#Swimming mechanics
1 messages · Page 1 of 1 (latest)

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Would kill so much tactical gameplay...
Is it even possible for the characters ingame? Yk like, with all their heavy equipment and a uniform that might soak water?
we shouldn't let swimming happen, the equipment is too heavy
You try swimming in a heavy greatcoat, with jackboots, ammunition, steel helmet, all of your heavy gear, and a machinegun.
Most of the people back then didn’t even know how to swim anyway.
Sorry but imma have to decline to this one
Sameeee
Or maybe just not drown after 6 seconds
To put this into perspective, there were many people during my dad's navy training who didn't know how to swim, and he enlisted in the 80s. That's a bunch of people who chose to join the naval branch only 30-40 years ago who didn't know how to swim, I can't even imagine how bad it must've been in the ground-bases branches almost 80 years ago, a lot of those people had never even seen the ocean
6 seconds to drown
What does this have to do with anything I said? And either way I think 6 seconds is a fine amount of time to drown because it means people can't cheese the system by walking across the bottoms of rivers to the other side
i dont think it is possible to implement swimming mechanics in unreal engine. 😄
i've never seen swimming mechanics in any game made in unreal engine.
Well it has everything to do with what you said lol -brain?- you’re saying people don’t know how to swim -so subsequently they’ll drown; which is a fair point-. I said 6 seconds to drown. Which I mean. No road map necessary for that. A little ridiculous
You could've provided any sort of context or argument instead of just saying "6 seconds to drown". I don't see a problem with it taking 6 seconds to drown for the reason stated previously: it prevents people from cheesing the mechanic by just walking across the bottom of a river to the other side.
Pubg
Don’t go bringing logic into this you fool /s
The drowning mechanic is present for the same reason there are entire rows of houses and hedges you can’t walk through in towns and fields.
It restricts angles of approach and forces some form of strategy and cohesion to push through the various chokepoints around each objective.
Yes. Pubg is doing great job. Pubg also has proper climbing animations for ladders after medal of honor airborne.
Many men on D day died becuase they jumped out of the boats only to sink to the bottom of the beach and drown.
Even if it was realistic it is a terrible idea to add this when most maps are designed around rivers being impassable
No
as if no one is already cheesing it on Carentan/PHL
I’m tired of having to jump every 5 seconds
one day we will get the pacific front in hll. i cant imagine a pacific front without swimming mechanics
if pubg can do this, why not hll cant do this

HLL could do it. Drowning is a map design choice to create chokepoints around sectors and objectives.
If you cannot imagine this then you have a very warped perception of what a pacific battlefield looks like. None of them are set up like a battlefield map

There is a difference between realism and gameplay.
How heavy the gear is does not matter here, but what keeps the gameplay fun.
No. Realism does matter. The development team has made a commitment to realism, and all of the original backers that made the game even possible were promised realism.
Soldiers can’t swim with all of their gear, helmet, boots + a rifle. End of discussion.
The game has settled as an arcade shooter already and there's not a single incentive to change that after years. The game has it's niche, there's no point is trying to compete with more accurate games.
I can understand when you people try to push your historical fanaticism to maintain visual and SFX historical accuracy, but leave the gameplay out of it.
were original backers promised realism by team17 or blackmatter?
We have post scriptum for that.
Hell let loose can take a different route, in order to keep its uniqueness.
whether or not its realistic has no bearing on whether players should be able to swim. It is a bad idea regardless.