#Stop People from MAKING SQUADS AND LEAVING

1 messages · Page 1 of 1 (latest)

foggy crescent
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Seriously, this issue is getting out of hand. A system should be implemented to stop people from doing this over and over again. In relation, the issue of leaderless squads that stem from this problem should also be addressed. Maybe you can do things like:

  1. Restrict Squad Leader role for players who are Level 2 or higher
  2. Someone who makes a squad shouldn't be allowed to leave it for 5 minutes
  3. Leaderless squads should not be allowed to deploy (or its members can only have the Rifleman role) until a squad leader is in place

Please, just fix this, I've been playing this game for around 3 years and I hate encountering this problem.

lament jungle
fallen isle
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Please no more mechanics to compensate for players being idiots.

If someone makes a squad and leaves there are 5 other people that can become the SL.

Being able to run squads with no SLs is useful. Very temporarily I mean, but if there are only a few of you and you need a certain class...

There just needs to be more explanation of what happens when you create a squad.

vivid fable
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No, I’m a tanker, I create a squad, let my crew come in and build nodes. Then I want to leave immediately, join my tank, and not be a useless SL. This is a stupid suggestion, as I would have to build nodes too, but I wouldn’t be able to.

What I think needs to be done is once you finish XP for a class you should be allowed to convert it to another class. Maybe 50-100% of the XP you would’ve gained. This would make people who are trying to grind for a class incentivize playing leadership roles. There should also be a boost in XP for being a leadership role, like 50% more for SLs, TCs, and Spotters; 100% more for Command.

celest mirage
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This is a dumb suggestion, if no one is taking SL or making sqauds at the beginning of a match I open squads then leave so people are either forced to join a and take SL or join and play. Quicker you get people in and onto the battlefield the quicker people will realise they need an SL. 8/10 someone steps up, even if it's a noob

foggy crescent
tough pine
#

Then you be SL

potent horizon
#

Play with people who aren’t idiots.

versed tapir
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The reasons why the officer role might be vacated:

  • officer role XP is already maxed out, and other specific roles you are trying to level are occupied
  • previous officer was banned for TK or just left the match
  • officer decides to go armor/recon or fill vacant commander spot

Once you reach level 10 with officer, the desire to play it is usually lower than the desire to level other roles. If you can’t increase your role level, and other squads are full, should you just patiently wait for somebody to create a squad?

The incentive to play officer and commander should be increased to make it worth it for experienced players.

Maybe increase universal XP gain for those roles, or increase the level cap and add highly sought-after cosmetics to be earned for those roles specifically. It makes sense that officers and commanders would have a higher overall rank, after all.

You won’t find a solution by forcing players to play a role they do not want to play…

lament jungle
sullen hare
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Absolutely. We don't need any parasites playing without instructions.

If you don't have a SL you're coordinating with you're not supposed to be on the ground at all.

It's already a thing on Tank squads, if the TC leaves the next person joining is forced to be the TC.
A lot of servers already have a rule in place to disband the squad if no one takes the vacant SL spot. This just needs to be implemented game wide.

sleek oyster
#

Incredibly cringe

vivid fable
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What about the guys who just wanna build nodes in the beginning, then go into their tank?

@sullen hare I occasionally run 2 man crews, I need an engineer and a support. It won’t be viable to stay as a SL. If I do have a 3 man crew the first guy as support spawns, drops it then redeploys, switches off support, then me the SL will need to be that support. This will all happen within the first 2 minutes of the match.

Why should I be kicked for trying to build nodes. I don’t care if people join my leaderless squad after I explicitly state that we’re just building nodes and going into a tank after. Your statement is complete bs.

sullen hare
fallen isle
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The HLL community is so weird. On one hand they talk about realism, and playing a 'hardcore, tactical shooter' and then on the other hand they ask for mechanics to hand hold the player base as opposed to gaining proficiency in the game.

sullen hare
mighty rock
#

As annoying as it is I think we should just leave it up to server admins to deal with it.

vivid fable
# sullen hare That’s a you problem I’m afraid. You want to keep something (leaderless squads, ...

