#rimu! beta testing
1 messages · Page 3 of 1
rimu! closed beta testing
ayo acivev

Intentional suff:
You cannot click the scores at the leaderboards atm
use the option
btw wtf is that background
the option will do that automatically
as long as you have an external sdcard
Mb was using the old build
bg
11ms
my phone burned
What about remove the custom speed and make the DT and HT mods speed customizable?
my phone feels 50°c
Instead of having separate mod for it
that was the initial implementation of it
i don't remember why i didn't keep it
Lads previous build I'm getting stable 100 fps only dropped to 80 when I'm recording w
Even on menu in this build rn I'm getting less 100 fps
DT is 1.5x
95-97fps on menu
moving those options to DT or NC can be kinda incorrect placed
really?
its 100fps i bet on gameplay
what was the performance in the last build?
for me it's the same
even with the thing disabled
hmm
HMMMMM

about 30-40 fps
Okay i think i know why
why i cant load maps in external storage?
it does in osu! droid
read change log
package is not the same
i see
It's kinda wonky tbh
Now I'm getting stable performance
99-100 on gameplay
did you disabled menus effects?
No
i mean my phone can handle it
I'll test further when I'm back home
At work rn lole
lel
Ah, another thing, hide the leaderboard in-game can improve performance too
it gets laggy when there's too many scores
only in rimu
in droid i didn't have that thing
you have the same delay as me bruh
not weird
Is because new leaderboard loads (incorrectly ofc) all the scores then constantly updates at update thread (which is the same where inputs are handled)
that's why lags (because it's not delay exactly) cursor
Easy fix tho
Anyway, appreciation on your part, you're doing your own best to make this app as good as possible
xD
Okay i found that fps counter in game is not working properly so don't rely on it
Lol
nice

it lagged so much in my android 7 what the hell brooo... 7-9fps in menu and frame spikes in gameplay.. 
even i turned down graphics settings
did you read pinned
not yet.. i read things in github
oh really
okay
gonna revert some View things i made
though they gonna improve performance
oh hi dev. I can provide many feedbacks with the worst android 7 in the existence so you can keep the developments going.. (nvm that sounded painful for devs)
more painful is MIUI
lmao
this ver of rimu! for my opinions
good, somehow, it fits with the music in game, and removed my nerves
[



- No Doubt From Me]
i am with you with android 8😂
damn my skin got fucked up lmao
ngl the in game leaderboard is cool
don't have any fps issue
hmm... can i show my replay of this build version in here?
if yes... i'll show this version is very good to say, at least
to be honest, my nerves removed, it runs smoothly (just got a god mode in here, so stable)
okok
but i have a question to ask: when i have clicked a score on leaderboard (local) why didn't it show the replay?
positive: so much, i can't tell all of them
negative:
- replay a score on leaderboard issue
It dropped
this is the Coolest Part of this build, it's so good that i couldn't have a word to say
cooldown on break, showing ranking and accuracy, that's so cool to say, at least
Idk what caused this bug
The progress bar, combo and hit error meter remained

60fps with 120hz + game turbo boost + high performance mode on song selection
But gameplay is good im experiencing lag spikes nvm
yeah, my phones also is hot, and like a lot
it gets hot even if i do start the game while playing on the fridge w
Daamn
should be alleviated in the next build
look at change log
open an issue at github
as i said idk the issue of what is causing it to happen yet
I'll prob make it when im certain
Ok is this effect not implemented?
wdym?
It would probably be reworked.
there's a lot of features that is currently on hold rn
wait a couple of days bc its being refined
Ok
I mean it was in first build ,so i thought maybe its setting isin different option
Not yet
Kk
HUD was reworked
be sure to read change log
Skimmed thru it

But now it's good that scorebar bg fits automatically instead of being stuck to Playfield size
Is it just me or when i try to load my beatmaps folder in my sdcard to rimu, it takes fuckin 2-3 hours to load and when i close and reopen rimu, it doesn't want to load my beatmaps
so long to load that i fall asleep
You doing something wrong
And you have a lot of beatmaps
Idk what i did wrong, all i did is just change my directory to my sdcard directory and thats all
And yea i have alot of beatmaps lol
how did you changed the directory?
you using the option or manually typed the path?
Manual type
Time to move my 11gb beatmap folder and shit
be careful
Any file on android/data/[app package] get removed if you uninstall the app
~~ then rename or move the file somewhere else ~~
😐
I think you didn't understand
Just rename the app folder
com.rimu.debug -> com.rimudebugq1
Or ru.nsu.ccfit.zuev.osuplus -> kqfi owgmsvlehjacmehjvwkyel
Nah it does work manually renaming the path
didn't say it doesn't
||idk bout this but cleaning app data while the main directory is set to android/media still does deletes everything inside it||
Ah mb
because /media isn't intended to that too
Storyboard and skin doesn't work
I'll send a vid wait
Wait it works now
Huh... Weird. Anyways it works now idk why it didn't work the first time I open the game
Oh the Storyboard doesn't work
But the skin is fine now
It didn't work the first time I tried it either xD
Idk if this is a known issue but pause menu icons shows up for a split second and disappears, also the same case on failed menu screen
I just downloaded the map from chimu and when I imported it, I got an error like this

