scaffold
brazen quest
#

okay nvm

compact scaffold
#

A pickaxe melee weapon would be sickkk

brazen quest
#

close tho

compact scaffold
brazen quest
#

stone n rock

stiff briar
barren flume
#

line up fingers

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swing up and then down

brazen quest
#

use science club animations on it

compact scaffold
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Might be a fun lil project

jolly leaf
#

also probably good way to learn getting arcs right

compact scaffold
#

Arcs?

jolly leaf
#

no straight lines permitted

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gotta move in curves

compact scaffold
#

Ahhhh

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Makes sense

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Would I just animate straight in Blender?

jolly leaf
#

yeah

drifting mica
barren flume
#

ig you could just take reference from the payday 1-handed melee weapon swing animation

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since its p simple

cursive tinsel
#

animating straight in blender worked for ravenfield and it'll probably work for orange door

compact scaffold
#

Fuck

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I gotta try this now

jolly leaf
#

but if you plan on using the animations for something always use the NLA editor or dope sheet action editor

cursive tinsel
#

i think the main thing on my mind is expectations of animation quality

compact scaffold
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I have the rig

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I have all the tools I need

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Just need to practice

stiff briar
#

theres also this thing

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probably a rocket launcher

brazen quest
#

looks like from eternal

drifting mica
slim zealot
#

Got them together for later

jolly leaf
#

that's a knife silly

brazen quest
#

the oldie

drifting mica
#

Not like it has a shoulder rest and back shock export

jolly leaf
#

i like the old AR

slim zealot
#

I figure it will make the perfect mod

stiff briar
drifting mica
#

Forward-porting older objects and weapons will probably be the main focus of modding at the start

calm lynx
#

Swag guns

stiff briar
barren flume
#

yo @stiff briar can you put all of these files in one single message or zip so it can be pinned?

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figured might as well

jolly leaf
#

i've entered a state of paranoia cos the mod tools aren't out yet but they're supposedly gonna be out soon and i fear that they come out while i'm asleep and i miss out on the initial banana speedrun

stiff briar
#

aye

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though i just actually red and noticed that andrew already posted a bunch of them

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going through and seeing which ones I can put together

cursive tinsel
#

i think it's safe to say we're still at least a week or more away from any mod tool release

jolly leaf
#

450mg potassium chloride

stiff briar
barren flume
#

:)

#

just so its in a more condensed and easy to grab space

cursive tinsel
#

i'd probably be more comfortable with dumping my old colonial marine stuff since that'd make for an easy enough aliens pack but those were never really designed for the neon line stuff in orange door

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which isn't to say that they can't be used

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i just don't know how a non-neon gun would look

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or how hard it'd be to bring them up to the orange door spec

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the neon is really the biggest factor

manic fossil
#

Colours

cursive tinsel
#

like it's not like this can't go into the game as it is, but it wouldn't look right without some neon

manic fossil
#

I mean

cursive tinsel
manic fossil
#

It wouldn’t be hard to neon the orange

cursive tinsel
#

the problem is probably that i'm worrying about it when really it will be the problem of whoever picks up the model

manic fossil
#

This is what the models look like for me before I manually make the glow work in UE4

cursive tinsel
#

i'm thinking about it like i'm the one who has to go in and recolor it then animate it and throw the sounds in and implement it when andrew's just asking for a starter asset pack

jade swallow
#

I have to unpack zip file of the unity project and open the folder I got from it as the project in unity hub right ?

compact scaffold
#

What unity project

shell sequoia
jade swallow
shell sequoia
slow crane
compact scaffold
shell sequoia
compact scaffold
shell sequoia
shell sequoia
cursive tinsel
#

neoning the guns probably isn't as big a deal as i'm thinking it'd be

jade swallow
cursive tinsel
#

the older alien isolation shotgun doesn't look as doorified to me but it could work with a few minutes extra effort

compact scaffold
#

Idk when Andrew is gonna publish the tools

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but they arent live yet

jade swallow
cursive tinsel
#

so what i'll probably do is i'm going to pull my ancient ravenfield colonial marine stuff together even though most of it probably sucks

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and maybe someone will make something out of that

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they'll have to reassign all the materials, scrub out the old animations, etcetera

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these are old guns modeled and animated and saved last in blender 2.79

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their materials are all vaguely broken