I always build nodes in the beginning, and they’re always needed. Seriously, why should I be kicked for such a stupid claim. I warn the people in chat every-time before I create these squads to, “don’t join we’re just making nodes.” If they do join I say something similar. Why should we the players be subjected to the other idiots.

Not to mention, these rules would greatly affect competitive play. It’s up for the players to decide, not the developers.

If you scroll up to my first post you’ll see a better alternative to SLs.

tough pine
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For the people who consider this a real problem. you, and the other 30 people on the team are all wondering the same thing: "why doesn't someone make a squad/be SL?"

Instead, just make a squad and be an SL. be the solution to your own problem. the game shouldn't hold your hand for doing/not doing something. If you aren't being the SL to solve the issue, you are just as much the problem so you have no right to penalize other players for it.

Think of innovative solutions to fix the problem that doesn't negatively affect other players to satisfy your personal disdain.

No one cares about how you already have lvl 10 SL/want to level other classes. thats not an excuse to punish other players to fit your playstyle

@mighty rock lmao

fallen isle
versed tapir
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@sullen hare You know what else is a “you problem”? Being in a squad without an officer and not liking it… Maybe you should suck it up and volunteer yourself for the role when you see a squad without an officer rather than trying to force others to do it so you don’t have to…

You claim that having a squad without an officer is “detrimental to the game”. I disagree. A squad can run off garries or an OP placed before the officer role was vacated.

I think that not having nodes is detrimental because it means limited armor and air support for the entire team. I think that not having an AT kit is detrimental when knowing for certain you will be contacting enemy armor… So I’m going to go ahead and try to remedy those. But thanks for having an opinion on what role I should play…

You don’t care about the inconvenience of those who build nodes or prefer to play a specific role, so why should I be concerned if you are inconvenienced by being in a squad without an officer?

You can switch roles, change squads, or find a new server just like anyone else can…

Just because somebody created a squad doesn’t mean they should be required to run it indefinitely. People change roles all the time. People switch between infantry and armor, take vacant commander spot, build nodes, pick up a vacant recon spot if available, etc. It happens all the time, and is often dependent upon the situation and how the match unfolds…

I get that you want others to play squad leader so you can play whatever. But I’ve been there and done that. If you don’t want to be in a squad without an officer, you’re free to take on the role yourself or leave it…

You won’t find a resolution by forcing people into the role against their will. They will simply leave and find a new server. Practice what you preach.

If you want level 10 officers to play the role, make it worth their while. Give an incentive. Higher XP gain, level cap increase, cosmetics, etc.

sullen hare
# versed tapir <@389891636265615380> You know what else is a “you problem”? Being in a squad wi...

You completely misunderstood my point of view it seems.

I’m never in the situation where my squad doesn’t have a SL because I always play sl and make my own squads. It’s never a chore for me and I literally don’t care what role I play, I’m equally effective and I equally have fun.
What really bothers me about this matter is seeing other squads with no SL, joining a game and seeing 3 or 4 squads without a SL and can’t be able to do ANYTHING about it, only to see them wander around the map playing their own game without a officer putting down spawns for them and directing them to attack or defense like all other squads should do.
The player base needs to be educated to the principles of this game, and not seeing SL as a chore is one of them.

Because if you didn’t know, you’ll only have fun in this game if you have spawns, and guess who builds them?

“Incentives” to play SL other than having already some of the best kits in the game, plus being able to literally spawn wherever you want?

People just have no clue what this game is about and would make the most incredible mental gymnastics to keep playing as casual blueberries that don’t care about the outcome of the game and the fun of the whole team.

rocky ivy
#

easy fix let us have ten man squads

lament jungle
# fallen isle How do you fix it without punishing other plays tho?

The fact you see it as a punishment makes me think you're part of the issue. When there's no squad play a squad lead. It's a shame it needs to be forced in order for people to realize it.

