I get your argument but the reason they were initially introduced was because it gave us arty players options other than being farmed at HQ.
Here's the thing, it didn't resolve anything, their first iterations they had were basically the same thing, instead you're spawning a vehicle at high munitions cost in a highly saturated section of the commanders abilities where he'd spawn it and you'd go die to an Armoured car or a light tank, really quickly. because they tend to still sit far back and shooting and for most part your spotter and driver are sitting there bored, as was the case with just a static arty or the famous Arty vs Recon troupe.
With the changes, sure, it can be used as indirect fire but it’s not nearly as consistent nor can you hit the backside of houses, tree lines, etc consistently. It was pinpoint accurate if you used interpolation because it was quite literally a mortar on wheels.
Now, it’s no longer a true artillery option, sending us strictly back to HQ. Can you build a gun elsewhere? Sure but it’s a HUGE disadvantage trying to defend it because you don’t have that 10 second HQ respawn and if they wipe your OP you are SOL thus creating the same loop as before.
Was it historically accurate for in game use? No, but don’t use that as your argument when we can point out 50 things that have been moved away from “historically accurate” in the game.
They either need to move it back or move it to armor and implement the Hummel and other vehicles.
These vehicles still feel like mortars on wheels, but they also feel much more depth to them, again I've played them exclusively and I've lead assaults onto points, I'm providing smoke for Infantry in the case of Brummbar because Germans had no smoke besides the Static Arty. This vehicle is so much fun working with infantry and a lot more player engaging then sitting back 6 lines shooting. We're co-ordinating with fellow tanks, infantry, my spotter is busy observing, driver is also watching out for threats calling them for his gunner. Contrast that to, sitting there going reload, fire, reload fire for one guy.
IF a vehicle is in game it should do what you expect, if they made the Luchs be a Tank destroyer that would be odd right? Maybe the turn the Stuart has capabilities of being recon. You can't just bring a vehicle in and change it's identity because you want to bring some form of arty in and hold back Mortars because that's a key feature for selling your next game Vietnam.
I agree All Assault guns should be Armour, currently we have an effective armoured unit that can make garrisons, OPs, Flare, Build Repair stations on the fly. This is too much and makes no sense.
However, the issue is the player count isn’t large enough for more vehicles in game.
50 players, 4 tanks, and then another mobile piece? That could be up to 20+ players in vehicles leaving less than 30 to play infantry greatly decreasing the intensity there, and I don’t think the engine or game could handle 110 or 120 players per match so it’ll take away from the core fighting quite a bit.
We have 6 armour squads available to us, I've seen a few times that maxed out, it had no impact on the infantry play at all is it always viable, no, They're also adding more vehicles this year may not be armour could be utility vehicles such as Command Half track.
Conclusion what they've changed doesn't change anything as Arty was not engaging nor enjoyable apart from the guy getting 100kill -0 deaths.
Moving it around is a start but at that point just remodel them to mortars and lower range.
Solution for a more engaging Arty, Allow the team to make mortar pits, have them upgradeable to increase protection around them, allow that unit to spawn on their mortars like it's their OP, allowing them to defend that position when attacked, Mortar Half tracks are also an option, not enclosed but they have protection from small arms fire from sides, unlike a static arty.