All listed here: https://docs.google.com/document/d/1doNuM3PoxdCZWh3BfpJVlZyEPWqwVhLmIO6V1E4JbiM/edit
What QoL is HLL missing in my opinion?
- managing squad while alive (locking/unlocking, kicking squad members, setting designation - attack/defend/support)
- functions for Numpad numbers to contact a single specific SL (Num0 to contact just the Commander, Num1 to contact just Able SL...)
- despawn via some manual action on a spawnpoint, to be able to change the class or deploy somewhere else without the need of dying
- having counters for the vehicle pop limit and garrisons limit somewhere on the map UI, so we don't have to count by eye
- scrollable text-chat history
- ~~ability to VOIP talk on the post-match screen 🟨 ~~
- ~~match timer on the deployment screen - it is on the scoreboard, but the timer should definitely be on the deployment screen as well ✅ ~~
- scoreboard resource counts are obscured by the text-chat
- 1 button to change all appearance presets to 1 or the other preset for all the classes at a time with 1 click +being able to have more than 2 presets
- be able to set which map should load which appearance preset (for example, after loading Foy, the game changes the preset for all the classes to one we set for that map somewhere in the main menu)
- unstucking vehicles mechanics
- temporary vehicle claiming by players and/or vehicle locking by the Commander
- post-match boards to include information about how long the match was after it ended +info about next map without the need for it being shown by admins in the server broadcast
- we shouldn't be allowed to leave the HQ spawn area during the warmup as so many players need to run on foot to the red wall in case the dummy truck drivers left the HQ straight away and stopped there
- Commander should to be able to set markers to specific squads so he can set on the map visually for SLs to see which squad should be where +doing what
