Instead of just blurring the entire screen maybe add a depth of field distance style of blur. So the backround is blurred a bit in the distance but everything close to you within say.. 75 meters is not blurred.
Slight color loss is nice. But it would also be ideal to only have color loss on the areas that are blurred in the distance as well. Making it harder to see what is suppressing you.
Remove players ability to zoom in when aiming down sight when being suppressed. This also means not being able to use the focus aim.
Also add what I would called " forced fov increase " when being suppressed. So now what is suppressing you is pushed away from you making it smaller, harder to see. A really nice effect would be to do a dolly zoom. Or vertigo zoom when being suppressed. Everything near the camera stays the same size but objects in the distance appear to become smaller. This is done by moving the camera forward or backward but adjusting the focal length of the camera.
Here is an example @ the 13 second mark example of the vertigo zoom @ 13 seconds https://www.youtube.com/watch?v=nXiHYUM6G68 You can see what is happening with the effect. If done sublety this might make for a nice suppression mechanic. The MG that is suppressing you would essentially be pushed away into the distance. Making it harder to see him. Then combine that will everything else that was suggested.
#VertigoEffect #VertigoZoom #GuardiansOfTheGalaxy


