#Tree branches/bushes/twigs are stopping tank shells more and more with each progressive patch

1 messages · Page 1 of 1 (latest)

junior hornet
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Hi devs. I've noticed that branches/twigs/bushes, and other little twigs/map artifacts are stopping tank shells, or just are straight up unpassable, at an increasing rate with each game update. Why is that?

There are trees on the large hill by dugout on SMDM, as an example. I used to be able to shoot through the branches of said trees, but now even the tiniest little twig fully stops a tank round from going through it. Why is that?

All of the maps in HLL desperately need a "collision audit" in my opinion, where each piece of geometry/shrub/bush is analyzed by the devs, and anything that clearly should not be stopping shells or tanks/vehicles from shooting/driving through, needs to be fixed.

open palm
dusty coral
magic veldt
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Totally agree with this one. The bushes and trees have become so inconsistent. From what me and my crew have gathered it is any tree or bush that has the bright green (almost a slight yellow hint) leaves on them. They are like solid wall to tanks. Nothing passes through them even in places where there should be a gap large enough for a tank shell to go through.
And to add to that it is compounded by the rendering in the game being completely out of whack. Why do each map have different render parameters for hedges, bushes, walls and buildings. Take PHL as an example. Park a tank behind a hedge and run 400 meters away from it. You can now see it clear as day cause every bush and hedge in the near vicinity is now completely gone. It is as if the tank is sitting in the open. This kills the immersion in the game entirely and just leads to all the meta gaming where giga nerds like myself study what terrain renders and what doesn't plus what coloured bush can be penetrated so I can abuse it to gain advantage in games.
The roles have been reversed of two things. The fundamental in tank combat surely must be to be tactically and mechanically stronger than your opponent. But with every patch this is 2nd to utterly specific map knowledge and loopholes where through abusing the games poor consistency you can land shots on enemies that you aren't supposed to be able to. Not to mention that it enables cheaters to hide in plain sight as if they know these ways of abusing the game then their actions all of a sudden seem legit.

upper vault
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now imagine mortain with its ton of trees…. gonna be fun to find that one tree thats not made of Kruppstahl

lone kestrel
steep parcel
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Well Jack, you got your wish. You don’t have to worry about trees and hedges blocking your shot on SMDM anymore kek