#The animation of the followpoint does not match osu standard animation

1 messages · Page 1 of 1 (latest)

rotund saddle
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After pasting this to skin.json animation framerate on Mathi skin and this is what happened to the skin

boreal blaze
rotund saddle
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Thanks

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And also, the animation of followpoint has a delay

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Is that normal?

boreal blaze
rotund saddle
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Umm so if you try the debugged osudroid try pasting a animated followpoint and compare the animation between osudroid vs osu!standard

restive valve
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the animation is fine 2 me

rotund saddle
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The animation of the followpoint does not match osu standard animation

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Hope to fix this animation issue and matches the animation

errant pollen
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hm maybe OP meant the animated follow points appears later than osu!lazer follow points?

restive valve
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I will investigate this, thanks for reporting

rotund saddle
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Here a smoother vid and take a look of osulazer followpoint mechanics

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In osudroid sometimes the followpoint suddenly fades in slow gameplay map

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And the same beatmap but osudroid

errant pollen
rotund saddle
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Thanks. I hope the devs will fix this issue

boreal blaze
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This appears to be an issue with the length of your follow point texture

restive valve
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Oh btw

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Follow points textures size are clamped to the hitcircle size

rotund saddle
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And how to fix it?

rotund saddle
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The animation still hasn't matched osulazer followpoint mechanics in this last testing client

boreal blaze
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If you read the changelog, nowhere did I say that follow points were changed

rotund saddle
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I'm really sorry

restive valve
wet sandal
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This was my problem goodluck to the devs achieving that followpoint mechanics

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It's super messey on fast jump maps

boreal blaze
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Does the latest test client not solve this problem?

wet sandal
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The old is way more readable

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They dissappear slower

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I starter using the 6x6 followpoint becoz it's kinda clean

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Using 120x15 followpoint is messy

boreal blaze
wet sandal
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I'll record and compare to the old followpoints mechanics

boreal blaze
wet sandal
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Yea the gaps when its small
Reducing the gaps would make it smoother i think for linger followpoints

boreal blaze
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Maybe not that. But the texture is supposed to be cropped to 128x64 osu!pixels

wet sandal
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I see