#Transport rework

1 messages · Page 1 of 1 (latest)

lost robin
#

Something that the community has been asking for that needs to happen is a rework of the role of transport vehicles. As of now the game has two nicely detailed halftracks that rarely get used and are instead glorified spawn points. I propose a change to the current system that goes like this:

Logistics truck: no change

Half tracks: Replaces one transport truck at the start of a round, loses its mobile spawn ability, buff to health so it can be used to support infantry with its M2 Browning/MG42, 250 fuel points to spawn one in.

Transport truck: No change other than replacing one at the start of a round

Command truck: New vehicle, resembles a transport truck with a camouflage net over the bed, radios in the back, takes over the role half tracks used to have

granite turtle
vast plover
viral ledge
wise cipher
#

Let the commander shuffle the default vehicles so that the 3 transport trucks can be swapped for 1 halftrack, for example.

viral ledge
#

Is buff half-tracks to survive a bit more, cost less fuel, faster cooldown, etc.
They are just bad garissions ATM

cyan otter
tulip panther
# cyan otter They fill in one important niche, They can’t be dismantled by recon, and precisi...

Importantkek

Half tracks are used so rarely that Im sure some new player have never seen them. They are just far to expensive and even in most pub games the defenders see and just kill them.

They are a straight up scam when it comes to fuel cost + they arent really that good of an idea. Enemys coming from nowhere isnt fun for defenders and just walking into a cap with an overwhelmed defense isnt fun for attackers either.

Adding them in the current way was classic BM bs.

wise cipher
# tulip panther Important<a:kek:1172491810355040278> Half tracks are used so rarely that Im su...

I think they do work as intended, it's just the way it's intended is almost never met in public matches. You can take control of any red ground with one that you cant with a garry that gets locked. They cost fuel, but supposing that your teams tankers are superior, you got fuel to spare for one. Those tankers cant build spawns, no matter how many tanks they kill. So in the situation where you got tank dominance but cant break a stalemate, a halftrack enables you to do it frontally. Despite all of it's weaknesses. It's just that you almost never need to use them this way because of how wide the map is: there's always a weaker and easier link elsewhere that you can exploit that doesn't require 300 fuel.

calm fox