#some idea about hell let loose#1

1 messages · Page 1 of 1 (latest)

marsh scarab
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Regarding the tanks in Hell Let Loose. In Hell Let Loose, tanks from different countries are too homogenized. For example, in the early versions, the front of the M4A3E2 and the Panther was extremely solid, even though the Panther was still a medium tank at that time. Now, all tanks basically use the same template, that is, heavy tanks fight heavy tanks, medium tanks fight medium tanks, and the parameters of each tank are exactly the same. This undoubtedly reduces the players' desire and fun to play tanks in Hell Let Loose. At the same time, there are also some tanks in the game that are currently completely ignored, such as the American 75mm M4A3E2 jumbo. The excessive fuel consumption (500!! Why don't I wait 1 more minute to exchange for the 76mm jumbo?) and the use value (can be easily penetrated by the Tiger and Panther without being able to fight back) have led to almost no one using them in the game and it is meaningless. In addition, the positioning of some tanks should be modified, such as the British Sherman Firefly (Sherman VC) and the German Panther tank.
First of all, the British Sherman Firefly was a medium tank in history, but in the game it has the defense and fuel required by a heavy tank. This is not a problem, because the British army only had the Sherman Firefly in the early days of the QF 17-pound anti-tank gun, but we all know that the British also had heavy tanks such as Churchill and Comet. The current positioning of Churchill is somewhat similar to the jumbo 75mm mentioned above, but it can penetrate the enemy's heavy tanks with the QF 6-pound anti-tank gun? In this case, why not design it for the British army like this: make the Firefly a tank destroyer, while having the protection of a medium tank and the penetration of a heavy tank (that is, it can penetrate the front of the Tiger and Panther).

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I can understand that hell let loose simplified the tank mechanism for the convenience of players, such as adding a health bar system and simplifying the tank's hit model. But this does not mean that all tanks should be homogenized. Tanks of each country's camp should have their own characteristics. For example, the British Firefly can be classified as a tank destroyer with the protection of a medium tank such as Sherman and the firepower of a heavy tank, and its fuel is between a medium tank and a heavy tank. This is the same for the Panther. for the Panther, it was classified as a medium tank in history, but it has a firepower that exceeds the Tiger and a very good frontal protection but at the same time its turret has only 120mm protection and the side can be penetrated easily Therefore, I suggest modifying the Panther model, while maintaining the original hull protection, reduce the protection of the turret, so that it can be penetrated by a jumbo 75mm, while a heavy tank still one shot to destroy it. reduce the side protection to the level of a medium tank, so that it can be destroyed by a single shot from the US, British and Soviet heavy tanks. In this way, the American jumbo75 and the German panther both have certain characteristics. At this time, the fuel they need may be lower. in any case, it adds more fun to the game. In addition, regarding the derivative of the British Sherman Firefly, I think hell let loose can design different tank destroyers for different countries, such as the American m10 and m18, which can have the health of light tanks and 76mm gun. the German StuG III can have the protection of medium tanks and the penetration of heavy tanks (but it has no turret); or the Soviet su57; and the Sherman Firefly mentioned above.

jagged pewter
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This is a good suggestion, but unfortunately HLL has taken a basic class route instead of a realistic tank system. Where the tanks perform like they would in real life.

marsh scarab
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Another obvious problem of the game now is the artillery. The three fixed guns in HQ have become too monotonous and lack variability. Here I would like to offer an idea: in hell let loose, introduce artillery towed by trucks, and reduce the range of artillery, so that artillery has to get close to the front line to provide artillery support. But this measure can make artillery more flexible in position selection, and will also give enemy reconnaissance teams and reconnaissance vehicles more functions-find and destroy enemy artillery positions. Presumably this measure will also be favored by hell let loose seasonal.

pale frigate
marsh scarab
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In addition, the game's rainy day atmosphere is not enough. I believe that many people have complained about this. I think, for example, the rainstorm on the Purple Heart Trail can be made more violent, instead of the circle of textures in front of the head camera now. For details, please refer to the HARD RAIN map in left 4 dead 2. In the rainstorm of this map, the night, dense rain and water mist lead to extremely low visibility. The occasional lightning provides short-term visibility. The random changes in rainfall during the game also change the visibility of the game at any time (high visibility when the rain is light, low visibility when the rain is heavy). This kind of atmosphere is the weather change that players want, not the "weather change" I played in PTE. What players want is the change of atmosphere and environment. In the Omaha US attack mode, the game can also show the process of gradually changing from the dark at 5 or 6 o'clock in the morning to the clear sky. Isn't this a change in atmosphere? I think this kind of change is what players want, rather than simply launching a dark night and rain map. The players of hell let loose pursue the battlefield atmosphere and game fun of World War II. A simple sky box or rain map obviously cannot satisfy us.