#Manual Input for Sensitivity

1 messages · Page 1 of 1 (latest)

polar palm
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Can we please have better system than the sliders for adjusting the sensitivity ingame? If you play on a higher DPI mouse and you are changing from for example 9 to 10% that is a huge difference. Maybe i want 9.5 or 9.75 so please give us the option to put the actual sensitivity with the decimal numbers in. Otherwise i always have to close the game go into the Gameuserdata file to change it and start the game again which is very hidious.....

celest ruin
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Can we have both? Slider AND next to the slider, the textbox with the number? bongoberg

half tendon
errant mauve
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👍

slim swallow
modern chasm
blazing inlet
clever hull
rapid rain
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Do you know what problem with sensitivity is? It is not linear. Sensitivity in this game works according to function f(x) =a*x^n. So this is why, small changes at the begging of slider make huge impact (much bigger than the same change at the end of the scale e.g. adding 0,5 to 9% has much more impact than adding 0,5 to 95% of sensitivity. If you add problem with precision of setting slider you have answer to your question, why there is so hard to set good sensitivity value. Adding input window for entering value is very good idea but first this should be linear function that connect this value with in-game feeling

lilac yoke
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+1 and whilst you are it have the ability to change the fov of the ADS as they are all different and give another sens per 360°

lilac yoke