#Bayonets

1 messages · Page 1 of 1 (latest)

delicate pulsar
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Would love to see this added

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I mean come on.. who doesnt want to lead a charge?!?

coarse harness
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It would be fun, but to have some balance (no instant bayonetting after turning around, lol) it would have to only be usable after sprinting for a couple of seconds, leaving you vulnerable for a couple of as you have your weapon in a position you can't use it in for a couple of seconds

velvet pebble
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I would love to be able to Fix bayonets and use them in close contacts

serene arch
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Bayonets might be good for balance if and when the Japanese come out

timber scroll
olive coral
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emoji_HLLCommendation would love to see as a foil to the knife: where knife might have a wide slashing hit cone but short range, bayonet has the small stab cone but longer reach. being able to fix them in combat would be great

cyan rover
delicate pulsar
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We need this to gain traction 😭

full beacon
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I dont know how will they maki it with this type of runnig in game but it will be great

surreal sierra
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I really like the idea as it brings more value to standard issue rifles. All the idea needs is some form of slight nerf so that everyone won't be having it equipped all the time and it would be one hell of a rounded idea. There would also have to be some sort of buff/perk for the standard melee weapon in order to keep it from effectively being replaced. Any ideas? emoji_HLLCommendation

sick plank
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I have been asking santa for this for a long time...but I think it would be too much of a challenge for them. bayonet charge is one thing but then you have to consider can the defender block it if they see it coming? can you use the butt of the rifle to knock down a player? does the rifle shoot worse with it on? Then when samurai swords come into play as well!! I would love this addition if it could be done well and kept historically accurate. Do we add rifle grenades too then?

cyan rover
pearl flame
olive coral
# surreal sierra I really like the idea as it brings more value to standard issue rifles. All the...

i think longer ads and smaller area of effect would be a good fit for the bayonet, while it also has a longer forward range. with the standard melee weapon you have a wide sweeping cone where you’ll hit the enemy, but have to be closer. i see how it’s not in now since in all the time i’ve played HLL i’ve only ever been in a situation where could’ve used a bayonet a couple times

but if/when Japan shows up they will definitely be needed. the amount of cover/cqb combat those maps will have will make it a great addition

cyan rover
pearl flame
# cyan rover Complete and utter nonsense. It was offical Red Army doctrine to enter into mele...

Dude, chill. I said it was used, but not on a large scale as in WW1. Most soldiers of western armies or Germans did not equip a bayonet, they used it as a knife, if they ever used it. Just because the Red Army doctrine said it (which I knew) is not a reason for representation. Even the Red Army prefered shovels or knifes in WW2 after the experience in the Winter War. Bayonets were outdated

cyan rover
delicate pulsar
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A bayonet was also standard gear for US paratroopers

pearl flame
# cyan rover > Bayonets were used in WW2, but not on a large scale. It was standard Soviet ...

Yes, but: We have only three eastern front maps (there should be more though, i wanna play gramps simulator), but thats not a reason to give every German, British or American player a bayonet, only maybe the rilfeman. Also, I have never said that they shouldn't be in the PTO, but I do not think China will be representated. But please, learn to understand my comments and try to argue properly

coarse harness
lofty holly
cyan rover
pearl flame
delicate pulsar
swift bluff
cyan rover
pearl flame
fading crest
rose steeple
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Tbh I really don't get what the big deal is, I'd appreciate the ability to mount a bayonet on my weapon in the event that I turn a corner and run right into another guy. Rather than hoping that my hip fired shot is on target I conveniently have a really cool stabby thing on the end of my gun that can solve the problem.

oak estuary
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Melee overall needs a rework in this game. It is just so damn clunky and inconsistent.

In addition to adding bayonets, id like to change the normal melee to just hitting the enemy with your rifle than instantly drawing a shovel out of thin air.

pearl flame
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Guys, don't get me wrong, it would be cool, but I'm not sure how this could be implemented in the game, thus, bayonets never played a significant role in WW2, most soldiers used knives or their shovel for melee combat, unlike in WW1, where bayonets played a larger role

fading crest
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I hate to be the bearer of bad news on that front, but there's several hundred written accounts of the Marines in WW2 using bayonet tactics. As well as almost every parachute regiment, and a large number of troops concentrations within the Russian army

rose steeple
# pearl flame Guys, don't get me wrong, it would be cool, but I'm not sure how this could be i...

It would be implemented very simply, Post Scriptum has a bayonet mounting mechanic, but if T17 is too lazy to actually put in the effort they can just pull a Tanenberg/Verdun and make it so there are separate loadouts where it's already mounted and stays mounted.

