Would be great if there was a saboteur class for either the spotter or the sniper that is a pistol, a smoke grenade and a satchel. For sneaking in and taking our enemy defensive structures etc. My vote is for the spotter.|
Also, on the practice range:
One thing that is frustrating though is not being able to quickly hit a button to reset the targets. It would be really nice to have some big old "breaker" style switches around the range area that you could flip to reset all the targets/restore helmets etc.
Also, I would be nice if there were an option to have the targets fold down (like classical metal targets) when they are hit enough times that you would have caused a kill on the target. Sure, headshots are great, but what if you just take multiple center mass shots at something? Confirmation of the level of engagement required to result in a confirmed kill would be helpful so you could get a better sense of how many follow-up shots are required.
@torn lava Yeah if its all balanced and flows, its a cool idea, def adds more options/makes it more dynamic! and I agree with the practice range too