It looks weird to pick the "automatic rifleman" class with the british or soviets and see smgs as they did not issue automatic rifles during WW2. The name only works with the US and german factions. I would recommend deleting the class altogether and to move the BAR to the machine gunner class making it the lvl 1 loadout while giving it a bipod (as it was meant to be a lmg) the stg should be moved to assault only. We need less automatic fire in the game and there should not be more than one BAR per infantry squad.
#Remove the "automatic rifleman" class
1 messages · Page 1 of 1 (latest)


Explain why you think this shouldn’t happen

Also I think they should limit the amount of special classes you can have on you're squad, maximum of 2, rifle man, medic and support doesn't count. This way you have to think in what task you wanna specialize your squad.
also remove assault, engineer 2nd loadout is already assault
Yeah honestly automatic rifleman should either fall into the assault class or the MG class, it's just not enough to be it's own class
I agree, currently there are many satchels, you can have 3 satchels per squad that's crazy, one for engineer, one of the at and another from the assault 😭
Don't know what developer where thinking when they designed the class system...
Guys let’s just have unique squad structures per faction. The automatic rifleman role was a real role within the US army so it makes no sense removing it from them. The other factions make no sense having it so let’s just remove it from them but keep it for the Americans and the British. Win-Win
The automatic rifleman role was a real role within the US army so it makes no sense removing it from them.
A US automatic rifleman was functionally the squad machine gunner
@pale arrow to clarify, by "machine gunner" i was referring to light machine guns, not heavy. The BAR serves the same role in a squad level as a Bren or DP27, but specialized for mobility. More importantly, most US infantry squads did not have a proper machine gunner, making the automatic rifleman a rough equivalent
Remove MG from the US faction and keep automatic rifleman lol
@ornate sorrel A machine gunner and automatic rifleman are very different roles in the US Army.
The Automatic Rifleman used the B.A.R. and was implemented into rifle squads to give mobile automatic fire support to help rifle squads advances.
The Machine Gunner was apart of the weapons platoon in a machine gun section. They used the M1919A4 Browning Machine Gun for defensive purposes and weapons coverage over long distances and huge swathes of area.
Saying the automatic rifleman and machine gunners are the same thing is like saying a rifleman and a sniper are the same. Sure they may share some similarities but they are entirely different people

so you're saying that each faction should have their own classes and loadouts 
This one is better
In practice it is just renaming roles based on the faction
I think it should stay. Like I have stated many times every class and loadout as a time and place.

Yes it was, but only the US had them everyone else had light machine gunners. That does not mean there should still be a roll only because of one faction. My suggestion could work if the BAR was moves to the MG class and rename it to “fire support” or something similar, that way no mater what the role was called irl it could still fit.
Something has to be done, would be cooler of each factions where different instead of a mirror copy of each other
Just semantics at this point.
that's no reason for all the other factions to have this role it just gives them more automatic fire
Nowhere did I say the automatic rifleman should be a class. I said that worrying over the name of the combined class is just semantics
3 things
@ornate sorrel
I do acknowledge that the US did have automatic riflemen in their riflemen squads BUT that's no reason for all the other factions to have this role it just gives them more automatic fire. I just said that it would be better to move the BAR to the mg class renaming it to "fire support" so it covers more weapons, that way it also fits all the other factions that did carry LMGs in their rifle squads. Example: (Germany would issue mg42s to their riflemen squads to give them firepower and suppression which is pretty much what the BAR was also intended to do) there is no need for different classes to cover the same intended roles.
@timber topaz
Removing an entire class from just one faction just puts them in a huge disadvantage and would never work. Also the US and other factions should not have smgs in the automatic riflemen role as they are not automatic rifles and is just more automatic fire. (That's why I want it removed)
@icy jackal
Currently giving each faction their own roles would not be fun for anyone as we could only grind one faction at a time (which I don't think anyone would like). Just keep classes that cover every basic role and remove the unnecessary ones.
Conclusion (or mine at least):
The automatic riflemen role is unnecessary and should be merged with the mg class as the BAR covered the same role as the other faction's LMGs in riflemen squads and we need less automatic fire. I do understand that the BAR is not a LMG and that they covered different roles in the US army BUT inside of a riflemen squad it covered the same role of a LMG. SO if they COVER the same ROLE inside of a RIFLEMEN SQUAD just put it in the same class and rename it something that also includes the BAR.
Bro wrote the hole bible 💀
It's so sad that probably devs won't read this bc you took a lot of effort. Removing some classes in some faction is the same that removing it from all factions and adding it to a exiting one, that's what we are trying to say, if there's a unique faction on one faction that exp can be transferred to another equivalent role in another faction, that's what you're doing but mixing automatic rifleman with the mg, bc playing German mg you grind US auto rifle.
Any of the options is a bad choice for me I just want developers to do something.
How about we just give the different factions unique squads and sections while lowering the EXP requirements to level up? They’re way to high anyway. The fact that I have over 400 hours and I don’t have everything maxed or close to it is baffiling.
Also side note to you all, this game is terribly designed. So when you think of new ideas you can’t put time and effort on how to fit it into how the game is now because the devs didn’t even bother to think about that so nothing you say or think of will either
Also side note to you all, this game is terribly designed.
We know
I concur wholeheartedly. Automatic rifleman should be removed from all factions. Furthermore, automatic weapons and AT gear should be capped team-wide like in Rising Storm 2. Automatic spam must be reigned in.
Not from the US. They litteraly had an automatic rifleman role in their squad structure

