@sullen hare What about artillery squads and support squads?
A lot of times I run an artillery squad. Most times I lock it so that people aren’t joining a squad doing something they likely don’t want to do.
Sometimes people keep requesting to join, so I unlock it. I go place an OP on the line somewhere they can work from, and then I switch to engineer/support to build nodes if nobody else will.
Then I switch back to officer to coordinate arty and help squad if they need it. Sometimes if arty isn’t needed, I’ll rejoin my squad. If there is a priority objective, I will leave arty and go set up a new OP that the squad can help me destroy/secure.
Sometimes I want to build up defenses on a particular defend map, and coordinate with other engineers/support to establish garrisons, supplies, fortifications. Sometimes I need command chat to request a supply truck, or to advise of enemy movements. Sometimes I don’t.
Don’t forget that there are four squad designators; offense, defense, support, and artillery.
So why can’t I let a squad work off my OP, that is better than most garbage OPs in the first place, and have an assistant squad leader run the squad while I’m doing support, hunting enemy recon, providing arty support, tracking enemy recon, and scouting priority targets for my squad to hit while they push another objective?
Why can’t I lead a decentralized support squad where the members don’t need their hands held or who will be doing different actions based on a highly adaptable reaction squad?
So you’re proposing to place further in-game restrictions and put the SL role “on rails”, leading down a path of taking away players’ creativity and diversity in approach to what… reinforce your own ego and belief that the way you run a squad is the right way, and everyone else is wrong?
I’m not buying it.
Many guys who join my squad enjoy their time. If they don’t, they can leave. Just because a squad has a vacant officer slot doesn’t mean the squad is wasted or clueless. You worry about your own squad, and I’ll worry about mine.