#Saboteur class for spotter or sniper

1 messages · Page 1 of 1 (latest)

torn lava
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Would be great if there was a saboteur class for either the spotter or the sniper that is a pistol, a smoke grenade and a satchel. For sneaking in and taking our enemy defensive structures etc. My vote is for the spotter.|

Also, on the practice range:

One thing that is frustrating though is not being able to quickly hit a button to reset the targets. It would be really nice to have some big old "breaker" style switches around the range area that you could flip to reset all the targets/restore helmets etc.

Also, I would be nice if there were an option to have the targets fold down (like classical metal targets) when they are hit enough times that you would have caused a kill on the target. Sure, headshots are great, but what if you just take multiple center mass shots at something? Confirmation of the level of engagement required to result in a confirmed kill would be helpful so you could get a better sense of how many follow-up shots are required.

plucky heart
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I'm in emoji_HLLCommendation @torn lava Yeah if its all balanced and flows, its a cool idea, def adds more options/makes it more dynamic! and I agree with the practice range too

torn lava
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Also Recon is fairly unpopular on Offensive mode because of the different nature of gameplay. Also defensive structrures are used a lot more in Offensive mode. This would make recon more appealing in that mode, as well as the main game.

Maybe to avoid terrorizing armour the satchel could be limited to non-vehicle targets for this class? Just a thought... AKA a "smaller" charge or something, from an optics perspective. Smaller radius and only wounding ability for mid and large tanks perhaps

dawn juniper
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There are already significant advantages to the spotter role - having an OP which can sit in the red without being destroyed on sector loss, having an instant radar with zero cool-down... To also have a role in that class loaded with a satchel is asking for tanks to get spawn camped and negates the longer dismantle timers on locked zone garrisons.

I’d much rather see a more intelligent rework of the resource node system and give recon unique abilities to interact with that element of the game, or if the artillery rework is ever delivered, unique abilities to impact that (a closer tie with calling in strikes or interrupting enemy strikes)

ember swan
torn lava
plucky heart
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yeah maybe have a weaker satchel for nodes or defenses, but with a long cooldown, so the spotter cant just die, satchel, respawn, repeat. Or even one that temporarily disables an arty gun, or just resets its position back to default (although that would support the terrible recon/arty gameplay loop)

torn lava
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Yes, I agree, it should be collared in some way