Turns out I enjoy playing command. I have a few "napkin note" suggestions.
- Personnel: The Commander needs two players under their direct command. A Driver and an Executive Officer (XO).
WHY?
When things get busy, the commander can reliable focus delivering requests as the driver... drives. and then the commander can jump out to build a garrison.
The executive officer should have squad lead permissions and a BAR or similar highpower automatic and a side arm.
Additionally, the XO should have selectable comms to speak directly to the medics or directly to the engineers to give direct orders to do their jobs.
The driver should only talk with the commander/XO and proximity. He should have enhanced vehicle handling. Weapon loadout should be sharpshooter with a sub machine gun. no throwables, but extra bandages for the commander and XO. Give the driver the ability to plot itineraries on the map that only the squad leads and people driving will see. allowing the commander to dictate supply truck routes and drop points and the driver puts lines and markers on the map that only people in the driver seat can see
- Pre-Match Briefing tools: For command and squad leads use while initial deploy countdown and warmup period tick.
What and Why?
This draws on the idea mentioned earlier for more powerful orienteering tools. Pre-match/warm-up, the commander, XO, and squad leads have a chat.
The tools:
- lines
- dotted lines
- multiple symbols and marker types
- dense information with simple shapes to indicate squad orders with an attack vector rather than a pin point
this is to help illustrate the spacing and orientation of the element in the attack plan - ability to command and display specific formation
- dynamic command designated AWOL areas to better control wild blueberries
- server api/ plugin
- An api and/or full webapp would let players have the map to glance at without obscuring their avatar sight. They will still be losing focus, but it would work to assist the player in streamlining their skill set and situational awareness.
- Facilitates the pre-match briefing tools
- Client side usb telemetry support: I want to build my own hardware hud/dashboard.
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usb telemetry for connecting pc/consoles to something like an esp32, pico, etc and use hardware dials to control the radio volumes and mic channel select, a square screen displaying the map, a series of physical indicators of ammunition. I want to make custom hell let loose role based hardware from maker stuff
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add support for vehicle sim controls
- Pre-Match Command Checklist: For the blueberries
- automated intelligence briefing when selecting role that gives the conditions (snow, no snow)
- allow locked unit squad leaders to lock roles until the ones needed are filled first
- A notice board or desk map of the actual game map for the blue berries to see at HQ spawn, but the commander has to put it down.
- similar to the AWOL zones, and aligning with introducing a vector on the map for squad lead orders, blue berries should earn xp for following orders.
- commander should get one commendation per squad to give out, it should be a 15% xp boost, it can not go to squad leaders nor the XO
Super cool ideas, and I especially like your idea that command should be able to draw lines and select areas on the map.