send crash log
yo
Sex log
will this things added or fixed? :
-slider Hitcircle on hidden mod is actually hidden and not just the number (its annoying sometime to read)
-separate Gameplay complex graphics (like separate the snaking slider and combo burst effect)
-and can choose custom skin folder (cause droid have this setting)

no files 
and i take back my word about bad performance on previous, i actually don't mind the lag unless its not on gameplay.
crash log are at internal storage
rimu-logs/
The quit buttons and stuff only show up for a frame then Its like this, doesn't work when touching either
nvm already known
idk if this is a rimu! problem, one of my phone of it's supposed to be like that, but the rimu! notif. stayed after closing the game's window
and the menu runs at ~15fps, but that may be my phone ľ
same
The notification is actually a separate application
But something definitely went wrong
also, i can't select any score to watch the replay, whether it's played on osu!droid or rimu!
Actually I think that's normal if those scores were made in droid not rimu
Now if u made them on rimu and its not being able to play then yea it may be a bug
all of them were made on osu!droid except for the Guest one
fps drops to 30 when i look at map with a lot diff
Dude, i absolutely LOVED the new ui. So clean
Looks like an official osu port from ppy
Even better that lazer
Can u watch the last one
Whats your device? I get really unstable fps on the menu
Mi 10t pro
Xiaomi
I see

It still can be cheesed
3 fingers limit is there but 3f cheese still exist (?)
Also the skip button no longer appears after retrying few times
Very poggers fps
read the change log
There's the limit you just clicking at different times
Ah ok
nő ł
slay
almost instantly crashed when I was searching for songs
song menu is 3-7fps
without gaming mode and stuff
i have same fps with game turbo
Those with FPS issues wait for next build, that probably gonna be today or tomorrow
did anyone say that the ur bar is reflected?

and wtf when we can put bg brightness on 0??
is it?

error meter or something
late press on the left and early on the right
should be the other way around
Not rimu issue

let me check


int x = (int) (getWidth() / 2 - span);
there's the problem
i think just changing - to + should fix it
@proper reef l# Can you tell me what elements are used for the modern spinner? I can't see it at all
Modern spinner isn't showing?
and in addition, in a dream it seems it is necessary that the marks on the meter be slightly wider than itself
ye, possibly required elements are transparent
Spinner metre and approach circle for spinner, don't show in modern, only in classical 
Kinda weird as most skins use those elements which don't show in modern style
I remember that the middle of the spinner was displayed in the default skin
Maybe glow
but it's in o!d
hmm
Funny as most skins only have spinner-metre and approach circle , so modern Spinner ia basically invisible
bruh now game cant open spinner cheking map
yeye

oh finally, in def skins it look cool
@haughty swallow sorry for the ping
Java hashmap random
it's a known issue
what is this


I dont really think this is closed beta considering tgat basically the entire o!d community has access to it
@proper reef known?

yes
@waxen flint
yes
How y'all having pause menus?
Mine aint showing up everytime
I intentionally fail the map just to get out
Still encapsulated to this server, so still considered closed beta
@waxen flint its literally there on github, its about as closed as 1.6.8 preview

believe it or not everyone have connection outside of this discord already posted about this while flaunting about its UI overhaul
so yea
"closed"
Peppy trashing droid part 2 coming maybe??

He most likely will if people start bringing it up,

me omw to r/osugame
https://media.tenor.com/Q823-830Ri0AAAAM/christian-bale-american-psycho.gif
and? these so-called "testers" won't bother to give feedback, so I wouldn't call them testers
tbf, everyone will be a tester if the bug is critical enough
also stress test/performance test exist
definitely not gonna call 1000 concurrent users "tester" by your definition
still a test though
and this is in a formal software developing context
my phone heated upto 40-50°c while playing stream maps breh
That's crazy lol
i played the harder euphoria unranked bs
Strangely enough my phone doesn't get warm
Ah yea that may be it
k
rimu! beta testing
Holy shit mobile post edit UI is horrible

Watch SVID_20230311_094517_1.mp4 43 s from 11 March 2023 online in HD for free in the VK catalog without signing up! Views: 1.