I know they did BUT they used the BAR to fufill the same roll as a LMG just thay they called it a rifle. Thats why I proposed combining the LMGs and the BAR into one class (because they fulfill the same role). I know that you want historical accuracy but we cant have diferent roles for each faction as it would be harder to grind.
Let’s just differentiate the classes and either have different names but similar classes share EXP, severely decrease the amount of EXP it takes to level up (which they need to do anyway), or remove level ups all together and just give us all the loadouts. I’ve been playing this game for over 400 hours and the fact I don’t have everything unlocked it baffiling
BAR is a anti tank rifle
Yes but actually no, don't use first google research... They used as a fire support weapon but it's and auto rifle and they even started removing the bipods during WW2.
3 thing (pt2) AKA bible part 2(maybe smaller)
@pale arrow
Yeah sure, if they remove the AR class (for short) and rename the American mg class to AR that would be nice. Also, I don't think all loadouts should be available as there are some that are either OP or just the best for that class (which doesn't allow replayability for other lower loadouts).
@supple steeple
I'm referring to the Browning Automatic Rifle, I have never heard of a AT rifle called "BAR" and its pretty obvious we are talking about the automatic one (there are images).
@icy jackal
I used the image to explain that they were used to fulfill the LMG role to justify combining them with the MG class. I know the BAR was not mean to be a LMG I'm just saying it covered the same function and you also called it a "fire support" weapon which is true, same as the Bren or MG42 which is why I proposed putting them in the same class. Also just because they started removing the bipods does not mean they should have, the BAR should not be used as an assault rifle as it is way heavier which makes it difficult to shoulder the gun (I'm not saying impossible as it was very possible) it weight almost 20 pounds which is a significant difference from the weight of other rifles as they often weighted around 10 pounds. So in-game it should be able to shoulder fire and also be mounted with a bipod (which has to be added) for better handling of the gun, but never used like and STG like in-game.
No it isn’t. It fires rifle-calibre
BAR could pentrate 500mm of solid steel, thats why the Germans made the Maus
The Browning Anti-tank Rifle
no no no the BAR is a self-propelled railway cannon
I completely agree with everything, that's why I said "automatic rifle" not assault rifle. WW2 veterans removed the bipod to make it lighter bc they handle it properly, adding the bipod wouldn't be historical accurate at all. But I totally agree with you hll devs pretend the BAR and bren to work like an assault rifle and the only assault rifle is the STG.

Yeah that’s my source. Pretty good site
With the way everyone crys about it being to " hard" to rank up roles that should never be an issue right? if it's so difficult and takes so long to rank 9 you should never see assaults with satchels right?
True but there's is people with assault level 9. I don't really like the rank sistema bc there are some loadiuts that are clearly better that other.
Its not that hard... on pc.
Yeah they've got to change that. Each loadout should have its own strength and weaknesses so you can replay lower level loadouts.