@rocky ivy no

@sullen hare There sure is a lot of people scared of a forced squad lead mechanic in here lmao.

@tough pine That's irrelevant, nobody has fun if nobody plays the role it's not my fault some people cant take a turn playing as the squad lead. This is the way it needs to be to halt this problem.

tough pine
desert rover
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Squad structure shouldn't be forced.

There are multiple situations where squads without SLs are more optimized to perform certain task.

For example, people who build defenses don't really need SL, they just need as many engineers, supports, ATs as possible, so it makes sense to have few SL-less squad.

Another example, which is especially valid for blueberry lobbies, when people who do certain task and need access to certain role, when all other squads are full. Like AT for ambushing critical roads/bridges/passages (like in Hurtgen forest).

tribal vault
# fallen isle Please no more mechanics to compensate for players being idiots. If someone ma...

This to be honest. People are not bound to a role nor should they be. We attempt to get all the roles so we can be well versed in each. The game is slow but fast and requires a lot of attention. Some people give it a try and then they have to leave for whatever reason. It's more of the locked squads of 1 person that is aggrivating as it forces more units to be created and you only get 50 people on one side.

untold quartz
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man you have to understand to there are some matches that you dont want to play officer and dont want to sit in the menu waiting for someone to have some vibe to officer

sleek oyster
celest mirage
#

Yeah that's admin abuse small pee pee syndrome if I've ever seen it

sleek oyster
#

Literally admin abuse power-trip, hope your server dies because of your antics and abuse of power triggering a mass exodus

torpid lance
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if we do this we should also not allow micless new players take support and engineer role. Sometimes you just end up in games where nobody builds nodes and there is no engineer slot available to do it your self. Especially as tanker, as noted here by others, that is very frustrating. The alternative is just complaining to other players about not building nodes, which might help sometimes, but personally i'd rather just fix the issue myself instead of complaining about it.

tough pine
#

Wonderful strawman.

But even then, on this point. The game has no hard rules anyway aside from locked areas, anyway. Y’know, bc we are supposed to be playing a “hardcore” team-based built off the competency of adults.

You appear to argue to want your experience handheld, though.

You don’t build garries, you lose the game.
You don’t have an SL, you lose the game
These fall in the same vein.

These creatively bankrupt negative reinforcement suggestions need to stop.

barren panther
#

After 2 minutes have passed and a squad still runs without a leader, the next member to die should simply be forcefully swapped to be the squad lead. Display a message on the Redeploy screen telling them what's happening. Disable swapping to another role for a while if necessary. Bing bang bosh, now there's going to be a SL in reasonable time.

If the affected player is gravely offended by this action, they may leave the squad and try to join another. Now this'll kick the can down the road to be sure, but at some point the inconvenience of exiting and entering squads will be worse than simply choosing to play squad lead, so most people will choose to do it after a while.

sleek oyster
#

I think i threw up a little bit in my mouth

torpid lance
# barren panther After 2 minutes have passed and a squad still runs without a leader, the next me...

This might actually be a good idea, even if it ocasionally improves communication and/or OP/Gari placement slightly thats a win. Someone might actualy take the responsibility. It might also help signal to players the importance of having a SL. On the other hand this could also be a very anoying interuption, Imagine your about to spawn in as AT to kill that Tank just to notice the game made you SL automatically because a SL left for whatever reason.

barren panther
lament jungle
#

Perfect examples of "wanting everyone else to play squad lead but not me." Just force a squad leader to be present in order to play and stop this pointless conversation. I've said before already it's a simple solution it's already forced on sniper and tank crews.

pale wolf
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They could add something that shows if someone does this often. In example - In fighting games there is a DNF stat which stand for DID. NOT. FINISH. This is the type of person who you won't fight because you know they are just going to quit on you. SO if there was a way to show other players a player does this type of behavior often maybe it would put some pressure on people to play the game and stop doing this. What that exact solution would be idk but this is a direction you could take.

versed tapir
# lament jungle Perfect examples of "wanting everyone else to play squad lead but not me." Just ...

