#Team 17's Cheating strategy
1 messages · Page 1 of 1 (latest)
Sounds like skill issue unless you play on official or badly moderated servers.
Yes, you have the usual response from the community. As if the notion of cheating in an FPS is a completely foreign concept. The game is being farmed by map sharing, esp hacking clans and I am the one with a skills issue. Playing on community servers makes no difference as the moderators have no tools to detect or effectively deal with cheaters. Maybe a response from the devs would help .
Hello, community server moderator here. You are wrong and have a skill issue. 95% of accusations are blatantly false and anyone who believes cheating is rampant needs to stop using Steam forums to feed their confirmation bias.
Keywords: unless, badly moderated.
I just witnessed 1 cheater in my entire 150 hours gameplay and it was banned under 3 minutes
in last year i 'met' maybe 3-4 cheaters. and they didnt last more than 15 minutes after spotting them. idk where ppl come up with their random cheater statistics
Playing on community servers makes no difference as the moderators have no tools to detect or effectively deal with cheaters.
i sure can tell from admin cam if someone randomly headshots 10 people in 1 minute through bushes, or if someone runs faster than truck.
Me too, last week. It happened in my community server, in like 5 minutes it was banned.
But the OP's ask is legit. You just can't dismiss that there isn't an issue. And a lot of defensiveness also raises suspicions. As an outsider view - HLL is a perfect game where a cheater can thrive as there is very little evidence - if any at all, except player suspicions. I'm sure if someone suggested putting in a deathcam and visibility markers for other players, it would be met with a real defensive opinion. To add, I haven't experienced it much within HLL, but last few months, I have had some suspicions, and one example recently where I was 100% sure certain individuals were cheating with e s p and aim lock using MG....A cam/replay function would greatly help to confirm suspicions and also provide quite simple evidence for admins. (For some reason I cannot reply to the below: Thanks ABU need to have an admin present though so that's a requirement. For Sam no, put the replay at the end of the match so you can go back and watch, not in real time)
..."A cam/replay function would greatly help to confirm suspicions and also provide quite simple evidence for admins."
And tell you exactly where the shooter was without any need to look for him yourself, while at least 98% of those shooters will not be any cheaters. Right. 👎
I was accused of cheating myself many times in my HLL time, and all of those accusers were always so sure I was cheating while I was not cheating at all. Make use of server admins and report the suspicious activity to them, they will handle it.
Cheaters are a problem, true. But people think there are more cheaters in HLL than there actually are and they got used to report any higher-skilled player as a cheater.
There already exists an admin camera. So, reach out to admins and ask them to have a look at whoever just killed you.
The anti cheat is not working .It's a made of paper mache. We live in a world where cheating in all forms of life is somehow encouraged/secretly condoned by many. The cheating problem in HLL is at the same level as BF and COD at this stage.
If you are going against an experienced squad or even an experienced player a very high possibility is that you are going to be trashed by them which depending on the server might be a common occurrence, but with time and practice you will get inevitably better.
On any server run by people who aren’t morons cheaters will be gone so fast you won’t even notice them.
Servers like 82AD, WTH, Circle, Garries&Whiskey etc. are all probably going to spot a cheater before you do and ban them before you even complain.
However if you’re accusing people of cheating because they kill you a lot, my guy the top players in the game regularly approach 200+ kills in public matches
I don't really care how often I get killed in a match. I don't look at the k/d stats of my play. I look at the overall game experience and use my 30 years of computer game experience to determine whether things are above board. Getting 200 infantry (non arty/armor) kills in HLL is a sure sign of cheating. The game was never designed to achieve that (wihtout ESP and other hacks of course). The game has developed a cheater following with ESP and map sharing being the 2 biggest issues with the game. Getting high kills in the game should not be seen as the epitome of what a "good "player should look like. The game is surely deeper than that?

"Getting 200 infantry (non arty/armor) kills in HLL is a sure sign of cheating. The game was never designed to achieve that (wihtout ESP and other hacks of course)."
200 kills is of course pretty high to be legit for an infantry if someone gets it in every round, but it is still theoretically possible and like 110-140 are not that hard to get for the skilled players even on a regular basis.
"Getting high kills in the game should not be seen as the epitome of what a "good "player should look like. The game is surely deeper than that?"
Yes, it is deeper. But ask yourself following question:
Which group of players in a team is considered a group of better players?
1) Players that are team players, build garrisons but die only (which causes whatever spawns they built and positions defend, being lost easily)
2) Players that are team players, build garrisons AND are getting kills (and destroying the enemy spawns and taking the enemy positions too as a result of it)
No matter what kind of teamplay actions can be done, at the end of the day HLL is a shooter game and as such, kills are quite important too, but of course__ depending on where and how those kills are being done__ (some camper racking kills away from the objective and/or on unimportant place wouldn't ofc. help the team at all even if he had most kills, it always depends on the situation).
Despite HLL's matches stand and fall on the spawnpoints primarily, no any perfect spawnpoints network can shield a team of persistently bad shooters from losing (assuming if in the scenario neither of teams would be making any unnecessary/stupid mistakes). When a player is good fragger, it is easy for him to play even Support or build garries as CMD or SL, while at the same time he can survive longer, kill more enemies and destroy more of their spawns or vehicles than a bad fragger would - his amounts of kills can be pretty high despite they are just a by-product of his teamplay-oriented actions.