#Reducing the number of Tank squads

1 messages · Page 1 of 1 (latest)

elder berry
#

Can we please reduce the amount of Tank squads from 6 down to maybe 3 or 4 as not only will this allow for Fuel to not deplete so quickly but it will also discourage the annoying Solo tank squadders who take Medium/Heavy tanks which not only waste a tank but also wastes a tonne of fuel which could be used for those of us who always play with a full Tank. Don't think I've ever seen 6 full tank squads before, maybe 3 with 2 or 3 solo squads at the most

quartz pivot
#

No, It’s fine the way it is. Gives leniency, maybe your team racks up all the fuel and you’ve got 5 or 6 armor crews on Kursk, suppressing the enemy to their HQs. Some “competitive” and community events also need 6 tanks for full scale tank battles. With the addition of new variations of tanks in the future and a restructuring of the resources we can only expect to see more armor on the battlefield.

jaunty flare
elder berry
#

I've never seen more than 3 full armour squads before, I couldn't care less about the community side of things, as I'm talking in general. Nearly every game/server there's at least 1 or 2 solo tankers doing their own thing wasting resources, or new tank squads taking heavies not having a clue how to use them when full squads struggle to get a decent tank to actually help with objectives

topaz lantern
#

I find that the number of tank squads roughly correlates to the amount of fuel is available throughout the game, if there isn't enough fuel to go around, tanks squads will usually disband. I rarely ever see 6 full tank squads, usually 3 at most. Plus, with the natural spawns it makes low level squads capable of tanking without hurting the team much. Also, tank squads waiting for a tank are useful for doing some artillery. Its a pretty balanced system imo.

brazen needle
#

This suggestion makes no sense and would only make the problem you're hightailing worse.

What if the 3 squads you talk about are solo tanks and now no one is able to create a tank squad anymore because of your limitation?

The issue is simply resolved by having a commander with more than 2 neurons that will negate tanks to solos and spawn heavies only to the competent squads.

swift kindle
#

if anything we should have more armor squads available

elder berry
tawdry hedge
#

nah i want to keep solo tanking thx. solo tankers are fine as long as they know what they are doing

plucky flower
#

Solo tankers are not a waste of resources. I’ve gotten over 150 kills and 5 vehicle kills in a single match as a solo light tank.

If nobody is joining the squad and there are 3 available tanks in HQ, you think it’s a waste if I take out a tank and use it more effectively than many full crews?

There are also matches where nobody wants to use a tank.

Putting arbitrary restrictions on the number of tank crews per side wouldn’t even stop solo tankers. You’re proposing a restriction that would contribute no benefit whatsoever…

quartz pivot
#

As long as solo tankers are unlocked and allow other people on they should be allowed.

azure whale
#

Solo tankers are cool if they’re solo tanking a open squad. The issue is the solo tankers who have locked squads. If the squad is open and no one joins it just shows no one wants to play, and they shouldn’t limit their fun because no one else wants to play. As far as the number of armored squads, it’s very rare you even come across a full armored unit in game. Plus tanks aren’t over powered since they’re pretty much easy to destroy. Plus it’s not like those armored squads buy the tanks, everything is done through the commander. So it’s not the solo tankers wasting resources it’s the commander.

tawdry hedge
elder berry
tawdry hedge
#

yeah nah the points about solo tankers taking all the armour squads and the commanders being the one spending the fuel makes the suggestion pointless

shrewd comet
elder berry
#

How come? Are things different on Console?

plucky flower
elder berry
# plucky flower I don’t care. The suggestion is to put a restriction that, number one, won’t sto...

Number 1, it would discourage solo tankers if they see there are only 3 tank slots available. RIght now they get away with solo tanking on most servers because theres 5 other squads to open. 2 I dont see how it would promote an even worse situation. 3 Refer back to point 1. Easiest way to solve it would be giving server admins control of how many armour squads are available, either 3 or 6 so the community players and solo cretins can have as many solo squads as they like.

fallow pendant
#

Devs if you’re reading this do not do this 💀

brazen needle
elder berry
quartz pivot
vocal schooner
#

I don’t like this idea. I play armor pretty often and like having multiple tank units on the board; fully crewed or solo; especially on Foy, Kharkov and El-Alemein. There is nothing better as a tanker then to run a tank column that is communicating and providing over-watch. I hope the developers create a tank-centric map (10 v 10) with small infantry support as long as it’s historically accurate. To your point, solo guys taking heavy tanks is a commander issue and an experience issue. I don’t have issues with two-man heavy crews nor EXPERIENCED solo tankers. I would rather have two level 150 guys running a heavy vs three level 30 guys. Same goes for a solo recon tank. If a level 150 wants to run a solo recon or light tank; so be it. They have 1,000 hours into the game and know what they are doing. Plus, an experienced solo tank running behind enemy lines or on an assault draws AT, engineers AND opposing tanks away from the infantry. When I play commander, I look at experience levels before crew size when I issue tanks. All that being said, if we are defending a final point, I’ll ask tank crews to separate so that I can get as many tanks defending as I possibly can. Perhaps the developers can code the game so only a two-man crew or above can be issued a tank. But at the end of the day (like most problems In blueberry games) this is a training/experience issue caused by newbies and poor commanders.

tawdry hedge
tender hollow
#

Literally never ran into this problem, also PSA if you are a commander don't spawn a heavy for a solo squad tell them to use the recon or light

topaz lantern
plucky flower
flat slate
# elder berry I've never seen more than 3 full armour squads before, I couldn't care less abou...

and then what gonna happen is 4 squads where 2 will be locked solo tankers, even if you place only 1 tank squad will exist the solo tankers... a thing that you have too understand is what makes solo tankers exists.

