- none of the current changes encourage the players to try to wait for the medic, no XP boost will ever do it. You need to look outside the medic class to find the solution for this.
- only some kind of TICKET SYSTEM would make the players to wait for the medic. The ticket system should be >>LOCAL<< one where spawn tickets would be either stored inside the individual spawnpoints or tied to the spawnpoints in the unlocked active territories as a whole. Their depletion would NOT cause a win or loss of a match, only cause some local negative effects.
- medic would be saving and giving back tickets upon each revival, let's say +2 per each
Make the local tickets to impact respawning rearmed too to make the ammo boxes not useless anymore, for instance:
- 100%-75% tickets inside a spawnpoint:** Full normal ammo and ordnance/explosives resupply**
- 75%-50% tickets inside a spawnpoint: Full normal ammo resupply, ordnance/explosives resupply but no new rockets / satchels anymore
- 50%-25% tickets inside a spawnpoint: Half resupply on normal ammo, no explosives/ordnance resupply at all
- 25%-1% tickets inside a spawnpoint: No resupply and carry the ammo from one life to the next, full reliance just on the deployed ammo boxes.
- 0 tickets inside a spawnpoint- if garrison/halftrack then disabled for 4 minutes, in case of OP immediate self-destruct and initiation for the cooldown of building new one (moving the OP would need to be taken care of not to impact this and prevent the workaround to cheat it)
Ninjaox 😉
Make the nodes frontline-useful or remove them:
- each kind of spawnpoint could have different amount of max/starting tickets and they could auto refresh every 8 minutes. Spawnpoints in manpower node's range could make the auto-refresh period to be shorter, let's say 4 minutes.
- spawnpoints in ammo node range would allow respawning rearmed as if the ticketAmout was virtually higher by 30% (20% tickets would count as 50%)
