Hello there,
I'm suggesting a revamp of the current camera view and general experience when using artillery & Cannons.
I find that there is a disconnection between the way you view the surrounding and the immersion of the first person shooter HLL is promoting to be.
I found an example of something that could be implemented at the link below. Feedback and thoughts are welcome:
https://www.artstation.com/artwork/n0emBK
ps: Im not the author of the video nor the creator of the animation above. The material is used for example purposes.
ArtStation
This side project was a fun one as it is by far the heaviest weapon I've animated and rigged yet.
'Navaro' delivers yet again with the sounds!!
The Mle1897 "French 75" Cannon was widely known as the first 'modern' field gun. Primarily used in World War I, the French Army had nearly 12,000 of these by the war's end. The method of firing and ...