The reason for this review is the latest update announcement — the final push that made me speak up. Once again, the changes show how far this game has drifted from its roots. But this isn’t sudden; it’s part of a long process that’s been eroding realism for years. With every update, the game moves further away from authenticity and deeper into casual territory.
We’re getting DLCs that don’t even fit the maps, and weapons that didn’t exist when some maps are set. This lack of historical accuracy isn’t new — it’s just been getting worse.
The upcoming tank changes are the perfect example. Heavy tanks — already weakened in earlier updates — are now being made even less effective. It’ll take four anti-tank hits to destroy one. Completely unrealistic. Historically, a single well-placed hit was enough to take a tank out. That’s the kind of authenticity players expect.
In reality, heavy tanks never entered cities without infantry support; they were most effective at long range, where one mistake could be fatal — but their cannons were devastating. That’s the balance players want: real power with real risk, not this watered-down version designed for easy access.
Everything keeps getting nerfed to make the game more beginner-friendly, and it’s losing its identity. It’s becoming just another casual shooter. If you want realism, check out Squad 44 — that’s a title that still respects historical authenticity.
It’s sad to see where this game is heading. This decline has gone on for far too long. If I wanted an arcade experience, I’d play Battlefield. I want sub-factions, historically accurate weapons and uniforms, and damage models that reflect real-world conditions. Each faction should feel distinct — not just visually, but in gameplay. Reduce the number of anti-tank weapons, but make them stronger — not every second infantryman needs something that can take out a tank.