And how has that turned out? Now there is griefing because of it. It is common for spotters just to kick a sniper from the squad just to troll, or to lock recon squads. It is common for spotters to leave after finding out they can’t go sniper, leaving 1-man solo snipers without the ability to place an OP at all. If somebody is trying to level tank crew rather than tank commander, and they are forced into commander, they simply leave the squad.

So your solution is to replicate the negative aspects of this game and make them universal? No thanks…

tough pine
#

Every bit of hand holding that we add to the game like “forced SL” mechanic takes away from the autonomy of the player.

My thing regarding this is that we are adults and should be treated as such. Teams should lose when they don’t do what they need to do and teams should win when the inverse happens.

Forcing mechanics on the game takes away from player agency and in this case, forces players to do something they wouldn’t consider fun; a prerequisite for continuing playing a game

fallen isle
sullen hare
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How is allowing people to create and leave squads because they don't want to play SL going to teach them how to play SL or be willing to do it?

If anything, if people aren't able anymore to create squads just to leave them, is going to teach the importance, the need, to play SL without seeing it as a hassle..
And I'm not suggesting to punish the people that do this, just to disband the squad if no one has stepper as SL after a certain, brief, period of time.

Of course the game needs something to teach people how to play SL and why is important without having to force them, but this won't happen anytime soon.

For the rest of the people that know how to play SL, but they just don't want to, it sucks for them if they don't find an open squad, but this is a squad based game first of all and this shouldn't be the game where you want to play solo AT John Rambo behind enemy lines. You can do it, when you'll have a SL and a squad.

versed tapir
#

@sullen hare What about artillery squads and support squads?

A lot of times I run an artillery squad. Most times I lock it so that people aren’t joining a squad doing something they likely don’t want to do.

Sometimes people keep requesting to join, so I unlock it. I go place an OP on the line somewhere they can work from, and then I switch to engineer/support to build nodes if nobody else will.

Then I switch back to officer to coordinate arty and help squad if they need it. Sometimes if arty isn’t needed, I’ll rejoin my squad. If there is a priority objective, I will leave arty and go set up a new OP that the squad can help me destroy/secure.

Sometimes I want to build up defenses on a particular defend map, and coordinate with other engineers/support to establish garrisons, supplies, fortifications. Sometimes I need command chat to request a supply truck, or to advise of enemy movements. Sometimes I don’t.

Don’t forget that there are four squad designators; offense, defense, support, and artillery.

So why can’t I let a squad work off my OP, that is better than most garbage OPs in the first place, and have an assistant squad leader run the squad while I’m doing support, hunting enemy recon, providing arty support, tracking enemy recon, and scouting priority targets for my squad to hit while they push another objective?

Why can’t I lead a decentralized support squad where the members don’t need their hands held or who will be doing different actions based on a highly adaptable reaction squad?

So you’re proposing to place further in-game restrictions and put the SL role “on rails”, leading down a path of taking away players’ creativity and diversity in approach to what… reinforce your own ego and belief that the way you run a squad is the right way, and everyone else is wrong?

I’m not buying it.

Many guys who join my squad enjoy their time. If they don’t, they can leave. Just because a squad has a vacant officer slot doesn’t mean the squad is wasted or clueless. You worry about your own squad, and I’ll worry about mine.

sullen hare
# versed tapir <@389891636265615380> What about artillery squads and support squads? A lot of ...

I have literally no idea what you’re talking about or what your point is. Plus I’ve already replied to you yesterday but for some reason you haven’t replied to that.

“Your squad” has a SL, you from what I understand, playing artillery and you let them do what they want. Who ever said this is an issue? If that’s how you like playing and you think it’s good for your squad, good for you.

We are talking about people that bait for squads, leave as soon as the first other person joins, so they can leave and join with another role, leaving SL vacant and no one is going to take it, allowing 5 6 people to just roam around with no guidance and being useless to the team, because they won’t build spawns, won’t have an op to react quickly to attack and defense, but just spawn at garrisons and run straight for the enemies.
And you see this happening a lot lately, and the quality of games has been severely impacted. Leaving the usual 1 or 2 people in that server having to build garrisons for everyone else.

