#Quality of life recommendations

1 messages · Page 1 of 1 (latest)

mossy parrot
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This year with a focus on Quality of life changes, I thought I'd raise a few points for those hoping that these can be implemented.

  • Mute button on tab screen could do with an icon change to help clarify the purpose of that button, Space bar shouldn’t work in conjunction with tab open which activates the mute button( mistakenly muting players and not realising it) A mock up of what could be done adding a line through the current logo instead of just highlighting it red would also go a long way for user clarification.
    (Refer to picture 1 for examples)

  • Player Audio balancing Currently we have to juggle audio balances from Command/Squad/Proximity, this can become a nightmare when certain players are either too quiet or too loud, individual volume sliders would be great.

  • Squad leader management:Allow a Squad leader to kick players/ lock and unlock his squad without having to die, also improving on the UI for kicking players, currently it’s a tiny red dot and it’s hard to distinguish, which results in people voting to kick them instead.
    ( Refer to picture 2)

  • Vote to resign a commander Instead of voting to kick a commander from the game, we could vote to remove the commander from the role instead.
    (Refer to picture 3)

  • Anti-Aliasing Method This setting should be set to Community TAA/Clarity by default
    This setting should be by default, we have to tell this to a lot of new players and every time they're thankful for the tip to do so making them actually see, setting it as default would make the game a lot less infuriating for new players.

  • Rotation of Abilities Abilities are limiting when trying to place for example a Strafing run down a trench/road and you’re only limited by the angle that is determined, it would be more fluid if we’re able to click/drag and rotate it allowing us to accurately use such abilities as the strafing.
    Currently how it works, is clumsy and doesn’t allow you to get angles you require.
    ( Refer to picture 4 for current, picture 5 for proposal)

  • Tank Identifying markers
    Currently as it stands Tanks do not have markers, would be nice if they were to receive their own form of a berry to easily locate them, from a spectators/admins point of view as well as the average players view.
    (Refer to picture 6) also see for a mock up #1486675868641398845 message

  • Identifying tank crewman's vision
    We can already see where the turret is facing through the UI, I propose that we can also see where the Spotter is looking also with a minor change of adding another indicator
    (Refer to Picture 7)

  • Garrisons and placement
    Garrison placements should be allowed in buildings that do look to have sufficient space to build them in, for example Kursk has very little place to build garrisons in any form of safety and is a trench map, the trench emplacements should be allowed to
    (Refer to picture 8)

  • Barricades and barb wire
    Barricades and barb wire should have no clipping into hedgerows and berms, possibly walls too ( not building walls), restricting building and defence potential and increasing infuriation trying to prepare a defence.

  • Recon Vehicle This ability should appear on the map for players like the recon flare to see that this ability has been used, possibly change colour to green or something to differentiate it from the Recon flare gun circle, currently as it stands it just shows dots and can be easy to miss.
    (Refer to picture 9)

  • Train tracks & Vehicles
    Currently it's a nightmare driving on tracks with tanks and trucks alike, for a quality of life please put no collision to these assets for a smoother ride.

vapid jolt
mossy parrot
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Forgot to add this to the tank Identifying markers

mossy parrot
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Quality of life recommendations

wanton hound
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Wow. An actual post that I think is good. Probably the first one in a good while.

+rep all around.

Most are basic thanges that we've suggested ages ago and now it's nicely packed with visual materials to back most of it up.

w/o a doubt, need these in an update or two

toxic seal
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Squad leader management: Allow a Squad leaderr to kick players/ lock and unlock his squad without having to die, also improving on the UI for kicking players, currently it’s a tiny red dot and it’s hard to distinguish, which results in people voting to kick them instead.
( Refer to picture 2)

This could be similar to how commander's abilities work: the SL opens his map, enters the "SL management" and there he can change squad status, kick players, OR (as you suggested) vote to resign the Commander, which I believe only SLs should be able to do that.

Great job, hope devs see this HLLCommendation

tribal heron
rough tartan
compact vault
humble ore
rustic rampart
crimson aurora
tribal heron
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  • I would add abbility to see what squad is tank's crew (there is no letter showing it, like SLs have)
  • showing what squad is any player on minimap (after selecting with mouse), couse now I have to ask, who has player XYZ in squad, if I see that there is some support class that can drop suply in good spot. It would be easier, if I can tell: squad Dog, ask supplier to drop supply box
  • after indication garrison on minimap, there should appear 200m circle shoing area, where i cant build garry couse 200m limit
  • there should be information, how long I have to wait until I could place new OP without stoping and starting to build it. Just when I have clock in hand, I should see this information
ebon scaffold