There are only a few things that could be a good-enough apology for the late roadmap (even if improbable):
- modding support (always ensures a long life for any game)
or - big overhauls for the already existing systems
- dying to matter (and the medic's reviving hand in hand with it) and ammo as well
- resource node system
- deeper tank damage system
- deeper gunplay
- arty <> recon meta, removing the HQ arty guns
- loadout/progression system
- more squad types
- etc.
or
- big expansion of server admin capabilities in relation to the gamemodes/matches
- to be able to set/reset the match timer
- adminSpawn/despawn vehicles, garrisons, and nodes
- set auto-vehicle-spawn rosters or even disable it
- add/remove resources
- set the off-limits boundaries for each team
- forbid certain squad types, classes and loadouts
- set custom maximum amounts of squad types
- set maximum class/loadout amount per team (to limit AT and satchel player count if desired)
- set the strongpoint locations
- force capture a point via an admin function
- turn off possibility of capture (so the mid point stays neutral for example)
- set custom vehicle spawn prices and cooldowns
- set the Commander's powers roster (to be able to disable/enable certain powers)
- etc.
or
- upgrade to UE5 (if not for the visuals, then at least for the systems it would allow to use, like Squad developers are doing it)
Must-to-have content that has been long time overdue already:
- mortars
- rifle grenades
- tripods for MGs
- building heavy MG emplacements (structures with pre-placed MG usable by anybody)
- a simple low sandbag wall as a buildable structure we used to have in the past
- tank destroyers
- movable AT guns
- Panzerfausts
- firing modes and sights adjustment for weapons that allowed it
- hiding the mines into the ground after placing them (could take at least 10-15 seconds to do, to make up for it +not possible on the solid surfaces)
