#Lock artillery

1 messages · Page 1 of 1 (latest)

candid bramble
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New players to the game is awesome and I welcome each and every new player. However, there are many who don't understand about supplies and how they work/impact the game.

This creates huge issues when playing as commander when you're desperately trying to do something but then some new chap or chappess is blasting away ( often at friendlies or nothing at all) over and over, depleting all precious supplies.

Without then falling back to middle HQ to ask them stop, or just simply vote kicking ( which nobody really wants to do) it's very hard to get them to stop.

Please can we make this it's like an " open/closed" ability. IE, the commander will open it for a short period then close it on his/her say so.

shrewd zodiac
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Would a level requirement not be better

candid bramble
deft prawn
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Good commanders can adapt and overcome. Instead of kicking people off of artillery and/or proposing that basic features of the game be locked to new players, maybe you, as commander, should give good marks for artillery so that the rounds find their targets.

Being on artillery is not a violation. However, I consider vote-kicking somebody on artillery just to save team resources for yourself to be abuse of the vote-kick system.

Commander role is a support role.

EDIT: I also want to add that Commander role can place marks visible for the entire team. So Commander is actually the best role in the game to be artillery spotter.

pallid rock
# deft prawn Good commanders can adapt and overcome. Instead of kicking people off of artille...

Have to disagree on this.

In principal you are correct. However I was playing Commander yesterday on defence, had no nodes, the opposing team were well drilled so we were up against it and it was taking all resource I had, but holding well.

There was a player on Arty, I spawned to middle spawn, asked him in proximity to stop and explained it was depleting all resources and he wasn't hitting the enemy, or the mark I had put down.

He ignored it, and continued to do so. I had to kill to stop (vote kick had been used to me and SLs as a player also took a supply truck and proceeded to drop 10000 supplies at HQ1), he respawned and shot me.

2 other SLs, including his own SL and another player tried in proximity.

And repeat...

Then my game crashed, again, deep joy.

crisp spade
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Ask them to stop, and if they don’t, shoot them.

shrewd zodiac
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should people bad at gunplay be locked from auto rifle?

crisp spade
pallid rock
# crisp spade Ask them to stop, and if they don’t, shoot them.

Yeah, as mentioned thats what I had to do, and the other 2 players.

Uses resources, then Uses player resources to stop him using resources.

I'm all for helping new players, I'm even all for helping new players without a mic until they evaluate if HLL is for them. But EVERYBODY can hear voice talk, no excuse except ignorance.

candid bramble
deft prawn
# candid bramble You're missing the point entirely. Artillery isn't always wanted or needed and i...

And who determines if artillery is needed, you?

What if a squad leader wants direct artillery support and artillery is running specifically for a single squad?

Did you realize that squad leaders can mark their squad as a designated artillery squad?

No, I’m not part of the problem. You are part of the problem; commanders who think they own the entirety of the team’s resources. Commanders who don’t understand the game’s fundamentals…

Dude blows 150 arty rounds worth of munitions for a single bombing run to get 10 kills and thinks it was worth it 🤣

finite flame
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True this I greatly dislike the waste of bombing runs when a good recon plane goes over when arty could do the same thing for 30-40 munitions

Unless it’s to get the garrison of course

pallid rock
# deft prawn And who determines if artillery is needed, you? What if a squad leader wants di...

Nobody owns anything, but, a Commander does control the spread of resources to support his game strategy and ALL squads, not just one SLs.

There's 2 underlying points in your message a Commander that has a strategy and knows how to use resources and an Arty squad that knows how and when to use Arty.

If you have both, then the affect can be devastating to the enemy, if not (which is generally the case) then its just a waste.

For eg. If a Commander is looking to do a Recon Plane/Bombing run combo and suddenly his resources are depleted by Arty after sending the plane up, then its a waste. A well targeted Bombing run will be more likely to hit a garrison than Arty and it also has a more devastating impact to the enemy as its a big burst/shock so supports a push on the point.

Both have their place, but if misdirected and misused then it's just a waste of resources and effort. And I think that's the points that get made here.

ocean flint
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emoji_HLLCommendation

Command's job, after garrisons, is literally to manage resources for the whole team...

Let me toggle the guns from 1-3, not every player can be reasoned with...

deft prawn
sharp steppe
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Allow the commander to lock arty or not, to go on arty an individual will send a request to the command like the vote to kick system

ocean flint
# deft prawn No. Commander’s job is to provide effective support. That can include spotting f...

"No."

You cannot "adapt" more munitions out of thin air because three riflemen want to fart arty into No Man's Land and the other SLs want literally anything else.

Yes, the primary role is to support the team. This means giving them what they want, which inherently means managing resources for everyone. Resources are limited. If there were enough resources for everyone to do what they wanted regardless of the rest of the team, the commander would not exist.

