Many players are arguing and discussing the recent change in movement speed in the patch. Someone liked this change, and someone did not. But why not just compromise?
Leave this running speed, while adjusting the animations so that it does not look like a soldier is a superman.
I mean, for example, the moments when the player sprints, then abruptly falls to the ground, then immediately abruptly gets up, squats, sits down again, gets up again, then abruptly lies down again, and at the same time still manages to shoot accurately with a rifle, and so on. Somewhere I saw a video here where exactly this happened and it certainly looked absurd, if you evaluate it from the side of realism. And add the stamina indicator.
As a result, we will get what everyone wanted: a pleasant gaming experience of movement speed + realism / hardcore.