A squad that doesn’t have an officer, shouldn’t be allowed to exist, and disbanded if no one is going to step up, because the whole team needs that officer to help build spawns and direct his squad.

The niche cases, like stepping out of role for building something, being kicked for a disconnection etc, are absolutely not what the discussion is about, and the effect on these things is negligible compared to the improvement that the game would see by not allowing leaderless squads to be a thing. The game needs SLs to be fun.

@fallen isle making building garrisons “engaging” would require a complete overhaul of a lot of aspects of this game and I think you know better than me that’s not going to happen anytime soon (if ever). And I agree with you there.

The reality is that AT THE MOMENT spawns is all that matters, and making a SL mandatory for every squad is the least that should be done. Maybe by being “forced” to play SL they’ll learn.

fallen isle
# sullen hare I have literally no idea what you’re talking about or what your point is. Plus I...

Honestly what the game needs to be fun is a team of players interested in engaging with game mechanics.

But BM, and T17, both rather than suggesting to their playerbase that they 'get good' and 'play the game properly' are instead implementing features to force that.

Like, 90% of HLL players are literal blueberries. In games like Squad and PS, this kind of behaviour isn't tolerated by the community.

No one is saying SLs aren't important. But skilled players are more important. And the more mechanics that cater to low-tier gameplay the less the playerbase improves.

versed tapir
# sullen hare I have literally no idea what you’re talking about or what your point is. Plus I...

But your idea to force more controls WILL adversely affect my ability to run my squad as I see fit. It will adversely affect artillery squads, support squads and defensive squads.

For example, once an officer places an outpost or garry on a rear point that will be fortified, you don’t need an officer to sit there and babysit while engineers build up the point. Why wouldn’t you then switch to engineer or support to help fortify?

Requiring somebody to be an officer in this situation would be absurd. You don’t need 6 people fortifying. If you are in a 2-man support squad, why does one need to be an officer?

Squads have different purposes and objectives. You don’t understand what I’m saying because the way you are looking through the position of SL or any type of squad leadership is through a centralized, linear lense.

Also, you’re complaining about baiting for a join and then swapping roles so that there is no officer. So what? Don’t like it? Start your own squad or join another!

The only reason people bait and swap is because there are no open squads and nobody else is starting a squad. So your solution is to instead force people into an officer role that they aren’t selecting in the first place? That’s your solution? So now rather than there being a squad with 5 guys and no squad leader out there doing their thing, spawning on garrisons, building nodes, using arty, running supplies, hunting recon, hunting armor, etc., there’s now five guys in the “no platoon” section staring at their screen waiting for somebody to start a squad, and who are now even more reluctant to do so themselves because of the controls you’ve put on the role? I bet they leave the server, or better yet, the game entirely instead…

I understand your reasons for proposing to force the officer role. It is not a good idea for two main reasons:

  • It will adversely affect support and defense-oriented squads.

  • It won’t solve the problem, and will only create new problems.

sullen hare
# versed tapir But your idea to force more controls WILL adversely affect my ability to run my ...

At this point I really think you lack the basics to understand what the core of the discussion is and the fact that you keep mentioning playing ARTILLERY without an officer speaks volumes.
If you’re not SL and you’re not in command you shouldn’t touch the artillery with a stick.

When you’re fortifying points, you need someone to drive a supply truck nonstop, why wouldn’t your officer do that?