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but they tend to use one of two color atlases

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the model ages range from 2018 to 2019 i think, some from 2020

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if someone thinks they'll get a kick out of using them then have at it but recoloring them and all will be on you

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there's pulse rifles, smartguns, a few rocket launchers, a bolter, some submachineguns, etcetera

#

some emphasis to be placed on this for example, a recreation of the starter handgun out of ut99

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this chunky-ass thing is probably the most interesting handgun to me that's in that selection

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it's basically a bolter or at least a handgun firing rifle rounds

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there's also a revolver, some ancient bad vp70, the vp78 pistol out of avp2010, the m4a4 from avp2 which is basically an hk mk23, and some weird laugo alien mutation

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the ut99 enforcer may be the oldest model there aside from the bolter

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they came about at similar times, i think

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just i later cleaned up the enforcer some for ravenfield

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and then the bolter for minti when he expressed some kind of interest in it ages ago

valid flame
#

Would it be possible to make a weapon that is all of the versions of the pistol at once

cursive tinsel
#

depends on what that is exactly supposed to mean

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if there's no limit to the number of firemodes,

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then in theory you could probably swap between models using animations that correspond to the given firemode

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this would probably be a pain in the ass to set up but in theory you could then have every single pistol in one if there's no limit to the number of alternate weapon firemodes

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at least i'd assume

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this is based on how i'd do it for ravenfield which does not necessarily mean how it'd work in orange door

calm lynx
#

I'd assume they mean every single GTTOD pistol from every version merged into one

cursive tinsel
#

in that case it's less 'would it be possible' because modeling a gun is definitely possible

#

it becomes more a matter of 'will someone actually bother trying to model a fusion of every pistol in one'

jade swallow
#

when modeling it is better to create an empty object and place all the parts as child objects in it

#

right ?

valid flame
calm lynx
#

How could anyone forget this gun

carmine siren
#

this is just a treasure trove of good shit

sturdy thicket
#

ssg

shell sequoia
#

HA

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Yeah you could actually do that

#

I'd run implementation for that no question

ripe garden
#

Just re-add alt fire

#

Of db

sturdy thicket
#

nah

sturdy thicket
#

i may try either way tho

#

gotta do other animations first tho

ripe garden
#

Lil tedious but it’s mostly just dragging and dropping

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And clicking

sturdy thicket
#

ahh, havent watched the mod implement video yet

ripe garden
#

I think you could just do it with a mouse

#

If not for the need to rename some stuff

cursive tinsel
#

if it ends up like ravenfield which seems to be how it's going

#

the most intensive thing will probably be modeling and animating

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and doing those isn't too difficult, it's just that doing them well takes practice/experience

calm lynx
carmine siren
#

the mongus bullet 2: electrical trouble

calm lynx
slim zealot
calm lynx
#

gugn

calm lynx
#

Concussion Gun

carmine siren
#

concussion gun? more like...

barren flume
#

BANG BANG BANG!!

#

wheres kitchen gun in gttod fr

carmine siren
#

and it sparkles like new!!!

barren flume
#

literally just the normal pistol with erick's sfx over it

uneven badge
#

is it possible to add movement mechanics with the devkit

barren flume
#

shrug

carmine siren
#

that's a good question

barren flume
#

thats for andrew to answer

uneven badge
#

i just want to add a ground slam

barren flume
#

science club:

glossy venture
#

98% sure it's not possible

#

But yeah that's gonna be on the science club

uneven badge
#

Ill find a way

carmine siren
#

y'know I was thinking about maybe adding in survival mechanics into the game just cuz so...

glossy venture
#

You'd have to make a bepinex mod if you want to do it yourself

uneven badge
#

whats a bepinex mod

barren flume
#

a unity code injector

glossy venture
uneven badge
#

i can make it work

glossy venture
#

What 99% of unity game mods are made with

#

Again it's literally being added with the science club

uneven badge
#

what is the science club

drifting mica
glossy venture
#

What's that used in?

