This year with a focus on Quality of life changes, I thought I'd raise a few points for those hoping that these can be implemented.
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Mute button on tab screen could do with an icon change to help clarify the purpose of that button, Space bar shouldn’t work in conjunction with tab open which activates the mute button( mistakenly muting players and not realising it) A mock up of what could be done adding a line through the current logo instead of just highlighting it red would also go a long way for user clarification.
(Refer to picture 1 for examples) -
Player Audio balancing Currently we have to juggle audio balances from Command/Squad/Proximity, this can become a nightmare when certain players are either too quiet or too loud, individual volume sliders would be great.
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Squad leader management:Allow a Squad leader to kick players/ lock and unlock his squad without having to die, also improving on the UI for kicking players, currently it’s a tiny red dot and it’s hard to distinguish, which results in people voting to kick them instead.
( Refer to picture 2) -
Vote to resign a commander Instead of voting to kick a commander from the game, we could vote to remove the commander from the role instead.
(Refer to picture 3) -
Anti-Aliasing Method This setting should be set to Community TAA/Clarity by default
This setting should be by default, we have to tell this to a lot of new players and every time they're thankful for the tip to do so making them actually see, setting it as default would make the game a lot less infuriating for new players. -
Rotation of Abilities Abilities are limiting when trying to place for example a Strafing run down a trench/road and you’re only limited by the angle that is determined, it would be more fluid if we’re able to click/drag and rotate it allowing us to accurately use such abilities as the strafing.
Currently how it works, is clumsy and doesn’t allow you to get angles you require.
( Refer to picture 4 for current, picture 5 for proposal) -
Tank Identifying markers
Currently as it stands Tanks do not have markers, would be nice if they were to receive their own form of a berry to easily locate them, from a spectators/admins point of view as well as the average players view.
(Refer to picture 6) also see for a mock up #1486675868641398845 message -
Identifying tank crewman's vision
We can already see where the turret is facing through the UI, I propose that we can also see where the Spotter is looking also with a minor change of adding another indicator
(Refer to Picture 7) -
Garrisons and placement
Garrison placements should be allowed in buildings that do look to have sufficient space to build them in, for example Kursk has very little place to build garrisons in any form of safety and is a trench map, the trench emplacements should be allowed to
(Refer to picture 8) -
Barricades and barb wire
Barricades and barb wire should have no clipping into hedgerows and berms, possibly walls too ( not building walls), restricting building and defence potential and increasing infuriation trying to prepare a defence. -
Recon Vehicle This ability should appear on the map for players like the recon flare to see that this ability has been used, possibly change colour to green or something to differentiate it from the Recon flare gun circle, currently as it stands it just shows dots and can be easy to miss.
(Refer to picture 9) -
Train tracks & Vehicles
Currently it's a nightmare driving on tracks with tanks and trucks alike, for a quality of life please put no collision to these assets for a smoother ride.