Why else do tankers need to ask for tanks...?

deft prawn
pallid rock
ocean flint
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I think I was just called a noob by an Arty player 😆

Then what about the potential of 6-12 tank crewmen? No fuel? What about airheads and reinforce when the time calls for it? Wasting munitions affects the entire team.

You've really just outed yourself, Best of luck to you 🤞

keen igloo
# deft prawn And who determines if artillery is needed, you? What if a squad leader wants di...

how many times have you played commander, do you know how much each shell cost in terms of munition? do you not recognize there are players that just keep shooting, sometimes with all 3 guns, completely emptying munition resources. Munition is the most important resource i'd say, because it includes supply drops, recon planes and bombings. Supply drops especially are very useful and often essential in a game, because most games people do not use the support role enough, nor use the supply truck enough. In the ideal match, people shooting away all munition is alot less problematic, unfortunately most matches are NOT ideal.
Good games are rare, good and conservative arty players even rarer. I agree Commander also has a very important 'support' role, support the team as much as possible to make sure they get what they need and want to a certain extend. But you cannot expect Commanders to constantly monitor arty players, if those arty players dont communicate themselves. If they do then commander or SLs will ask them to stop at a certain point, or shoot some smoke, or change targets. If arty does not communicate and also keeps shooting non stop, then yes thats a problem and that players deserves to be shot/kicked. Its not an abuse of the vote kick system if that player is not communicating, especially if the player is using up curcial munition, or making teamkills.

deft prawn
# ocean flint I think I was just called a noob by an Arty player 😆 Then what about the poten...

I’m not an arty player. I’m have maximum rank on every role. I play every role. Good try, though.

So you’re saying that in a game with many tank crews, you are willing to accommodate the tank crews by using fuel resources to call in armor, but you’re not willing to allow artillery to use munitions? Good way to show your hypocrisy there.
Do you also want to ban AT guns from using munitions without your blessing?

@keen igloo I’ve played Commander probably several hundreds of times. Yes, I understand the costs. I also understand that a commander who tries to tell those on arty to stop firing are noobs who don’t know how to manage resources or use support appropriately.

By the way, if your solution to stop arty players from using arty is to abuse them by teamkilling them or to abuse the vote-kick system, you are probably going to find bigger problems for yourself.

ocean flint
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I've made my case, you're not listening.

I only suggest being able to lock 1-2 guns.

I get the feeling you'll never be wrong 😉

nova otter
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Or they just take the arty out, like they planned for month and give us mortars.

dusky lintel
# deft prawn I’m not an arty player. I’m have maximum rank on every role. I play every role. ...

Levels mean nothing. The amount of time you spend in a role means nothing. If I play 500 matches afk as commander while i go have a tea party should my take be more important? no. not all commanders will just hand out tanks either. When i play commander fuel is used exclusively for heavy tanks, supply trucks, and the occasional repair station or jeep. Fuel needs to managed by the commander and not given out willy nilly to anyone who says wah wah i want a tank. The same goes for munitions. If someone wants to blast arty into timbuktu then they are disadvantaging their entire team and affecting their experience. That is a reasonable time to vote kick or request admin to deal with them etc. I dont think teamkilling is the answer as that only makes more problems. If an AT gun is sapping munitions and doing nothing to help the team the same thing applies. While not being a node generated "resource," garrisons work similarly in that the commander can either spawn at any garrison or consume 100 manpower to remove them. This is usually done when more garrisons need to be built after hitting the cap or people are spawning off an attacking garrison when the defensive point is being yoinked from under their noses. These are all assets and resources that should be managed by the commander for the benefit of the entire team in order to help win the game. The only resource that should be used freely by the team is manpower because they consume 1 point each time they respawn. When you are the only one who thinks the way you do, its probably time to accept that you cant be right all the time. Everyone is this chat is now dumber for having read your opinion. I award you no points and may God have mercy on your soul

deft prawn
# dusky lintel Levels mean nothing. The amount of time you spend in a role means nothing. If I ...

I responded to one guy who said I was an “arty player”, and another who asked how many times I played commander. Telling my level answered these questions.

Why should manpower be free to waste? If you’re going to votekick or ban somebody for using team resources, why not ban or kick the guy who runs in and gets lit up without smoke cover or proper squad support? Why would you kick somebody for “wasting” munitions by killing enemies with arty, but not for wasting manpower and preventing Commander from calling in an airhead?

This is inconsistent. Amend your solution and return when you’ve given it proper thought.

ocean flint
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This is mental gymnastics, at best.

candid bramble
candid bramble
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Aaaannddddd another thing, the reason they're called a commander is because they COMMAND SHIT! It's literally in the job title, your job is to command the battle space and direct squads/artillery/vehicles etc around to win the objectives.

At this point I actually can't tell if you're trolling or not, but just incase you're not I'll keep going.

You said that " what if a SL wants artillery on a location" well in that case he needs to direct his request to the commander and get those rounds falling on that position. If it were up to the SL then there would literally be no point to the commander and all the SL would have access to the abilities that the commander does have.... See where I'm going with this?