#

This is the first I'm hearing of it

drifting mica
glossy venture
#

Neat

gritty willow
empty crane
#

did you already do the SP?

glossy venture
#

Yeah but it was removed

#

The code is still there though

jade swallow
#

Did Krev have any "restrictions" when making designs for guns, like we never saw red elements on common guns , would it be too out of place for a modded weapon to have them? (I try to keep it looking as gttod as possible)

cursive tinsel
#

the rules i abided by color wise were that guns were generally on three materials

#

though i had four or five actually

#

color one was black

#

color two was basically white

#

color three is the neon

#

color four was less a color and more how i marked an ammo counter thing

#

and then color 5 was sometimes i'd use a dark red for something specific like a charging handle, but that wasn't often

#

i think that modded weapons shouldn't feel confined to following that strictly, but the reason that we did the three main tones was i think more or less visibility

#

there's not a lot of room so to speak for more shades between the black and white, or at least there wasn't before

#

it's generally worked out better to design something with the expectation that your blacks will look black and metallic ingame and your whites will look brighter and flatter

#

in certain places

#

i color things the way i do because i think they contrast better as a result
black holes in a 'white' or grey heatshield for example stick out probably pretty well

jade swallow
#

that is helpful, but I was more asking about the difference between color variety for babes and ordinary guns.

Like even if weapon from the start was centered around fire status effect, you would use red color only for the babe?

cursive tinsel
#

the consistent thing with buildabangs is that they use gold and that their glow goes purple

#

beyond that red or black is really a matter of preference

#

initially i was going for gold and red

#

but the red didn't always look good

jade swallow
#

oh ok

cursive tinsel
#

which is why some buildabangs are gold and black instead of gold and red

#

and i'd use both sometimes with red or black corresponding to something like a grip/handle

jade swallow
#

thanks)

cursive tinsel
#

on the silenced smg for example i made the wrap around the foregrip red and the little bit at the bottom of the mag red to break up the black and gold

#

it's not super important though

#

when it comes to making a weapon suit a given status effect that's something you'd have to model in or do with particles

#

i don't think i had any particular elemental effects in mind for most of the buildabangs i made

#

but erazer when making the pistol ended up making it kind of a dragon with scales, which would probably suit fire of course

#

how much that comes through is debatable though

jade swallow
#

yeah, but I just hate mods that look too out of place, and If I actually finish mine and don't ditch it I dont want it to be like that.

calm lynx
#

@shell sequoia How are you

shell sequoia
# cursive tinsel though i had four or five actually

When you get to tools, navigate to materials and you will see them there.

You have "Weapon Dark" "Weapon Light" "Weapon Gold" Weapon Red, Blue, Green" and a few others.

You don't have to use these, but if you want a GTTOD-esc looking weapon...use them...

shell sequoia
safe harness
#

Same

calm lynx
#

Damn

safe harness
#

I am so sleep deprived

brazen quest
calm lynx
#

spobob

safe harness
#

Been going to bed at 11 and waking up at 5:15 central time (2 hours ahead)

#

My sleep is schedule is more nonexistent that normal

safe harness
#

Yeah but your not jet lagged

shell sequoia
#

Except last night it was 8:00 to 10:00 and then 10:30 to 5:15

#

So I actually slept a TON

#

No idea why I'm tired

brazen quest
#

Too much sleep exists

calm lynx
#

I used to sleep from 4am to 4pm

shell sequoia
#

8 hours and 45 minutes

safe harness
shell sequoia
#

The perfect amount of sleep

brazen quest
#

8 hours is too much don't trust the media

safe harness
compact scaffold
#

Go have breakfast

brazen quest
shell sequoia
#

Same

#

I usually get six or less

compact scaffold
#

Same

shell sequoia
#

Then I shower and get back to work

compact scaffold
#

thats because I force myself to get up early

shell sequoia
#

I've noticed, strangely

#

Why?

compact scaffold
#

I like feeling like I have more of the day ahead of me

#

if I wake up at like 9am or something I feel like ive wasted my morning

#

which isnt true

#

but its how ive always been

calm lynx
#

There was a time I thought my phone was my Alexa, I got woken up by the sound, told my Alexa to stop, it didn't stop so I got up and it was my phone ringing

calm lynx
empty crane
#

okay just does the SP exist as a mod yet or not? is it still worth me trying to mod it in? (doesn't know what he's doing)

calm lynx
#

What?

jolly leaf
#

im gonna guess smart pistol

calm lynx
#

Oh, in that case, nothing exists as a mod yet

#

Anyway, old arms

jolly leaf
#

(except for the volley caster and usp mogus)

calm lynx
jolly leaf
#

oohh

#

mb

calm lynx
#

@shell sequoia Will the ability to make custom ammo counters be a thing?

safe harness
#

I wonder how long it will be till someone adds sex

calm lynx
#

Someone will definitely with object mods

sand gorge
#

BECAUSE IF NOBODY IS I FUCKIN WILL

shell sequoia
#

Honestly, I probably could have released these tools yesterday

#

But I'm nervous, admittedly

#

What if I have to change it all again?