Same skin
With first and current build
Sorry for my late response. I tested the modern spinner and it seems to be working perfectly fine for me. I'm using the lastest build.

can u send spinner element from skin?
Heyo! I'll send them later.
oh oke
Okay, Rimu is amazing and shit but
I can't play it for more than 5 min without my phone barely exploding
I play in a Samsung S20 to put it into a perspective.
I play on s22 ultra and it's fine
dw there'll be a hotfix soon
Same vibe as saying "I play on a 3060TI with a Ryzhen last generation and works just as fine"
I mean he's not wrong
Technically the s22 is 1 year old

Rizzen
ruzen
rizen
Rizzzz
en

can the menu be optimized
cuz my oppo a12 lags in the menu 💀
like 30fps

i should probably wait
Uhhh does playing in rimu gives u pp??
no
Ayt
Cuz if it did i would be screaming cuz i got 80 pp by playing a 30 second map with 8 100x
rimu is the future
Lol
btw, why is the default skin in rimu so laggy
idk, device issue then?
Probably, same laggy too
Setting>effects>menu complex effects
oh, i just remembered another problem.
green stroke, this part should be transparent
and yes, the color rendering suffers
if you remember when there was a preview in the choice of skins, it’s generally scary there
💀
nope, skin hitcircleoverlay
@proper reef btw, about the translation. Will it be possible to update the current version in the future? specifically for rimu, not for o! d
rimu will be translated later because things are changing or added
oke, will you make an announcement when you need to translate packages?
We will announce it, don't worry^^
yaaay
Idk if this issue is known but i played rimu yesterday and its tomorrow morning and there's this still on my notifications i tried going on rimu play other songs but it's still there
You can get rid of it via the in-game exit button
Bruh i didn't even try the most obvious thing
It's a temporary solution
But thank you
U probably alr knew this, but rimu crashes when u die and retry a map from the retry button
Not happening to me, can you send log?
btw Likmaballs
uhh, where do the logs get saved again?
and stfu

happened again
aight

shut up



Oh. What

Am I the only one experiencing the issue with Storyboard?
idk man
very few ppl play with storyboards on
Am i the only one having bugs with the countdown
There was a countdown while playing and it was stuck on 1
Until another break came
- The overall Menu UI is really huge on tablets
iirc storyboards do not work properly yet
hmm idk storyboard works fine to me and some ppl
isn't this a droid issue? i didn't touch anything related to sb
Poco X3 pro experiences the least bugs so far
It's also stable performance wise
120 fps all the way
Expect for certain situations like selecting a mod
In that case it would drop to around 100-110fps
The biggest problems so far across all devices are the battery drain and overheating
Optimizations would definitely fix these problems
I loaded up this map to play and it got stuck on the loading screen. I realized it was taking a long time to load the map, so I decided to put my plate of food in the microwave to heat up while the game loaded the map. While the food was heating up and the map was loading, I went to change into my work clothes. Two minutes later, the food was heated up and ready to eat, and I had finished changing for work. I decided to eat while the map continued to load. Now, I've finished eating and the map is still loading. What's going on with the game?


