#Suggestions for tanks.
1 messages · Page 1 of 1 (latest)
While I really like a system how we got it in S44, it would be to complicated in my opinion for the majority of the playerbase.
What I would like to see are a more detailed penetration system, more ammunition types and improved life system. More and realistic modules like a transmission and only turning with a broken track are cool as well. I would take anything that makes the tank meta, out of its current state of:
A: Get a heavy tank
B: Shoot first, to win the engagement
With such a system they could also add tank destroyers, AA tank (only for killing infantry and light vehicles though) and maybe even flamethrower tanks... (BUT no SPGs, for obvious reasons) Stuff like opening hatches, working Hmg on tanks or killing the Crew inside depending on where you shoot would be nice as well, but are not necessary in my opinion. They are nice details, but not that big of an improvement.
Why no SPG?
Would be unrealistic to have them so close to the front and they would have the same problem as current arty. For more info on that look at any arty suggestion ever created.
Im so happy someone else sees the same tank loop in HLL it puts other tanks in the shadow like the recon tank being amazing behind enemy lines.