#

I KNOW I WON'T BUT WHAT IF

calm lynx
#

Send it out whenever you're ready ❤️

ripe garden
#

Do it now and have everyone flame you for it being shittrollus
Actual seriousness though do it when you feel the tools are in working order

calm lynx
#

Imagine a custom gun that turns enemies into objects like walls or grass

ripe garden
#

Imagine doing this airborne as you turn the flying enemy into a wall you can run on

#

Crazzzzyyyyyy

calm lynx
ripe garden
#

From what I’ve seen in the tutorial maybe

calm lynx
#

?

ripe garden
#

I’m no expert and I have no idea what I’m talking about

#

But

#

When he loaded up the match 10 stuff the view model is part of the weapon I think

#

Like

#

Idk how to say it

#

But gttod has different view models for different guns (duh)

#

So you could totally change it out

#

I think that’s what he did for the reflection

#

Although I’m not sure

#

I’m very much a beginner

calm lynx
#

@ripe garden ❤️

ripe garden
#

Thank

indigo barn
#

Is there a maximum fov? What maximum do you folks usually account for when animating?

calm lynx
#

I don't think it matters

drifting mica
#

For the viewmodel though it’s 60

indigo barn
shell sequoia
indigo barn
#

Oof, well I suppose it wouldn't be too difficult to scoot everything forward a bit

calm lynx
# shell sequoia Also possible, yes

What if I wanted to make a mod with a different set of arms that replaces the arms for every gun, would I have to replace the arms on every single gun rig to achieve it?

drifting mica
indigo barn
#

Ah, didn't notice that viewmodel FOV was independent from camera FOV

shell sequoia
ripe garden
#

That’s what I thought

calm lynx
jade swallow
#

Im stupid, where is my "Scene_collectiion" tab so I can select and inspect pistol and arm objects ?

indigo barn
jade swallow
#

btw, if we are talking about piss

#

Did Andrew ditch cozy mode and we have to mod it in by ourselves, or it just was delayed because of low priority?

calm lynx
#

I hope it wasn't ditched ):

#

I wanna use that

calm lynx
calm lynx
#

This was also one that was animated, but was never put into GTTOD

bronze bluff
bronze bluff
bronze bluff
#

hello

#

is the unity free?

#

it told me to install unity hub

#

oh its finally here

#

time to follow the tutorial

jolly leaf
#

hate to be the guy but the mod tools aren't out yet

#

the github repo is just a readme.md and if you download it it'll be really small and won't open in the unity editor

trim jasper
#

anyone interested in helping me with this (mod tools not out and i can't find time to learn modding these next two or three months)?

bronze bluff
#

i wanna make a music mod

#

i dunno how to start

#

2d? 3d?

#

which one?

#

hmm lets say 2d

#

can someone help me? how can i get the mod tools?

#

how can i even make it into a mod?

calm lynx
#

Bro

#

Did you read what he said? Lmao

bronze bluff
#

i know but like isnt there a non-mod tool way to do that?

calm lynx
#

What is a non-mod tool

bronze bluff
#

non-modtool way

#

the way that you dont need a modtool for

trim jasper
#

how do you make a table without tools ?

bronze bluff
#

oh yeah that's fair

#

i get it now

barren flume
#

make sure to play it at like

#

0.5 speed

#

to gather it

bronze bluff
#

yeah but like there is a script to make the mod

#

made by nuts

compact scaffold
#

Yeah its not out yet

#

Youll have to download unity to use them when they go live

bronze bluff
#

i have unity

#

time to wait

compact scaffold
#

Youll have to have a certain version

#

So make sure you have that then

bronze bluff
#

2019426

compact scaffold
#

Alright then its time to wait

bronze bluff
#

okay

jolly leaf
#

ykno what would be really funny

#

a double barrel alof's device

trim jasper
#

Quake champions has one

calm lynx
#

Destiny 2 Glaive

vestal wasp
#

Commandos guns from risk of rain 2

barren flume
#

isnt that just dual wield pistols

vestal wasp
#

Yup but with a charge shot that does damage probably

#

Depends on load out

patent smelt
#

So do we just like wait for mod tools

compact scaffold
#

yes

patent smelt
#

Will it take as long as halo 3 mod tools?

compact scaffold
#

when its ready

patent smelt
peak badge
#

gttod smooth shaded arm is cursed

sturdy thicket
#

Could be worse

jolly leaf
#

does gttod have fire delay support?

