#Revert the game to update 13 and start again

1 messages · Page 1 of 1 (latest)

unborn badge
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With the value of hindsight all the bugs can be pre-emptively fixed, playtests can be implemented, and the players don't have to suffer through a buggy mess.

hollow pewter
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That’s arguably the worst decision they could do

sterile torrent
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Revert the game to update 7 and start again as early access !

faint sparrow
# hollow pewter That’s arguably the worst decision they could do

Look at the average player counts going down. I would love a reset back to U13 and having Team17 go back to the drawing board before giving us this dog food. I've stopped playing shortly after U14, and from the player counts it looks like I'm not alone. Apart from the new lackluster content, what has actually improved in the game? For me performance is WAY worse for example with 2 second lag spikes every minute or so, completely unplayable mess.

steady coral
molten hull
inland canyon
steady coral
# inland canyon I don’t understand how you’re reading it that way. It’s down 5% for the last 30 ...

statistically insignificant. The overall trend is still upward.

If you compare June-to-Junes from previous years to now you get:
June 20-21: 207% increase in average players
June 21-22: 202% increase in average players
June 22-23: 134% increase in average players

But lets dig deeper into the 5% decrease. Even if we assume that all of the 5% of people stopped playing bc of if the sprint increase, then that must mean the sprint increase must not have been as damaging as it seems as only 5% of the regular players stopped bc of it. therefore sprint speed reverters are in the minority

sweet sand
opaque lodge
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It’s on decline alright but nothing really out of the ordinary. Still too early to tell whether T17 or update 14 is responsible for a serious decline.

Then, going back to update 13 is absolutely not realistic. You don’t go back when stuff gets difficult. You go forward and fix your sh1t!

inland canyon
# steady coral statistically insignificant. The overall trend is still upward. If you compare ...

The last 30 days includes the spike from U14, so the number of players that quit is significantly higher than the 5% it's down this month. We were averaging around 12k spikes on weekends before u14 (4/1 - 5/13). Last weekend didn't top 9k and this weekend is tracking about the same (7k peak this Friday vs 8k last Friday). So if we were at 12k peaks pre U14 and 10k peaks post U14 that is a 20% loss of players. Not an insignificant amount. I realize it's still early and the numbers could turn around, but given the trend and the amount of backlash you have to admit its worrying. You can keep ignoring it but it's not getting any better unless they do something.

steady coral
# inland canyon The last 30 days includes the spike from U14, so the number of players that quit...

you are basing your assessment off of peak players and player spikes which aren't indicative of a healthy playerbase and are based off of anomalies like updates. Think of the game beyond the wire. that game has player spikes when updates come out but has no player base on average so the game is dead. It's the average player base that matters which keeps games alive. The peak player counts mean nothing

lilac bronze
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Can we go back to u6 when the game was at its best?

terse locust
inland canyon
# steady coral you are basing your assessment off of peak players and player spikes which aren'...

I removed the update from the equation. We don’t have daily average numbers as far as I know so this is the most accurate measurement you’ll find. Also HLL has a consistent pattern of peaks on weekends, that makes it a fair comparison if you remove things like holidays, updates, etc. Comparing year over year isn’t going to show how far the game has fallen in the last two weeks. If they wait until they see the numbers reflected in a year over year comparison it would be too late, the game would already be dead.