So what? Don’t like it? Start your own squad or join another!
I already told you this in another comment, it’s not about ME not being SL or my squad not having a SL, I play SL all the time and I couldn’t care less about not playing my favorite role, it’s about the rest of the team, often 3 4 squads (that can amount up to 24 people) playing in no SL squads because someone baited and left and they don’t want to step up, they just want to keep blueberrying and not care about the team and building spawns.
They are upset they can’t play whatever role they want in a SQUAD BASED game, where the only role you should be playing is the one the team needs at the moment, and they’ll leave? Good, this game doesn’t need such players, it’s going to sh*t already.

it will adversely affect support
You’re acting like open squads aren’t a thing anymore and you and your buddy won’t be able to build god knows what during a warfare game. Join a squad, tell the SL you’re going to build stuff for a while, it will be alright I promise.

it will adversely affect defense-oriented squads
There is nothing more important than having OPs up and building garrisons for a defensive squad, all of which is done by the SL, no clue how you play this game but you’re doing it wrong.

it won’t solve the problem, and will create new problems
Not at all, but if you’re as narrow minded as you’re showing, yes it will create problems to you that won’t be able anymore to bait a squad just to play assault.
It won’t create any problems otherwise, it’ll allow everyone to have more spawns and more team play.

fluid crypt
#

There is no alternative if no one makes squads, yall will sit in lobby waiting. If no one steps up within first 30ish secs and I wasn't planning on SL, ill create 2 or 3 squads, hopping as soon as someone joins. Most times i end up SL in the last squad i create, sometimes i dont. Beats not fielding a force bc no one wants to SL. I get that its frustrating not having a SL but agree its a great time to learn.

versed tapir
#

@sullen hare “If you’re not SL and you’re not in command you shouldn’t touch the artillery with a stick.”

  • Except that support can see aerial recon and makes for excellent cannoneer. But I didn’t expect you to know that…

“When you’re fortifying points, you need someone to drive a supply truck nonstop, why wouldn’t your officer do that?”

  • Because it’s better to have support do it. By the time you run supplies, you should have another 50 supplies ready on top of the 300 if you have a manpower node down, and can place them away from the other supplies for barbed wire and tank traps further out from the supply truck supplies…

“I already told you this in another comment, it’s not about ME not being SL or my squad not having a SL, I play SL all the time and I couldn’t care less about not playing my favorite role, it’s about the rest of the team, often 3 4 squads (that can amount up to 24 people) playing in no SL squads because someone baited and left and they don’t want to step up”

  • Obviously it is about you if you are worrying about what half the team is doing rather than worrying about yourself, your squad, and the objectives at hand…

“they just want to keep blueberrying and not care about the team and building spawns.”

  • Building a garrison is squad leader 101. You can figure that out after one match as officer role. True “blueberrying” is building a garrison in a garbage spot and pushing an objective without first securing the area. I’ve seen a thousand squad leaders like you, who place a garrison that gets immediately locked out and contributes nothing to the team. Building garbage garrisons is not high-level gameplay.

“They are upset they can’t play whatever role they want in a SQUAD BASED game, where the only role you should be playing is the one the team needs at the moment””

  • Except for artillery, support, defense, interference, and rapid reaction, right? Because the only thing that matters, according to you, is building garrisons…

“There is nothing more important than having OPs up and building garrisons for a defensive squad, all of which is done by the SL

  • If everybody sat in the point and waited for the enemy like you are saying is great strategy, the enemy would encircle you immediately, wipe your pathetic garrisons and OPs with a single bombing run and armor barrages, and crush you point after point. But you probably know that and still think it is because other SLs aren’t building garrisons as frequently as you…

“Not at all, but if you’re as narrow minded as you’re showing, yes it will create problems to you that won’t be able anymore to bait a squad just to play assault.
It won’t create any problems otherwise, it’ll allow everyone to have more spawns and more team play.”

  • Building garrisons is not great teamplay. Building garrisons is the most simplistic aspect of the officer role. Understanding enemy movements and how to counter them is great teamplay. Taking enemy assets off the field so that newbie blueberries don’t get crushed is great teamplay. Denying the enemy airheads and entire other vectors of approach with just a couple people is great teamplay.

You worry about building garrisons like a level 10, and I’ll worry about the strategy that secures a win…

“no clue how you play this game but you’re doing it wrong”.
-Feel free to get all roles to level 10 and get some experience on the competitive side before you start flexing at me.

desert rover
umbral dove
lament jungle
versed tapir
# desert rover Support cannot see other SLs markers on the map and hear commanders chat, which ...

