U14 needs to be rebalanced. Playing Brits side feels like “a balls punch”. HLL is a game, not a simulator. Gameplay is more important than realism. It is a WW2 setting game, not a real war between countries with their economics, technologies, political regimes and human resources. It is just a competition of 2 teams. That's why playing one side shouldn't be OP or too weak. In the case of HLL balanсe is not symmetrical, but it should be.
1.Semi Automatic rifles have the same one shot kill distance(200m) as bolt action rifles. So why should players take Karabiner 98k, Mosin rifles and play Great Britain when they have Gewehr 43 and SVT-40? Also all 3 Lee–Enfield rifles feel worse than the Karabiner 98k. The rear peep sights ("ghost ring", "aperture sights") are good in real life but not in computer games. Because games do not simulate the human eye focusing the object when aiming. No blur effect and it's ok. But rear peep sights create blind spots and you shouldn't make them real size. Or even better add in game weapons with open rear sight (plank).
Solutions:
- Bolt action rifle’s one shot kill distance need to be changed from 200 to 500. It will also remove weird game logic when the same rifle with sniper scope and without it has different damage. It is hard to aim without optics after 300m so it shouldn't be OP. In this case players start to have a choice between fast semi automatic rifles and powerful bolt actions rifles.
- Remove the P14 with rear peep sight in every loadout and replace it with the no1 mk3 SMLE. Or by any other bolt action rifle with open rear sight. Rate of fire should be the same as Mosin carbine.
- Semi automatic rifles need to be added to Brits for balance. Remove Lee-Enfield(jungle). Replace it with lend-lease M1 Garand. 38k was send IRL. Not so much, but gameplay is more important than realism.
- Lee–Enfield No4 mk I in this case will be slow but accurate bolt action rifle