1st: New players that knows nothing and trying to learn
2nd: People that wanna play tank and will do alone because they don't know anyone to it
3rd People that know how to play tank and is experienced and can do more alone with a random guy that many times join and don't play the role how should be played leading the tank to situations that could be avoided. (this type is usualy high level players that are playing solo, many times they wait for players that they know and will be the only ones then will accept)
4th the tanker is antisocial and just wanna play with no one bothering him

Now that you understood some of the reasons of why people solo tank, you will be more prepared to "fight" this pratice if you don't like it, but the only way to stop it is with mechanical changes on the game itslef

bronze rampart
#

no chance for solo tank boons !
if you absolutely have to tank solo, then don't block important tanks that should better be manned by 2-3 men, limit yourself to recon and light tanks and don't nerf your team by being a solo looser.

tawdry hedge
#

i dont really support the idea that three man crews are always better. A solo tanker with a lot of experience will often perform better than 3 blueberries that have only used a tank once before

elder berry
jaunty flare
tawdry hedge
elder berry
night marsh
#

I love solo tanking with free tanks that spawn. I sit on the back point and help defend. Because defense doesn't always get the help it needs 🙂

tawdry hedge
#

@elder berry either you missed my point or chose to ignore it so your suggestion would sound better. if only 1 person on the team wants to tank the team gets no medium or heavy tanks. this is BAD

elder berry
fallow pendant
#

Heavies are allowed for solos if you’re the only tank crew or if there’s already another heavy with a 2 or more man crew and you’re team has enough resources

haughty bough
#

I rarely see more than six. This is a waste of time

fallow pendant
night marsh
jagged patio
#

A competent solo tanker will be vastly more effective than a squad of blueberries. Bad idea.

neon root
#

This is a non-issue for anyone decent at the game, playing on decent servers. You just want to gatekeep armor for some reason.

crystal plume
#

I've led a column of 6 full tank crews in a game with randoms before, leave it as is so people can use them if they wish.

elder berry
flat slate
#

the problem of solo tanking is not the act itself but who is doing it, inumerous times i saw solo heavyes doing more than heavys with 3 guys on it, the problem of solo tanking is more logical and self thinking than practical...

1st "if a tank have 3 seats why a single guy would handle it ?"

2nd "A solo tanker is limited to occupy 1 seat per time so he can't move, shot or watch 360 degrees at same time, so how a single guy doing just one of those tasks per time could do better than me who have 3 guys"

3rd "why a solo tanker can have a tank when me and other 2 guys need wait"

4th "You never should solo a heavy because you're wasting resources that a 3 man tank (usualy me and my crew) could use. and doens't matter if you solo tanker killed 20 tanks and died once cause you're wasting resources, (but im who died 3 times and killed 2 tanks, is not wasting because i have 3 man...)

The topic "4th" sounds fun, but is more common that you think...

plucky flower
tawdry hedge
#

absolute smoothbrain take from our boy herrwilles
saying that a team deserves to lose because people might not want to play tanks is ridiculous

jaunty flare
# plucky flower So if the team only has a single person willing to tank, you think it’s more ben...

First on the subject of driving a solo tank. I rarely see that there are no tank squads already there. What usually happens in games with solo tanks is that a new or stupid player drives a tank alone and that it could be prevented with the suggestion. In squad the rules are even harder regarding solo tankers.

You can explain to me how a single player can do something against a halfway good 3 man tank squad.

Also, I think a team without tank squads should lose. I don't understand what is so hard to understand about it. A team without a commander or infantry should also lose. It's not really unfair if a team seems to want to lose when they don't use essential roles of the game.

@tawdry hedge Thanks for your comment. Rarely seen something that contributes less to the discussion.

tawdry hedge
#

A solo tanker who spots the enemy first and reacts well will usually beat a 3 man crew. Also it is fairly common to find servers with no tank squads. On teams deserving to lose if they have no infantry, that never happens Unless the server is empty, whereas a full server can often have no tank crew

jaunty flare
tawdry hedge
#

i dont see why you try to gatekeep tanks just because someone wants to play by themself but here we are.

jagged patio
# jaunty flare Bro... I just dont see why you try to make the solo tanker work. Its the worst ...

It's all about ambushing the other tank and if your team gives even a little bit of info you can usually do it. For sure 2 or 3 competent people are superior but there's a lot of genuinely terrible tank players out there, or players who are just too green. One occasion comes to mind when the commander gave a heavy to the 3 man squad of lvl 12s but not to me despite having 900 fuel left over. What happens? The full squad rushes the enemy panther frontally, the gunner doesn't know he needs to load AP, they get blown up immediately. Meanwhile I look on from my wee Stuart - if I had the heavy it'd have been an easy kill. Alas, solo tankers suck, right?

Nevermind even that I had taken out 5 garries with my starting recon tank and destroyed the hard cap infantry on middle point before getting destroyed and asking for the heavy.

Our team deserved to lose that game.

jaunty flare
#

@jagged patio I think we are talking about different things. I want to prevent low level players from sitting alone in a heavy tank and players who are alone from taking away the heavy tanks from the full squads. While I don't like it when players go solo at least it's not that bad when you take a recon or light tank.

Also, my point was that a team deserves to lose if they don't use all their roles to win. So if one team has tanks and the other doesn't, the team without tanks is more likely to lose. Or am I wrong about that?

In your example, there's not much you can do. New players are bad, only time can change that. I think that an average tank squad can defeat an experienced solo tank without problems. Spotting is a difficult thing because it depends on the rest of the team.

With spotting for the solo tanker, he is of course at an advantage. But in public rounds you often have no spotting/marker. So in a duel between a full tank and a solo tanker, the full tank has an advantage because they simply sees more.

limber needle
#

On public server, they are never more then 3, sometimes 4 tank squads because of the lack of fuel.