To add more diversity, realism and interest to this game, it would be very interesting to introduce and clearly differentiate between offensive (concussion) and defensive grenades (fragmentation) .
It depends on each specific grenade, but in general it can be said that defensive/fragmentation grenades should be less lethal but with a larger damage area in open spaces. On the other hand, offensive grenades have a smaller damage area but a more powerful explosion, at short distances (2 meters) they should be much more lethal and also generate a greater concussion effect.
On the other hand, in close quarters, offensive grenades would have a larger damage area.
For example, the American assault soldier should use the Mk3 offensive grenade, the rest of the classes would mainly use the MK2.
The Soviet soldier should replace the RG-42 grenade with the F1 grenade. And only the assault role would use the RG-42. Mention that the RG-42 also
PS: The MK3 is a pure offensive grenade made almost without metal so it has no fragmentation. But the RG-42 is made of metal and therefore has some fragmentation.
What is your opinion brothers?