#

like can i set up an animation with a second of chargeup before actually firing?

brazen quest
#

there was a charge rifle in the old versions

#

so i think you can do that

jolly leaf
#

i think the bhg has a chargeup, right?

brazen quest
#

yeah that too

jolly leaf
#

aight ill just steal the way the bhg does it

brazen quest
calm lynx
#

I'm probably gonna have to do that too

jade swallow
#

Idk how but I made my model in a blender look like half-transparent doo doo garbage, how do I fix this?

calm lynx
#

(:

trim jasper
calm lynx
#

It just feels natural

safe harness
#

I use both interchangeably

jade swallow
#

By the way, Is it okay for me to ask dumb blender questions in this chat that are kind of trivial but complex too for me to formulate in a short Google request? (I have terminal stupidity)

barren flume
#

eh sure go ahead

glossy venture
#

Ye

#

This is basically just the general chat for modding

jade swallow
#

oke

#

So I have this part of sort of "break action" gun where it folds, I made a stupid thing and just extended one part of the mesh into another one, can I somehow merge two parts of this mesh into one, so there won't be any intersections?

jade swallow
peak badge
#

Tru

drifting mica
# jade swallow So I have this part of sort of "break action" gun where it folds, I made a stupi...

https://www.youtube.com/watch?v=rpRg-xmwkVM
I suggest watching this. The video is 18 minutes but it's worth your time and can teach you a lot

Thanks for watching! In this Blender tutorial I cover: How to use Blender's Boolean Modifier to combine objects in different ways + The Boolean Intersect Tool!

Video Timecode Chapter Links:

  • 0:00 - Video Intro
  • 0:08 - Tutorial Overview
  • 0:42 - This Blender Tutorial Series & Call-To-Action!
  • 1:19 - The Boolean Modifier & The Union Operation
    ...
▶ Play video
peak badge
#

After u can extrude out the other end

#

Or if u click two opposite faces of a mesh and bridge face it creates a hole

#

Although I may be reading ur question wrong, I can help in 3 hours after school is done for me

jade swallow
peak badge
#

Alr sounds good, there's always many ways to go about it

jade swallow
#

Can I extrude two faces into two opposite directions at the same time, so I get it in symmetric form? (like with scale tool or smth)

neon magnet
#

You can hit E to extrude, then right click to cancel transformations, this will give you two extruded faces overlapping the originals. After that you can hit S to scale then X to scale along the X axis.

drifting mica
jade swallow
drifting mica
#

Otherwise things are gonna get all fucky and confusing

jade swallow
glossy venture
#

Isn't that the intended behavior?

cursive tinsel
#

that sounds like the intended behavior to me

#

my suggestion would be to do anything you can do symmetrically first, then to apply the mirror modifier and to do anything that you couldn't do symmetrically

#

it sounds like you wanted to apply the modifier but instead you removed it

peak badge
#

Super useful tool

jolly leaf
#

when mod tools come out, will there be support for melee weapons?

jade swallow
jolly leaf
#

no, just apply

#

apply makes the mirrored geo real and removes the modifier automatically, meaning you can modify one side without modifying the other

cursive tinsel
#

yes

#

it sounds like you don't understand what applying the modifier does

#

now there are ways to do asymmetry nondestructively, without applying modifiers

#

here i have a boolean, then a mirror, then another boolean

#

symmetrical cuts and then an asymmetric one

#

since i haven't applied anything nothing is committed

#

apply first modifier,

#

applied second

#

applied third

#

thus i reiterate

#

i'd suggest that you do anything you can do symmetrically first, then to apply the mirror modifier

#

and to then do your asymmetric details

#

and if you're doing booleans, then placing your modifiers in the right order can allow you do to asymmetric details without having to commit all your operations/changes/whatever

