#New Update Announcments

1 messages · Page 1 of 1 (latest)

torpid nova
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The reason for this review is the latest update announcement — the final push that made me speak up. Once again, the changes show how far this game has drifted from its roots. But this isn’t sudden; it’s part of a long process that’s been eroding realism for years. With every update, the game moves further away from authenticity and deeper into casual territory.

We’re getting DLCs that don’t even fit the maps, and weapons that didn’t exist when some maps are set. This lack of historical accuracy isn’t new — it’s just been getting worse.

The upcoming tank changes are the perfect example. Heavy tanks — already weakened in earlier updates — are now being made even less effective. It’ll take four anti-tank hits to destroy one. Completely unrealistic. Historically, a single well-placed hit was enough to take a tank out. That’s the kind of authenticity players expect.

In reality, heavy tanks never entered cities without infantry support; they were most effective at long range, where one mistake could be fatal — but their cannons were devastating. That’s the balance players want: real power with real risk, not this watered-down version designed for easy access.

Everything keeps getting nerfed to make the game more beginner-friendly, and it’s losing its identity. It’s becoming just another casual shooter. If you want realism, check out Squad 44 — that’s a title that still respects historical authenticity.

It’s sad to see where this game is heading. This decline has gone on for far too long. If I wanted an arcade experience, I’d play Battlefield. I want sub-factions, historically accurate weapons and uniforms, and damage models that reflect real-world conditions. Each faction should feel distinct — not just visually, but in gameplay. Reduce the number of anti-tank weapons, but make them stronger — not every second infantryman needs something that can take out a tank.

buoyant hollow
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HLLCommendation
I completely agree with you. This update has minor good things, but overall it's a disaster and a mistake.

First, the refresh of the Stalingrad map that they've done just consists of adding even more covers. There won't be a single street or square that doesn't have a damn trench. So realistic!! Flanking? Using smoke for cover? What's that?
Many daytime and nighttime variations that nobody asked for, but they are unable to make a version with snow of 1942 winter.

The armor rework isn't a rework; the changes are minimal. How can they call it a rework?

I agree that tanks need to be more powerful and dangerous, but the solution is not to turn anti-tank weapons into airguns.
4 Panzershreck to destroy a Sherman. What the hell?

We want realism, realism, realism, realism, realism, realism, realism, realism, realism, realism, realism, realism, realism, realism, realism, realism, realism

We don't want a game aimed at casual players.

flint mauve
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HLLCommendation HLLCommendation Dude, this update 18 specifically will only change the "Map," "Tank," "HUD," and other things that, in my opinion, were extremely unnecessary...

Of course, some changes were good, like the commander having a new ability to call in artillery. But most of the other changes were a disappointment, in my opinion...

I wanted to see new weapons, grenades, and sound effects for everything in general (not just tanks) for this game, and apparently (I could be wrong, right?) they didn't even change the artillery impacts. It seems like the effects are still the same, or rather... a 2D image that looks like a GIF...

Honestly, the developers are completely in control; they have everything to make Hell Let Loose: WW2 a good game. But unfortunately, with each update this game receives, they are degraded more than they improve, and soon, perhaps, we will see the end of what we call Hell Let Loose today!

(I sincerely hope I'm wrong about this, but from what I see... This is what this game is heading towards)

misty bison
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🙁

golden grove