As for your point about them never being used, I'd like to point to examples such as the entirety of the PTO, Soviet push tactics, and perhaps most famous of all, at least in the West, Cole's Charge in Normandy. It's really an incredibly simple thing to implement, that'll make melee at least a bit more viable in certain situations.

Edit: @pearl flame I'm well aware what war Verdun and Tanenberg represent, I'm simply using them as an example of how games that can't figure out an actual mounting mechanic can work around the idea. I'm also not saying to put a bayonet on every weapon, that came out of nowhere.

pearl flame
swift bluff
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Having a bayonet would be incredibly helpful. If I’m going into CQC I’d equip a bayonet every time because if I run out of ammo I need a back up, which is what the bayonet was used for in WW2

fading crest
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Might I present the fact that in Korea, a mere 10 years later, United States Marines, and several other Allied troops rushed Korean and Chinese positions with afixed bayonets. In Iraq British soldiers rushed Taliban positions with bayonets fixed, in Afghanistan United States Marines were kicking in doors and rushing hillside positions with bayonets fixed, troopers of the 501st parachute regiment, 82nd airborne division fought tooth and nail, with fixed bayonets at Bastogne, French light infantry units took on German positions in some of their colonial holdings with fixed bayonets.

A German armored infantry unit, on the outskirts of Stalingrad fought with fixed bayonets against a red army guard unit, fighting till the last man. That Russian Colonel wrote a detailed account on it.

How about operation desert storm? Marines of the 15 Marine Expeditionary Unit from the U.S. took a small airfield with fixed bayonets and unarmored Humvees and no air cover back in 2001....how about the battle of Ia Drang Valley, 7th air cavalry regiment United States army. Rushed enemy positions with fixed bayonets in the valley breakout.

There is ample record of the bayonet, while a great utility item, has been of use as it was intended since it's inception. And continues to do so to today. British, French, German and American troops train with bayonets fixed and are drilled to use them under combat conditions to this day. The implementation of bayonets in HLL would not only be in accordance with the actions fought in both the Great War and WW2, but also those of Korea, Vietnam, Afghanistan, Iraq, Israel today.

I think we can all agree that any weapon that was used in conjunction with the bayonet in WW2 (Most rifles, the shotgun for the US, and as a stand alone melee weapon) would be of ample use in game

rose steeple
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Very well said. Bayonets would be a great item to include. Period.

swift bluff
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Just like real life will they be a tool used all the time? No definitely not. But will it boost confidence in yourself and give you a back up weapon in case of emergency? Yes. Let’s add bayonets

fading crest
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I'm just gonna say one quick thing...I was always told that a Marine who uses his bayonet in place of his Kbar knife for utility things, is a piss poor Marine.....but then again, my grand dad was a Vietnam Era Marine and a crusty NCO....

restive dirge
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Have a system where u could equip a bayonet or a shovel that is multipurpose

e.g bayonets can be hand held or attached that add additional melee speed when thrusting and stabbing along with when equipped on the rifle increases range.

The shovel although can be used as a melee weapon is slower when swinging can be also be used to make dirt mounds to create small pieces of cover

cyan rover
fading crest
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The Kbar had a serration on the spine for cutting barbed wire, a steel striker on the pommel that could be used to start fires if the matches were wet, and a razors edge that could be used to shave. The point tapered down allowing for the knife to be used to dig out shrapnel, had a fuller to save weight so was functionally lighter. The bayonets could be used to dig (Scrape) hasty fighting positions in the clay and coral rock of the Japanese held islands. The bayonets were a bit long and heavy for specific jobs the Marines might need to accomplish. That and most Marines preferred the Kbar for fighting close in, or opening Ration tins when their P-38 can openers broke or went missing with their gear during fights

cyan rover
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The M9 bayonet has most, if not all of those features. As far as i can tell, there is no reason to carry both a knife and a bayonet, when deleting the knife from your kit can save in both weight and expense.

fading crest
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The Marine Corp was supposed to have a do it all blade in WW2.....they were never issued in large enough numbers. In Vietnam the 7th cav wasn't issued them at all, they had m16 adapted WW2 bayonets. Newer type bayonets are all in one fighting/utility blades

coarse harness
sick plank
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Just to add to an idea of how and when to implement bayonets in game: I think two cool options could be...1) When a team is loosing badly and have only one strongpoint left. Tat team are then enabled to use bayonets in order to naturally inspire a unit wide charge at the opposing offensive team. This could also be alternated to when an offensive team is is on the last strongpoint and with time running out, they have enough men in capture area to instigate the over-time bonus period...they are then allowed to use bayonets for a last charge at taking the point. 2) Bayonets are only issued to be used when any individual soldier has completely run out of ammo. stopping the potential over use of bayonets or too many people using them which may slow down fire-fight engagements. 3) every class that had them according to historical accuracy has them to use when and where they want to