#

hopefully you get the idea

#

my demonstration thing could be better

calm lynx
#

krev live action blender gameplay (real)

jade swallow
hot reef
#

random question, how are the guns in gttod rigged? like are they rigged with armatures and all done in pose mode? or is it like transformation animation?

cursive tinsel
#

as far as i know they're all done with armatures/bone animation

#

However

#

well no they all involve armatures in some way

#

but i think that the extent to which you need them is arguable

#

and that it's debatable whether you even need to use the base gttod arm rig to begin with

hot reef
#

alr

cursive tinsel
#

if it's anything like ravenfield every weapon is going to be self contained

#

by that i mean the arms you select there are not the same arms that you have in any melee animations and such

hot reef
#

because on some first person arm models, the weapons have an extra bone that moves both the writst and the weapon

#

to make it easier for like moving the arm around while holding the weapon ect

#

and im not sure if this can be done on two seperate meshes and armatures

cursive tinsel
#

that just makes me think of object-animated guns in ravenfield

#

if i remember correctly,

#

which i don't in detail which means i need to reopen my blender files

#

you can just parent objects to other objects and apply some kind of object constraints to the bones to make them follow the objects

#

in this case, i have the right hand bone here set up with a 'child of' constraint attached to the main body of the gun

#

the body is the parent of all the other bits

#

the bolt, mag, etcetera

#

i move the gun, the hand follows

#

and the other hand meanwhile is constrained to the mag, at least in this specific frame

#

you can keyframe the constraint influence which can be handy for a number of things

cursive tinsel
#

though i stopped because i started using the action editor, which i think works a lot better with armatures

#

and made it a lot more convenient to break up my animations by action instead of working on one long timeline

cursive tinsel
#

since every weapon is kind of self contained, eg the arm model in the magnum is not the same as the arm model in the AR or the arm model in the pistol

#

if you wanted to animate something for gttod using a completely different rig and model i think it's entirely possible to do that

#

you could probably do a weapon without a rig at all if you really wanted to, though that's not saying you should

hot reef
#

ah ty

cursive tinsel
#

i could probably port a lot of the ravenfield stuff i've done right into gttod with no modification because of this

#

the downside would probably be that it has no neon and completely different hands

#

while it'd function fine to make it look right i'd probably need to port the gttod arms back over to ravenfield and maybe even make some extra fingers since RF goes for pinkies and index fingers only

#

which would have been fine back in the era of the murder mittens

#

and on that note i think it'd be perfectly possible to bring back the old gttod mitten hands

calm lynx
#

krev can you react to my message with a cat emote

hot reef
#

alr final question I have, when you do this way of animating, the gun has no armature correct?

cursive tinsel
#

object animation in my experience tends to imply the gun has no armature

#

in this example, the only thing with bones was the hands

#

so no armature in the gun

#

the important thing is that the other objects are parented to the gun

#

though in the case of mags you could probably use a constraint instead of fully parenting the mag, as then that would allow you to keyframe constraint influence and throw the mag away without the main gun's movement affecting the toss

#

though that sort of thing gets into using stuff like visual locrotscale and exits my limited realm of experience

hot reef
#

ah

cursive tinsel
#

i would mention though that i don't really see much benefit these days in doing object animation over bone animation

hot reef
#

I just tested bone constraints

#

you have ade my life so much easier

#

I cant thank you enough man

cursive tinsel
#

if you understand how to set up the bones, setting up an armature properly for the gun gets the same result, but if object animation is easier then that's probably the better thing to practice and learn with

hot reef
#

yeah

#

the only real drawback of object animation for me is switching between modes

#

well anyways tysm

patent smelt
#

man i cant wait for the mod tools

hot reef
#

krev Ive got one more question

#

when you use the child of bone constraint and change the influence, does your armature go to some weird spot?

#

ima record an example one sec

#

k the recordings arent saving but lemmy try and explain

#

if you have the child of constraint and move the parent around it moves the bone too

#

as it should

#

but if you turn off the influence the bone goes back to its animated position

#

again, as it should.