Yea happens sometimes , even with droid
You just gotta quick restart

Im so used to restarting app that i forget ppl rarely restart app , except when it crashes
im not searching
it does not depend on the card. you can play the same half an hour, then exit the menu, go back and it will not load, restarting the game does not help, it goes away after a while. well, or as it happens in my case - start recording video and that’s it, it doesn’t load
most often this happened to me on a spinner test from the map that I give earlier
I can't produce it
I think i got it
start recording but you must have to wait until Engine starts to run
@proper reef can rimu read folders on sdcard outside of its Android/data/rimu folder?
cause I couldn't make it read my songs folder on the sdcard
Can you send a looking of it
that sd card path looks wrong
No you can't
Main folder is where library cache is located
game cannot write in sdcard
so that's why it doesn't recognize any song
that's something I noticed with rimu but
I'll fix it
differently from droid you can't set the songs folder separately from the main folder
Main folder will be always at internal data/ then only allowing users to change beatmap/replays/scores folder
great
I wonder if rimu inherits that one bug from droid where the game ui could sometimes fall apart when freeforming the window
oh it only takes a few seconds for it to crash on wsa lmao
what is that
installing rimu on wsa with wsapac
i can't help with that
plus it's okay since rimu is only intended to be played on touch devices
yeah ik
Android provides a way to determine if it's a emulator
we probably gonna add some restriction for it too
Mm no, im using AVD
i believe it does
I don't think so, apparently wsa is meant to mimic all aspects of the hardware of a Pixel5
I searched about that
couldn't find any reference to a function that detects vm
how so
System Information:
BOARD: cyprus64
BOOTLOADER: cyprus64-5a33ca5-20220914113211-20230104102106
BRAND: motorola
CPU_ABI: armeabi-v7a
CPU_ABI2: armeabi
DEVICE: cyprus64
DISPLAY: ROQS31.166-72-5
FINGERPRINT: motorola/cyprus64/cyprus64:11/ROQS31.166-72-5/31d77:user/release-keys
HARDWARE: ums512_1h10
HOST: ontimbjlx013
ID: ROQS31.166-72-5
IS_DEBUGGABLE: false
IS_EMULATOR: false
MANUFACTURER: motorola
MODEL: moto e40
PERMISSIONS_REVIEW_REQUIRED: true
PRODUCT: cyprus64
RADIO: unknown
SERIAL: unknown
SUPPORTED_32_BIT_ABIS: [Ljava.lang.String;@c2cb60b
SUPPORTED_64_BIT_ABIS: [Ljava.lang.String;@6030ce8
SUPPORTED_ABIS: [Ljava.lang.String;@ab5f01
TAGS: release-keys
TIME: 1672799314000
TYPE: user
UNKNOWN: unknown
USER: xscm
that information is get from Android.Build class which is generated once installing the game
so, logs?
hm
i believe it does
can you access internal sd in WSA?
check for rimu-logs/ folder
there's no crash log?
working
how would I do it
and look at this
idk just produce it xd
press back right after failing
or like time it exactly with fail timing
i could always produce a crash by trying to leave out a map quickly and ending up leaving exactly as the map fails which sometimes either caused lag spike or crash
got it in another way
apparently rimu different form droid doesn't resize and bork the ui
it crashes right away
as I imagined
@proper reef
System Information:
BOARD: windows
BOOTLOADER: unknown
BRAND: google
CPU_ABI: x86
CPU_ABI2: armeabi-v7a
DEVICE: redfin
DISPLAY: TQ1A.230105.002.A1
FINGERPRINT: google/redfin/redfin:13/TQ1A.230105.002.A1/2301.40000.7.0:user/release-keys
HARDWARE: windows_x86_64
HOST: 2c5ced24c000001
ID: TQ1A.230105.002.A1
IS_DEBUGGABLE: false
IS_EMULATOR: false
MANUFACTURER: Google
MODEL: Pixel 5
ODM_SKU: unknown
PERMISSIONS_REVIEW_REQUIRED: true
PRODUCT: redfin
RADIO: unknown
SERIAL: unknown
SKU: unknown
SOC_MANUFACTURER: unknown
SOC_MODEL: unknown
SUPPORTED_32_BIT_ABIS: [Ljava.lang.String;@5b2e4b9
SUPPORTED_64_BIT_ABIS: [Ljava.lang.String;@ef1f0fe
SUPPORTED_ABIS: [Ljava.lang.String;@6e5305f
TAGS: release-keys
TIME: 1677127214000
TYPE: user
UNKNOWN: unknown
USER: cloudtest
huh
doesn't detect if it's emulator
interesting
so im not believing Android Framework anymore xd
expected
considering its microsoft
I wonder if Google Play Games shows as Is_Emulator=true
sadly its not possible to install games on it from outside the play store
rimu.. isn't a game?
no if it doesn't in rimu! it'll be the same in other games
anyways some apps has it own way to determine that
And as i looking for
we can determine if it's WSA by looking at BOARD and HARDWARE
no I mean
Google Play Games is a Google-own emulator for windows 10 and 11
I'm not talking about wsa and google play games app here
Google trying for 178393 time enter to the game industry


Translation: PLAY CANDY CRUSH ON UR PC

I just opened the game, opened a beatmap and it crashed
nvm, it crashes everytime i open any map
btw is the build u sent to me to see if mods screen was running better on my phone
What if
rimu mania
Rimu taiko
Rimu CTB
Yes, don't use that build.
That's why i didn't released it
o, alr sry
no worries
i think that build crashes on every Android 11 < device
and it's not even my fault is an Android SDK bug 💀
but i've the solution
android 11 or less or any android that has any version but android 11 and up?
cause my phone has android 11, runs fine.
Android 11 and up
Android 12: Working Perfectly Fine 
Android:13 same 0 issues
Who's gonna write that all code?

no one
or you could just steal code from github 
I'm gonna merge this post with #osu-droid for better visibility

Hey everyone, does anyone here still have the rimi!debug game? If so, can you back up the apk and give it to me? Thank you very much.
💀 dunno, it is discontinued (iirc)
omg

Rimu v':
uuh
collecting these build is like collecting infinity stones
I need it, can you create a download link so I can get those files?


