#Hire Veteran players for Quality of Life development

1 messages · Page 1 of 1 (latest)

covert ridge
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I have close to 1700 hours in this game. I've been playing since the late stage Alpha four years ago. The initial idea behind Hell Let Loose appealed to me greatly as it was a video game concept I had always wanted to experience as a kid. When I got the chance to finally play the game for the first time, I fell in love with it despite the steep learning curve and unforgiving combat system. But to me that was always the point. Those willing to stick it out for the first hundred hours would reap the rewards of an otherwise engaging and truly immersive massive multiplayer first person shooter set in what has been up to this point the most dramatic conflict in all of human history.

It's been five years now, and many problems with the base game remain unresolved. Myself among many other die-hards have expressed legitimate dissent and concern with the direction of the game, and with every long awaited update, only maybe a quarter of what we have requested over the years has come to fruition.

*IF the developers want to keep their veteran player base, then you need to commit the resources to solving quality of life improvements and bux fixing. There is no reason you should not have a couple of the developers dedicated solely to troubleshooting, bug replication, and community outreach in the same breathe. Bring the veteran players in as lab rats or a control group. Hell, hire some of us. I'm not a coder or a developer but even I can troubleshoot and replicate bugs in my spare time. Have your developers reach out to us, pay us minimum wage or on a case by case basis and sit us down in some lobbies to play the game and make a list of all known issues that we can then notate and prioritize for the developers to then later go on and tackle.

For my sake and those who agree with me, can you explain to us in specific details what your plans are going forward with the glitches, bugs, and gameplay balancing functions will be? And can we get more streamlined input than this?

abstract mica
verbal oak
cobalt prism
dire valve
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I mean, it sounds like a solid idea on paper. But in reality, just because someone is a "veteran" player, doesn't make them a good developer or designer.

I posted a lot of feedback and ideas back in the day, I guarantee you that not all of them were golden, even though I thought they might be great.

As nice as it would be to know more about what their plans are, at this current point in time, the community wouldn't be able to trust anything of what they've said until they show they can follow through with it and to a high quality.

uneven sigil
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veteran players (but also novices) have always offered their support for free, PTE was born for this, I have almost 4000 hours of play and I have been following HLL since its release, we have all always reported bugs of all kinds, proposed corrections, offered further help if asked... but... it didn't help, the game is going in the arcade direction and the developers don't listen, they will decide if HLL will find its sunset with their choices.
I understand that bugs are a pain, but what's the point of making new maps on a game plagued by numerous known problems?
moreover, this move to the arcade genre is attracting more and more dishonest players, for this reason I regret the early access period, where we played with the usual known problems, but at least the players were of good quality and the cheaters were almost non-existent.

novel pilot
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I’m pretty sure T17 does not need the help of “veterans” or “die-hards”, let alone “reach out to them” or even “pay for them”, to see and fix these bugs. You’re not talking to kids here dude. They know very well what the current situation is.

valid badger
novel pilot
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Well, as you have seen the CRAZY amount of critic they got lately, I’m sure they will have to take these suggestions into consideration. If they don’t, as you will probably agree, they will create their own downfall. It would be very unwise, and even arrogant.

I think, they’re just pushing it too much, they need to take it slower. Don’t give people “guarantees” with a roadmap and then have to apologise with “every” update cos it’s mediocre quality. They overestimated. They should take 1 step backward, then 2 steps forwards.

We will get a very clear idea about HLL and it’s future with the next update. Did they listen to the community and act accordingly or do they continue this current path and assume they know better? I believe they’ll listen.

But we shall see, and get a clearer indication, in a few weeks.

drowsy mica
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I think all comes down to priorities when developing. New content rather than fixing existing issues. It’s the same in every game nowadays

red escarp
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A veteran player makes you a game designer by default? Gotta give this a no. What is a "good game" for one veteran player is "bad game" for another player. After seeing some discussions on what the game should be by "hll veterans" its actually looks silly from the sideline cause they dont agree either, just take the speed increase as an example how much fuzz that made here and on reddit/steam. Its highly unlikley this would happen anyway. Cant lie and say i got a lot of faith in the new developers after what seen last months, but this is not the way 👎

faint sky
feral hull
pine kestrel
covert ridge
# red escarp A veteran player makes you a game designer by default? Gotta give this a no. Wha...

I think you overlooked the part where I acknowledged that while I am not a programmer or developer, you don't need to be one in order to replicate bugs or find faults with something that you actively participate in.

If regular input and communication between the development team and the veteran players in the community isn't a way to foster better bug fixing and quality of life, then what is? I'm all for the team adding and trying new things, just fix the base game first. The priority should be fixing long standing issues.

Tanks being unable to go through trees less than six inches thick, tanks and trucks getting caught or stuck on walls or rocks because of the janky vehicle physics, incorrect running animations and uniforms, HQ spawn numbers being different for every player since the start of the game so players have to constantly refer to the top mid or bottom of the map instead of being able to number the right HQ, being unable to vote kick without a super majority, which shouldn't even be a thing, server owners should be able to set the rules as to how many votes it takes to kick somebody. Just ridiculous how much crap we have to tolerate five years in.

And the new game mode, how is it going to work? From the sound of things we can't integrate that game mode into the regular server rotation, from the sounds of things we have to purchase those servers because the game mode is centered on shorter matches and smaller teams. It's great that they're trying to mix it up a bit, but they're going about it the wrong way imo.

unborn stag
red escarp
# covert ridge I think you overlooked the part where I acknowledged that while I am not a progr...

Heads up! PTE is coming back so theres that 👍 The regular casual player wont bother play those so you kinda getting what you want. But involving "veteran players" beyond that point i find silly.

Do you truly think every veteran player would have 100% the same vision of their dream game version of HLL? I find the whole use of the word veteran player biased. There can be a basement dweller veteran that been playing this game for thousand of hours that would have a bad vision of what game this should be. While the right kinda new player with common game knowledge over many games could have x amount of better judgement and with better vision of what could make the game better with only minimal hours played.
And then you also have the whole argument about arcade vs realism direction the game should take. Where the invidual players vision also would differ tremendously..
This would never align harmoniously if you would start "hire veterans" as you state in op...

Yeah the new game mode i agree with, but im not even gonna touch it. I play "war games" to get a feeling of the bigger scale of the war atleast somehow. 25 vs 25? Thats like taking ten steps back to early 2000's CoD games. The game mode on paper have no appeal at all. And if people have to buy seperate servers for only this gamemode i dont think it will have much sucsess.