#Ideas to expand HLL: Command, Hardware HUD, Comms, and Cartography

1 messages · Page 1 of 1 (latest)

empty mirage
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Turns out I enjoy playing command. I have a few "napkin note" suggestions.

  1. Personnel: The Commander needs two players under their direct command. A Driver and an Executive Officer (XO).

WHY?
When things get busy, the commander can reliable focus delivering requests as the driver... drives. and then the commander can jump out to build a garrison.

The executive officer should have squad lead permissions and a BAR or similar highpower automatic and a side arm.
Additionally, the XO should have selectable comms to speak directly to the medics or directly to the engineers to give direct orders to do their jobs.

The driver should only talk with the commander/XO and proximity. He should have enhanced vehicle handling. Weapon loadout should be sharpshooter with a sub machine gun. no throwables, but extra bandages for the commander and XO. Give the driver the ability to plot itineraries on the map that only the squad leads and people driving will see. allowing the commander to dictate supply truck routes and drop points and the driver puts lines and markers on the map that only people in the driver seat can see

  1. Pre-Match Briefing tools: For command and squad leads use while initial deploy countdown and warmup period tick.

What and Why?

This draws on the idea mentioned earlier for more powerful orienteering tools. Pre-match/warm-up, the commander, XO, and squad leads have a chat.

The tools:

  • lines
  • dotted lines
  • multiple symbols and marker types
  • dense information with simple shapes to indicate squad orders with an attack vector rather than a pin point
    this is to help illustrate the spacing and orientation of the element in the attack plan
  • ability to command and display specific formation
  • dynamic command designated AWOL areas to better control wild blueberries
  1. server api/ plugin
  • An api and/or full webapp would let players have the map to glance at without obscuring their avatar sight. They will still be losing focus, but it would work to assist the player in streamlining their skill set and situational awareness.
  • Facilitates the pre-match briefing tools
  1. Client side usb telemetry support: I want to build my own hardware hud/dashboard.
  • usb telemetry for connecting pc/consoles to something like an esp32, pico, etc and use hardware dials to control the radio volumes and mic channel select, a square screen displaying the map, a series of physical indicators of ammunition. I want to make custom hell let loose role based hardware from maker stuff

  • add support for vehicle sim controls

  1. Pre-Match Command Checklist: For the blueberries
  • automated intelligence briefing when selecting role that gives the conditions (snow, no snow)
  • allow locked unit squad leaders to lock roles until the ones needed are filled first
  • A notice board or desk map of the actual game map for the blue berries to see at HQ spawn, but the commander has to put it down.
  • similar to the AWOL zones, and aligning with introducing a vector on the map for squad lead orders, blue berries should earn xp for following orders.
  • commander should get one commendation per squad to give out, it should be a 15% xp boost, it can not go to squad leaders nor the XO
gentle maple
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HLLCommendation Super cool ideas, and I especially like your idea that command should be able to draw lines and select areas on the map.

empty mirage
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Thank you. I have so many hairbrained ideas for this game and i know at somepoint one will make sense.

paper dune
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HLLCommendation to most things

empty mirage
coarse seal
jaunty shale
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#5 makes a lot of sense. Having a system that encourages cohesive squad play would be beneficial as opposed to rogue. Also having a system of tracking voice comms and orders. Much like marker accuracy points.

stark ledge
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All the commander related ideas are great, especially the map drawing, even if it comes with, lets say, potentially misused artistic freedom

rough portal
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I really like this! One concern is, will this work on any random server outside the comp-comunities? Maybe you will get a few players (mostly officers) to follow the plans and principles, but most blueberries will just run around as usual im afraid.

My favorite part is the dynamic drawing on map, should be possible for officers to use as well.

empty mirage
rough portal
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Sounds legit. if new officers joins in they will quickly get an idee of the ongoing strategy just by checking the map drawings.
And to prevent the risk of "misused artistic freedom" the drawing functions should be limited to like arrows, circles, squares and maybe some lines and arcs. Not free hand or text (other than maybe pre set texts, but rather symbols)
Maybe also should be limited amount of objects per officer so the map stays readable.
Different functions/objects depending on who reading it (squad or officers-cmd) like it is with markers currently?