#squad size

1 messages · Page 1 of 1 (latest)

eternal vault
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Instead of 6 in a squad make it 9

summer tinsel
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Would be nice if it was an admin option

urban vessel
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Yes this would increase the number of riflemen class on the field emoji_HLLCommendation

prisma summit
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emoji_HLLCommendation yes pls

urban vessel
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medic is still locked to 1 per squad

plucky spear
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I think this would be a good change, I’d also like if america got 12 since I believe they had 2 man units in ww2 (might be mixing this up with another major faction though). Not sure if it’s would help with class dynamics but it would be fun

rose adder
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This would fix a lot of issues such as role spam, issues with finding squad leaders also. Surprised they’ve yet to even implement this. More people in a squad means less squads, less squads mean you’re not going to see a span of anti tank, or machine gunner since it’s less squads. @ebon gorge yeah I kinda realized that after, some people would just make new squads, leave and rejoin back. I do agree with a cap on certain roles, and removing smgs for certain roles also, only issue is people are going to think we’re trying to make the game like squad or post scriptum. It’s not fun using bolt actions at all when someone with a smg has a clear advantage over you, and most people who play the game use the smgs or automatic rifles.

ebon gorge
hardy comet
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Usually smaller squads + contextual squad switch are better and more efficient than having large squads.

To add to this, why would you even want 9. Current total of 12 squads per 6 people obviously can accommodate for the whole 49 men team if you have some sort of infantry only event.

ebon quail
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No

prisma summit
slow rapids
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I would be ok with this only if it's a server setting and not game-wide.

ebon quail
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you know what, crazy idea just make everything in this suggestion channel a server config setting
win win situation

slow rapids
ebon quail
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im being fr

tidal rock
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YES

misty island
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Perhaps limit the number of infantry squads to something more manageable while incrementing the number of people on each squad.

Say... something round 7-9 squads of 9 people that can accomodate pubs who only want to play with their friends, that would be an starter in how to curtail the rocket/satchel/auto spam.

Next step/other way is compartimentalization of roles (engis on one branch, AT on another branch, merge assault and auto)

eternal vault
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9 in a squad would make it to where every role is being played

cinder cypress
dire elbow
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Squad would be no squad

gentle halo
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I mean great idea as it might limit the amount if people being forced to play squad leader

clever tinsel
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Less SLs, less OPs/Garrisons. It’s bad enough in pub matches now

sick lantern
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Perhaps raise squad player count and lower squad amount. This would fix some of the class spam and make classes get used more. However, don't force it. Make it a SERVER OWNER FEATURE. Meaning server owners can toggle the amount of squads/squad size.

oak topaz
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No it will decrease the amount of SLs and will just make it harder to work together, harder to make the unit work together and so on.

sick lantern
oak topaz
eternal vault
tepid steppe
sick lantern
oak topaz