#

is there a way to make it so the bons stays where the constraint moved it to if you turn off the influence?

cursive tinsel
#

those coordinates are relative to whatever it's been parented to/set to 'child of'

#

so when you turn off the influence, it, for example

#

goes from being -2, 4, 6 relative to the object

#

to -2, 4, 6 relative to wherever it started

#

this may not make sense yet

#

but the way around that i believe is to use something called visual locrotscale

hot reef
#

alr

cursive tinsel
#

in this instance

#

this hand bone is about 0.174 -0.28 0.19 in XYZ coordinates

#

this is relative to it's parent/target, the magazine

#

or rather, relative to where the hand would be assuming the magazine was the origin for the bone

#

if i remove the influence, it is still 0.174 -0.28 0.19 from it's origin

#

it's just that the mag bone is no longer the origin

hot reef
#

ah

cursive tinsel
#

it's located relevant to the mag's placement and rotation and such rather than whatever origin point it normally has

#

to my understanding, this is why when you mess with the influence your hand will shift to weird spots for no apparent reason

hot reef
#

alr

cursive tinsel
#

so to my understanding, the thing to do when you want to mess with the influence

#

is to hit I and make a visual locrotscale keyframe

#

what that does, i think, is it basically makes a keyframe where your selected bones are where you see they are regardless of any influence

hot reef
#

ah okay

cursive tinsel
#

i believe this should be done after the last frame where the hand is where it should be while under the influence of the other thing

#

or rather, one frame should be the thing with influence

#

the next should be the thing without

#

or vice versa

#

and that it's not to be used with influence directly

#

because then it'll do this

#

this is the visual position stuff being stacked on top of the constraint again which obviously puts the hand in a weird spot

#

actual animators would probably be better at explaining this in an understandable way

hot reef
#

so its locrostate keyframe then the constraint?

#

just making sure about I fully understand how to do this

cursive tinsel
#

pose the thing, insert visual locrotscale keyframe, then constraint influence to zero, more or less

hot reef
#

alr tysm

cursive tinsel
#

it may be weird at first but as you experiment you'll probably get the hang of it and figure out how to best use it

hot reef
#

yeah I see how it works now

#

ty

empty crane
#

If I am interested in developing a mod BUT have very little clue what I'm doing and will likely need help, should I put it under in-dev or request?

barren flume
#

if you know the basics and more intermediate stuff with blender, you can make custom weapons

#

since its no code modding

empty crane
#

I'm not making a weapon from scratch, just planning on trying to re-implement the old Smart Pistol

barren flume
#

ya might wanna go into the assets forum at the bottom then

#

I think theres a model for the smart pistol

empty crane
#

I already have the model

#

it's got some quirks when imported into blender but aside from that it should be good to work on mostly

barren flume
#

then yeah you can make a forum post about reimplementing it then, plus you can always ask here for any major help

hot reef
shell sequoia
#

WHEW F U C K

#

Let's get these tools done

compact scaffold
#

Please do

#

You got this!

shell sequoia
#

You know what I'm looking forward to the most?

#

Map mods

#

Like recreations of other games

#

Like Spire from Halo Reach

compact scaffold
#

Thatll be fun

#

If I make a Map I already have an Idea as to what Ill make

calm lynx
#

Map moment

trim jasper
calm lynx
#

Gun

trim jasper
compact scaffold
shell sequoia
compact scaffold
shell sequoia
#

AHHH

#

I really hope you make the big tree level

compact scaffold
#

I want to

#

Since i have the idea for it

#

Its gonna be entirely vertical

vestal wasp
#

I want to remake titan fall 2 maps

ripe garden
barren flume
#

probably will be yeah

hot reef
shell sequoia
glossy venture
#

How are object mods gonna work btw? Do you just pick a spot on a map where you can place a custom object? Can you do it on multiple maps?

shell sequoia
#

Yes, and no

#

Each object mod can only exist in one spot

#

But of course you can make multiple mods and package them together in collections

jolly leaf
#

quick question

#

for the weapon mod tools, is there a way to have right click do the alt fire immediately or do you have to use fire modes?

shell sequoia
#

@calm lynx Your title and description is dumb and I hate you so fucking much I am heading to you right now to rip off your fingers one by one and feed them to my dog

#

(Translation: I am changing the title and description)

#

What is your Steam username?

#

Since otherwise I'm just gonna call you GlennTheDroid

shell sequoia
#

Yes

calm lynx
#

I just told you that because I had nothing better to think of

calm lynx
#

ther

shell sequoia
#

Perfect