#tank turret traverse

1 messages · Page 1 of 1 (latest)

tiny dove
#

Update the tank traverse rates to their real stats. It does not take 5 minutes to do a full turret traverse in all the vehicles.

To counter solo tankers. Keep the current traverse the way it is for them.

hushed pond
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Solo tankers are already at a disadvantage with being a single crewed vehicle. Just increase the speeds when the vehicle is running or not. That way if an engine shot is taken the turret slows or if there is no driver it's slower because the engine would more than likely be off.

sullen aspen
#

You can’t make a game too historical accurate it will make some of the tank over powered

zinc bolt
tight cypress
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enlisted is better if you want a COD game

tiny dove
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Theres already a slow traverse button in the game. I dont think this unreasonable.

sacred arrow
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AT soldier should be rewarded for flanking a tank. And a tank should get punished for not adjusting quickly. Everything is perfect the way it is. To survive enemy satchels and AT you must be alert with a good crew.

tiny dove
shrewd ocean
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👎 the way it is now is good and balanced.

hushed pond
# sacred arrow AT soldier should be rewarded for flanking a tank. And a tank should get punish...

"Adjusting quickly" Don't most tanks currently get out paced in most lower gears and it takes a life time to shift between them with endless spawn waves of AT infantry? Increasing the turn rate of turrets even slightly would make the issue of AT spam less frustrating. While reaction time is key, yes, with how the game currently plays, armor is underpowered unless it's sitting up on a hill miles away from the front. Tanks in this game are extremely slow compared to infantry. In not only how they move, but how they are spawned and the cost of them. So buffing them even slightly, even if its just making the turrets move a couple degrees faster, would balance the game in a way that keeps both parties happy. Meaning, satchel kills are still rewarding, even more so than before, and tanks would then be able to react slightly faster and be able to actually manage the endless spawn wave this game has.

tall hearth
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I mean - the real counter to solo tankers is make it impossible - aka you literally can't even enter the tank until you've got a full crew etc. We can't talk about 'historical accuracy' and then have some idiot solo-tanking a tiger and in a game all about teamwork/comms there's zero actual reason for solo-tankers to actually exist, it always just boils down to a lone, selfish player

sacred arrow
tiny dove
#

A full 360 turret traverse in the medium tank for all factions takes 50 seconds.

The sherman could do this in 14 seconds. The Russian tank in 15 seconds and the panzer 4 in 16 seconds.

So really the traverse rates are about 3x slower than what they need to be

heady wedge
brave stratus
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If not fully realistic they need buffed same with general mobility

hexed maple
nocturne glen
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Mediums and lights could use a turret traverse rate buff. I would still make the heavies have a slower turret traverse speed so the mediums and lights would be more viable. Even then I think Heavies should get a 25%-50% turret travese bump while lights and mediums get a 100-200% bump.

hushed pond
tiny dove
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so uh, they going to fix this?

frozen sail
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Turret traverse buff wouldnt be bad. I’d like to see tank modules incorporated aswell. Something more than just blasting the track link of a tank with a repair torch to fix hull damage -checks out-