@umbral dove Officers obviously make for best arty because they see and hear everything. But support can see aerial recon, which, combined with flares, makes support the second best role for artillery. A good understanding of the map, observing the movements and directions of blueberries, understanding common enemy advances towards a particular point, and occasional aerial recons and flares are all that is needed for good artillery. Artillery is fine with any class. It is boosted as support role since they can see aerial recon. It is further boosted by any officer/spotter/tank commander/commander because they see all marks, see aerial recon as well, and can hear command chat.

If you want to see what I am talking about, I have video of a good support on artillery doing his thing while I update marks for him in the field as SL, giving us a huge edge and allows us to easily destroy multiple OPs and take an enemy position.

Ideally you do want the officer in the field, and support as your arty guy.

I’d be more than happy to share if you want to see.

@tough pine Your points are solid, and I agree.

desert rover
umbral dove
versed tapir
# desert rover Why use "second best" class and have comms limitations, when there are always av...

@umbral dove The logic to using “second best cannoneer” rather than a SL is to support an active SL in the field.

An active SL can put live markers for support and push offensively, frequently updating OP for a squad. However. Officer role is better in defense on arty. It depends on if you are using arty offensively or not. It depends on your squad composition, team composition, and what your objective is.

It is ideal to have support on arty supporting a single squad pushing an objective with the SL in the field in an offensive role.

sullen hare
# versed tapir <@389891636265615380> “If you’re not SL and you’re not in command you shouldn’t ...

That’s another whole load of crap you wrote here just to try and excuse your subpar uses of classes and SL role, what can I even reply to such dumb arguments😂 and FYI have had all classes to level X for a year now and I’m level 350, only say this because you’re talking about levels.
This game is really simple and the fact that you believe leaving squad leaderless is some form of advanced tactic only the smart can think of is so damn funny.

umbral dove
# versed tapir <@460998775452991488> The logic to using “second best cannoneer” rather than a S...

Compared to "supporting" that squad as a separate SL all you get with a support player on arty is only negatives: 1) You take up a place in the squad so they're one man short in the field itself. (You're even blocking support role which is key for double stacking supplies on the offensive). 2) You lose a lot of context from command chat so the SL needs to relay all that. 3) You can't place a separate OP to help alert yourself and others on arty.

Seeing recon plane every 5 to 10 minutes is hardly justifiable. It's just way better to be on arty as SL. That's why comp teams do it.

lament jungle
# tough pine <@920001385754402866>

That's like saying you don't need a quarterback in football because nobody says it's fun. I'm sorry that you don't play to win but I do.

It seems like people need another lesson in taking turns.

@tough pine The coach puts you where you fit in at least when I played all I got to choose was whether to be a lineman or not. Nobody is forcing you to play hll, but a required important role needs to be played the game shouldn't be stupefied so that we don't require a squad lead. I am honestly ashamed it needs to be a required forced role because people cant take turns, we learned this in kindergarten.

My analogy is simple you cant play the game effectively if nobody plays the most important part.

I hated the offensive line but I still played it and didn't just say no because I didn't find it the most fun. I don't find sl to be my favorite role all the time but i still play it because I want to win. It needs to be a forced role or nobody plays its a logical arguement you cannot win unless you want to turn the game into nonsense COD/BF clone. If you do not care about being squad lead wait for someone else to start the squad or nobody plays.

tough pine
# lament jungle That's like saying you don't need a quarterback in football because nobody says ...

?????

what even is your analogy here? Nobody is forced to play QB. People play QB because they want to and work hard at it. If they didn't want to be QB in the NFL for whatever reason they would put themselves there.

Also, all members of a football teams are adults who are trusted and have fun performing the their individual tasks. If someone on a team doesn't do what needs to be done, then they deserve lose that play or whatever (my football knowledge is limited). but either way, No one is forcing them to be a football player/sign a contract